Dark-Paladin-Duelist Posted March 3, 2008 Report Share Posted March 3, 2008 Monsters (21)King of the Swamps x3Apprentice Magician x3Old Vindictive Magician x2SanganElemental Hero Wildheart x3Elemental Hero StratosSkilled Dark Magician x3Cyber Dragon x2Dark Magician x2Buster Blader Spells (15)Polymerization x2Monster RebornPremature BurialEnemy Controller x2Mystical Space TyphoonHeavy StormE-Emergancy Call x2Magical Dimension x2Emblem of Dragon Destroyer x2Future Fusion Traps (6)Sakuretsu Armor x2Magician's Circle x2Solemn Judgment x2 FusionsDark Paladin x3Elemental Hero Wildedge x3Cyber-Twin Dragon x3 Link to comment Share on other sites More sharing options...
Yu-Gi-Oh Fanatic Posted March 3, 2008 Report Share Posted March 3, 2008 nice deck although not that good just take out 1 wildheart Link to comment Share on other sites More sharing options...
MasterOfMagicians Posted March 3, 2008 Report Share Posted March 3, 2008 You need to concentrate your efforts into one single type of deck, not try and mesh three types into one. I like what you are trying to do, but a single entity deck will walk right through this deck, I would say, 9 times out of 10. Its not a bad deck, I just think it would be better if you picked one type.SpellcasterMachineor Elemental Hero Link to comment Share on other sites More sharing options...
Dark-Paladin-Duelist Posted March 3, 2008 Author Report Share Posted March 3, 2008 Where'd Machine come from? Cyber Dragons are widely used, and are pretty much staples in every deck. And I thought Cyber-Twins would be a nice card to put in, as I'm running Fusions. The E-Heroes are there to thin the deck, and get more spell counters for the Skilled Darks with the E-Calls. Link to comment Share on other sites More sharing options...
MasterOfMagicians Posted March 3, 2008 Report Share Posted March 3, 2008 Its a nice deck, I just think its a little over-kill is all.I run a magician deck (you can find it posted in the traditional deck section). I know how they work. You can thin the deck all you like, but if your opponent is running a beat-down deck, you've already lost. 6 traps to protect a deck of 42 cards. Plus 3 Dark Paladins? You can do the same with just 1, three is just showing off how many you have at that point. Its still a good deck, and if it works for you that's all that matters. I personally wouldn't run it just because there's nothing to protect you. I run a deck of about 50 cards and I have at least 12 of those as traps, and at least 80% of those 12 traps are cards to protect my back end incase the opponent gets his monsters out before I do (and believe me, it happens more than you might think it should). Keep in mind, thinning the deck is not always the best way to win. You want to throw counters on your monsters, overpower your deck with spell cards. I have like...22 I think in my deck, plus 12 traps thats 34 cards out of 50+ that aren't monsters. I have 19 monsters in my entire deck (roughly) and only 7 of those are high levels and 1 ritual monster. Trust me, from one man who uses the Paladin to another, you don't need all those cards to thin the deck. You want to get the Paladin out, patience and defense is all you need. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted March 3, 2008 Report Share Posted March 3, 2008 err its not an e-hero deck causes hes only running stratos and wildheart which are only 2 good e-heros. I'd say chuck out your apprentice circle and old vindictive although they can stall for a while they just dont fit in this deck. In fact this deck would be awesome with a dark red enchanter. Also fusion gate> Polymerisation. MAybe a couple of dark bribes, torrential tribute is a must as well as mirror force Link to comment Share on other sites More sharing options...
tonisanoob Posted March 3, 2008 Report Share Posted March 3, 2008 master of magicians know nothing why wait thats what i wanna know =S Link to comment Share on other sites More sharing options...
MasterOfMagicians Posted March 3, 2008 Report Share Posted March 3, 2008 You duel me and you'll find out, going in head first isn't the best bet. I've got plenty of trap and spell cards to keep your monsters in the graveyard. You'll never get a high level out, and when you do, it will be destroyed instantly, or removed from play. Sometimes its best to wait, build up a couple good combinations, then strike. Its not always best to go full throttle into battle. You make mistakes, get sloppy, and lose that way. Anything worth doing this turn, is worth waiting to do next turn. Its not going to hurt you any, as long as you have cards to protect yourself, plus it will help you see how your opponent reacts and duels. If they throw down a lot of cards onto the field right away, they are bluffing, or extremely defensive. Great time to be cautious, since most traps that duelists use are things like, "Bottomless Trap Hole" and "Mirror Force", combined with "Draining Shield" and "Magic Cylinder" you aren't going to get very far if you keep attacking and they keep using cards like that. You wait a few turns, see how your opponent reacts to some of your other spell and trap cards, some less important monsters, you know, ones you can afford to lose for the greater good of the duel, then you go in full throttle. You get hasty right off the bat and you are going to get sloppy and make mistakes. And as far as knowing nothing, I've been dueling since the game came out. I may not be a tournament master duelist, but I know my way around cards and their combos. Another lesson for you to learn. Don't ever under-estimate your opponent. Just because you don't understand their strategies, doesn't mean they don't know what they are doing. You walk right into a trap if they are anticipating an all out assault. Link to comment Share on other sites More sharing options...
tonisanoob Posted March 3, 2008 Report Share Posted March 3, 2008 hmmm i reckon id win heehee it dont matter if you destroyed my monsters cos they would just keep coming back ^_^ Link to comment Share on other sites More sharing options...
Dark-Paladin-Duelist Posted March 3, 2008 Author Report Share Posted March 3, 2008 3 DP is showing off? My friend, Advanced format has a very different playstyle to Traditional. When you run fusions, you run three of each. If your fusion gets destroyed, and you have to resources to summon out another one, you do so. And next to Chimeratech and Evil Hero Dark Gaia, Dark Paladin is one of the best fusions. Thinning the deck is the way to get to your cards for your picked stratergy. And running closer to 40 also helps very much. Your 50 card deck would be eaten alive in Advanced Format. And Fusion Gate > Polymerization? Poly's more searchable, and doesn't stay on the field for the rare few players that run fusions. Link to comment Share on other sites More sharing options...
.Frostpaw Posted March 4, 2008 Report Share Posted March 4, 2008 Good deck, 9.5/10.Could someone check dark revival and tell me how good it is? I want it to be as good as possible. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 4, 2008 Report Share Posted March 4, 2008 run polys in side and sub out fusion gate if you come up against another fusion player What are the chances of that? Don't waste Side space on pieces of crap such as Poly. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted March 4, 2008 Report Share Posted March 4, 2008 run polys in side and sub out fusion gate if you come up against another fusion player Link to comment Share on other sites More sharing options...
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