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Sonic Blue Phoenix added


Master White

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[center][img]http://i.imgur.com/1zMTn.jpg[/img][/center]

[center][b]Lore:[/b][/center]

[center][b][color=#daa520][i]While this card remains on the field: Neither player can enter their Battle Phase. This card cannot be applied for other cards, except Level 10 monsters.[/i][/color][/b][/center]


[center][i][img]http://i.imgur.com/hnWSS.jpg[/img][/i][/center]

[center][b]Lore:[/b][/center]
[center]
[b][color=#ff8c00][i]End the Battle Phase: Your opponent draws 1 card.[/i][/color][/b][/center]


[center][img]http://oi48.tinypic.com/2vc99pc.jpg[/img][/center]


[center][b]Lore:[/b][/center]

[center][b][color=#0000ff][i]When this card is drawn: Skip your opponents next Battle Phase. This card cannot be applied for other cards, except Level 1 monsters.[/i][/color][/b][/center]

[center][img]http://oi50.tinypic.com/biv4i9.jpg[/img][/center]

[center][b]Lore:[/b][/center]

[center]
[i][b][color=#0000ff]Once per turn, during either players' turn while this card is on the Field, in the Graveyard or Hand: Discard 2 cards; End the Battle Phase. This card cannot be applied for other effects, except for Level 4 or Lower monsters. [/color][/b][/i][/center]



[center][b][i]Notice:[/i][/b][i] [color=#ff0000]Please realize I have lost a lot of new OCG grammar and need to re-learn it if needed. Also, I'm using NEW OCG, which is such a thing, so don't say otherwise or it'll be considered spam and a warning will be held. Second, I also realise now that the first card might be overpowered, maybe I should make it say level 4, 8, and 10 monsters, not sure; but also note it does mean that even the player that placed it can't get rid of it until he/she has an level 10 monster. Please use Constructive Criticism, thank you.[/color][/i][/center]

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Insomnia Eye is effective, but makes for really stally duels. Probably will annoy the heck out of your opponent :P

Battle Draw is currenly outclassed by Threatening Roar.

Nightmare Horse is the card i reviewed before, it looks good. unfortunately "Nightmare Horse" is a name already taken in the TCG ;o

Nice images.

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@Seattelite: Nightmare Horse is already took as a name, crud, I thought it was original, maybe I need to find an dark raccoon, not sure they took Nightmare Raccoon, have they? . lol. I'll rename it tomorrow or tonight if I don't go to bed, its already 11:37 here and not tired at all.

Good point, forgot about threatening roar. I'll update that when I get a chance.


And the first one, hmm, you don't think its op'd at all? Just curious, I know its kind of easy to get a level 10 out, but not sure how easy it is.
And yep, i did tell you my plan, hmm....Will update with more cards tomorrow or tonight, whenever I ffel like.

Thanks for the constructive criticism...

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@Kenji: It means exactly what it says, Meaning it cannot be used pretty much for anything except from [?] level monsters.

Insert level of the effect you refer to as ?

So, in other words, insonmia eye can only be rid of by an effect of an level 10 monster. But the catch is that it can be either player, and you can't; even the player can't get rid of it except by an effect of an level 10 monster.

Swift Dreaming horse can only be rid of by an attack of any monster or be tributed, Synchroed, Fusioned, Xyz Summoned, or etc only by a level 1 monster. So spells/traps cannot use them or destroy them unless they were treated as an level 1 monster, which will be coming shortly.
So, in other words, they can't leave the field by any means from any effect except for the level I chose. Insonmia Eye = Level 10 Swift Dreaming Horse = Level 1:

And it would be long winded if I would say,

Cannot be Summoned/Set by another card effect except for other Level [?] 1 monsters; Cannot be used for the effects of any other card, Canot be used for an Synchro, Tribute, Xyz Material, Fusion, or Effect monster material card except for other level 1 monsters.

Hope that helps. It does not include attacking, any monster can attack it and destroy it unless they can't enter their battle phase.


Basically think,

Insomnia Eye: Can't be rid of except by an Level 10 monster.
Swift Dreaming Horse: Can't be rid of except by an level 1 monster.

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[b]Insomia Eye[/b]
Well it's a good stall card, but seriously, it can only be destroyed/removed by a lvl 10's eff? Imo that's going towards the 'Thousend Eyes Restrict' area. Making it a REALLY anoying card and broken in stall Decks. I'd suggest nerving it by for example giving it some cost or broadening the requirements to get rid of it.
Not shure why you made it a Beast, as it looks more like an Aqua or Fiend type to me.
Seems a bit odd and OP/anoying imo, thus I'll only give it an 5/10

[b]Battle Draw[/b]
Simple but effective, I like it.
Though once again the img is odd. I can't really see what it is either.
I'll give it a 7/10

[b]Swift Dreaming Horse[/b]
Again I'm not that found of the 'cannot be aplied except by a lvl ...' thing. Though lvl one's are more comment then lvl 10s, I'd still think that's somewhat OP. Perhaps forcing it to remain in ATK Position (except if it cannot be attacked, I'm still not shure about the exact rules of that clause) or adding some above mentioned suggestions.
The image and name seem to fit with its typing. So that's good.
I'll give it a 7.8/10

[b]Sonic Blue Phoenix[/b]
Urg, not that big of a fan of Synchro's (and therefor also not of Tuners). The practical effect immumity ballances nicely with the Battle Negation.
Not shure why it's a WATER attribute, but otherwise nice typing and img.

I'd give this one a 9/10

Overal I'd say though interesting, the 'cannot be applied except by lvl ...' clause is more of an annoyance then something players other then Destiny Board and other Stall Deck users will use. Which will seriously slow the game's speed.

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[quote name='Lexadin' timestamp='1340287985' post='5960397']
[b]Insomia Eye[/b]
Well it's a good stall card, but seriously, it can only be destroyed/removed by a lvl 10's eff? Imo that's going towards the 'Thousend Eyes Restrict' area. Making it a REALLY anoying card and broken in stall Decks. I'd suggest nerving it by for example giving it some cost or broadening the requirements to get rid of it.
Not shure why you made it a Beast, as it looks more like an Aqua or Fiend type to me.
Seems a bit odd and OP/anoying imo, thus I'll only give it an 5/10

[b]Yea, I thought it was a bit op'd myself, even though it means you can't use it as any means other then its effect either unless you have a level 10 monster. I'm going to change it to "Level 6 or lower monsters."[/b]

[b]Battle Draw[/b]
Simple but effective, I like it.
Though once again the img is odd. I can't really see what it is either.
I'll give it a 7/10

Actually, this is weaker then threatening roar by a lot, I'm thinking of changing it.

[b]Swift Dreaming Horse[/b]
Again I'm not that found of the 'cannot be aplied except by a lvl ...' thing. Though lvl one's are more comment then lvl 10s, I'd still think that's somewhat OP. Perhaps forcing it to remain in ATK Position (except if it cannot be attacked, I'm still not shure about the exact rules of that clause) or adding some above mentioned suggestions.
The image and name seem to fit with its typing. So that's good.
I'll give it a 7.8/10

[b]Funny, I do a lot of things better when drinking, that's a horrible sign. [/b]

[b]Sonic Blue Phoenix[/b]
Urg, not that big of a fan of Synchro's (and therefor also not of Tuners). The practical effect immumity ballances nicely with the Battle Negation.
Not shure why it's a WATER attribute, but otherwise nice typing and img.

[b]Meh, messed up, supposed to represent blue fire, and apparently when I was drunk doing this one, I thought Blue water was Blue Fire probably. [/b]

I'd give this one a 9/10

Lex, to put the clause in simpler terms, except for the last one as its a bit different, is the fact that the clause makes it for everyone to be annoyed for, and plus the fact that these are stall cards for various evil reasons, mainly because ever since I kept playing Swift Scarecrow at the last minute, and ticking people off as I had it 3 times for 3 turns, and they couldn't do much about it, it ticked them off. People called them nuisances, and that name stuck with my stall decks ever since

Effect = Nothing, absolutely nothing can use it or abuse except for given level in the effect.

Sonic Blue Phoenix is a special effect I came up with after thinking about it when Max helped me, and which I need to now re-write as its op'd as all get out, where basically, it has no speed, and can't be chained. As the other ones uses "card effects" and Sonics' is "effects" ruling out effects, even ones where there would be a chain, or speed, it cannot be used in that chain or spell speed is my idea for it.

Also, with all the effects, they can't be used with Xyz's as it only states Level monsters unless its Sonic Blue Phoenix of course. Synchro's are allowed unless I can fix that somehow, as I want them to be dedicated only to stalling, nothing more and nothing less.

They all can be attacked no matter what level.
[/QUOTE]

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Perhaps you could rephrase the shared effect to "This card cannot be used for other cards, except Level _ monsters". This would bring it more in line with Prohibition and such.

Making Sonic Blue Phoenix a Tuner is pointless as it can't be used for Synchro Summons unless you downgrade it with A Legendary Ocean or something.

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After all that, wow....

1st:
Used= It cannot be used to card effects
Applied=It cannot be applied to cards effects.

Same exact meaning, both can be used, nothing wrong with it in my book. Only thing wrong would be, "OH my lord, its not on a card, its not realistic enough, and if I was going to make it realistic to konami's standards and not YCM standards, these would be 10 times worse then what they already are. I can simply change it, but it makes no sense to change the words when both mean the exact same thing....

2nd: Its level 4, most Synchros utilise Level 4 monsters if done right. Well, the ones I like to use that is. And its suppose to be used for stalling anyway, so if it don't work for Synchro's, its actually a + in my book. Its suppose to deter folks away from using it as a Synchro material monster anyhow, as its called Reverse Psychology, allow them to do it so they'll learn it stinks for it.

++++++

How many people on here are going to come in and say to stally, me don't like or give some excuse or something instead of commenting on the actual effect by saying its overpowered for various reasons or its underpowered, thats all I want, not OCG help, but to know how powerful it is and what I need to do to fix it. Lexadin Actually did, and hence why I repped him for it. Same with Seattelite.

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Insomnia Eye is very powerful. Even if your opponent uses Mind Control or something, it still sits there and taunts them. It would be cool with cards like Des Lacooda and Swarm of Scarabs.

Being a Quick-Play Spell Card, Battle Draw has a secondary use, which is to block Dimensional Prison against your own monsters. Other than that I'd prefer Threatening Roar or Waboku.

Swift Dreaming Horse is strong in a stall-centric Deck, especially one that can draw the same one multiple times somehow. It's very hard to negate.

A Tuner that's intentionally unusable because it can only Tune for monsters of its own Level? Cool. And it's Thunder. I'm guessing it's supposed to work with Thunder Seahorse for a Thunder Exodia Deck? Neat that you can discard it for its own effect.

[size=1]I think "applied" means something different but it doesn't matter in the grand scheme of things[/size]

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[quote name='newhat' timestamp='1340335197' post='5960762']
Insomnia Eye is very powerful. Even if your opponent uses Mind Control or something, it still sits there and taunts them. It would be cool with cards like Des Lacooda and Swarm of Scarabs.

Being a Quick-Play Spell Card, Battle Draw has a secondary use, which is to block Dimensional Prison against your own monsters. Other than that I'd prefer Threatening Roar or Waboku.

Swift Dreaming Horse is strong in a stall-centric Deck, especially one that can draw the same one multiple times somehow. It's very hard to negate.

A Tuner that's intentionally unusable because it can only Tune for monsters of its own Level? Cool. And it's Thunder. I'm guessing it's supposed to work with Thunder Seahorse for a Thunder Exodia Deck? Neat that you can discard it for its own effect.

[size=1]I think "applied" means something different but it doesn't matter in the grand scheme of things[/size]
[/quote]

1st: Sorry for the rant and if I was harsh, i didn't mean to be, I just get upset when people come in and comment about OCG and thats all your thread is filled with, and then others come in, find all of that, and leave.

2nd: Thank you for posting legit sayings, now lets order them.

1st Card: Yep, definitely changing it to make it less powerful =Yes, its konami powerful, sorry Konami, don't want to run you over
2nd Card: Hmm, it might be okay then, not a staple, but might be a good substitute then....thanks
3rd Card: The only way to use it is by drawing, let alone chances of that are hard unless you ran 2, and nothing can bring it out, if you used Pot of Greed, it'd be destroyed I'd believe, I'll have to go to my advisor on that. You gave me something to do, thanks.
4th: I can tell sarcasm as you appreciate Synchro's when I don't. I use to but not much anymore. I really don't like Fusions all that much either, I want the game to go back when it didn't have any Fusions, Any Synchro's, or Xyz's, just effect monsters vs brains with effect monsters, like normal.....And now I have to remake it, as I didn't realise I forgot to say except itself, dope, I feel like Homer Simpson now....

I now thank you for your legitimate post and constructive criticism, so have a cookie and a +rep.

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