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Vampire Ruin [Single]


Galkin

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[img]http://i.imgur.com/IKxfL.jpg[/img]

[quote]"This card cannot be Normal Summoned or Set. Must first be Special Summoned (from your Hand) by Banishing 1 "Vampire Lord" you control. Once per turn, you can Banish 1 Zombie-type monster in either player's Graveyard; send 1 Zombie-type monster from your Deck to your Graveyard. If this card is sent from the Field to the Graveyard: Special Summon 1 Zombie-type monster from either player's Graveyard (Except "Vampire Ruin"). If this card is Banished: Special Summon 1 Banished Zombie-type monster (Except "Vampire Ruin")."[/quote]

Vampire Ruin is the opposite of Vampire Genesis. Vampire Genesis can refer to the beginning of Vampires or a more evolved form of vampires. Vampire Ruin can be considered the end of all vampires or an alternative form of a vampire. It grants great synergy with Zombie World, being able to remove or use an opponent's Graveyard resources and even go so far as to mess with the Banish Pile a bit.

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you made a mess !

combine this with other zombies light monsters

massive killer chaos deck power

but a good card it recycles all zombies in grave/banish in a sort of way

zombie master banished from your graveyard ss anthor zombie master prehaps his effect ss anthor zombie by discarding a zombie give ruin up for a lv 6 random monster or whater it leaves the field then you get the banished zombie master back his effect to ss zombie ruin

and what do you get ?

a zombie red eyes darkness metal dragon in a way i guess

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I like the card I mean you said it was the opposite of Vampire Genesis and on its own merit its pretty average. I mean who runs Vampire Lord any more and who would want to, milling is no longer a bad thing (as you must know because you gave it a mill effect lol)

I will say this you didn't achieve synergy with Zombie World..you broke it lol I mean with Zombie world you now have a 3k wall that will constantly dwindle the graveyard to nothing then give you the best -1 one possible which is a controlled mill and if it dies no matter I'll just grab a zombie master and we can take it back from step one. I wonder does that semicolon save the banish part from being considered cost. If it doesn't then oh look not even Veiler can stop you lol.

I still like the card nonetheless the design is pretty balanced.

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Hernan@: There are only 3 LIGHT Zombie monsters in the game. Only 1 of them can even be considered to be good in a Zombie deck and that is Paladin of Cursed Dragon. Main Purpose of Vampire Ruin was recycling and setting up. As you can tell by its ATK, it has no big offensive purposes other than to screw up the Graveyard.

[quote]zombie master banished from your graveyard ss anthor zombie master prehaps his effect ss anthor zombie by discarding a zombie give ruin up for a lv 6 random monster or whater it leaves the field then you get the banished zombie master back his effect to ss zombie ruin[/quote]
Does not understand...

Beggining@: I broke it with Zombie World? My job here is done! Yes, semicolon means Veiler won't stop him, think of it as a bonus for using it with Zombie-World. An effect that bypasses any type of effect negation (Well, it is a cost). Controlled mill is obviously the best thing for Zombies being able to put in Plaguespreader or Mezuki. The on-banish efffect means he is also pretty much capable of recycling said cards as well.

the only bad thing is that it requires "Vampire Lord" which is seldom ran. To lighten that restriction, I only made him semi-nomi.

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i do understand control a face up vampire lord summon vampire ruin his effect zombie master in the graveyard is banished summon anthor zombie master prehaps his effect ss anthor zombie by discarding a zombie give up your vampire ruin up for a lv 6 random monster or whater it leaves the field then you get the banished zombie master back his effect to ss zombie vampire ruin

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