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Amaterasu - The new boss monster for Spirit monsters


Luna874

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From the powerful Yamata Dragon, to the insanely broken Yata-Garasu and the balanced yet banned Tsukuyomi, Spirit monsters have been in the game for a long, long time. However, they haven't got too much support and the closest thing to the boss monster they have a 2600 beatstick. Even then, they would all return to the hand during the end phase unless you had Izanagi on the field.

So Spirit monsters need a boss monster which is powerful, doesn't return to the hand and overall supports the other Spirit monsters? Here is the card for them.

[img]http://i.imgur.com/fFzwC.jpg[/img]


Lore: Cannot be special summoned, except by it's own effect. If you have exactly 4 Spirit monsters in your graveyard, you can special summon this card from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated. If this card is destroyed by a card effect, special summon 1 Spirit monster from your hand or deck (except "Amaterasu, the Sun Goddess"), ignoring all summoning conditions. A Spirit monster special summoned by this effect does not have to have it's effect that returns it to the hand activated.


The monster is based off Amaterasu the Sun Goddess, hence the name. It has 2900 ATK, making it the strongest Spirit monster in terms of ATK and cannot be returned to the hand. It gives you the choice of whether you want the Spirit monsters to return to the hand or not. When destroyed by a card effect, you can special summon any Spirit monster from your hand or deck, ignoring summoning conditions (Because most, if not all of them cannot be special summoned) but you cannot summon another copy of this card. The summoned Spirit monster doesn't have to be returned to the hand by it's own effect, but it's optional.

It can be tribute summoned, but the point of it is for you to summon it with it's effect. Speaking of that, you cannot special summon it other than by it's own effect/summoning conditions (You get the idea).

I wondered whether to give it 2700 ATK, or maybe 2800. But I thought that 2900 would be enough to compete with most boss monsters. As for the summoning conditions, it is basically a copy-paste of Kristya but with less support, Spirit monster decks cannot manipulate the graveyard as well as other decks, like Chaos Dragons for instance. Spirit monsters ain't my forte, but I am sure that there aren't too many notable Spirit monsters to run aside from Izanagi, Hino-Kagu-Tsuchi and Yamata Dragon. Meaning drawing this card too late COULD make it a dead-draw in some cases.

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Actually, I think it should have some sort of Book of Taiyou effect (but buffed, because Taiyou is awful), to contrast Tsukuyomi, but it certainly addresses a major weakness of Spirits.
It is strong enough to immolate Grapha, Dark Armed Dragon, and Gorz, so that's a nice mythological bonus to the stats.
I don't know many of the Spirits, so I'm not if this will break any of them, though.

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To tell you the truth, one of Spirit's main advantages is that they return to the hand. Take for example, Tsuksiyomi. (Banned, but it will get my point across). The whole reason why it was so broken as to be banned is BECAUSE it returns to the hand. Same thing with Yata, if it stayed out there it would only be powerful if they had absolutely nothing to defend themselves with. So, I think this card would completely ruin the playstyle of most spirits, and do away with their "loopy" effect, and instead just use them for beat down power or things like [url="http://yugioh.wikia.com/wiki/Hino-Kagu-Tsuchi"]Hino-Kagu-Tsuchi[/url].

In short, my feeling is that spirits are spirits for a reason. If you want to make them more powerful, enhance their "spirit-ness" don't change their playstyle all together.

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[quote name='thekazu4u' timestamp='1340382710' post='5960977']
To tell you the truth, one of Spirit's main advantages is that they return to the hand. Take for example, Tsuksiyomi. (Banned, but it will get my point across). The whole reason why it was so broken as to be banned is BECAUSE it returns to the hand. Same thing with Yata, if it stayed out there it would only be powerful if they had absolutely nothing to defend themselves with. So, I think this card would completely ruin the playstyle of most spirits, and do away with their "loopy" effect, and instead just use them for beat down power or things like Hino-Kagu-Tsuchi.

In short, my feeling is that spirits are spirits for a reason. If you want to make them more powerful, enhance their "spirit-ness" don't change their playstyle all together.
[/quote]

The card is kinda like Ryko in a way, since you don't have to use Ryko's effect to destroy a card, but you still mill. To explain what I mean, you can basically choose whether you want to return it to the hand or not (which is why it says you don't HAVE to return it, it's hyst optional now). Maybe the way I wrote the lore made it seem like a forced, continuous effect. It more of a beatstick than anything, and when destroyed, summons another Spirit monster such as Yamata Dragon in it's place. If a Spirit monster benefits from being returned to the hand such as Tsukuyomi or Izanami, then you can just return it to the hand. If you want your Hino-Kagu-Tsuchi or Yamata Dragon to destroy things and activate their effect when they would deal damage, then you would want it on the field, since they run over basically all non-boss monsters.

The major downside to this card is that if Light and Darkness Dragon is on the field and you return another Spirit monster to your hand, it ain't a manditory effect and the loop would not happen. Said Spirit monster would just be destroyed. Then again, LaDD is barely seen any more. Not to mention that if you Creature Swap a Spirit monster to your opponent's side of the field, it ain't manditory so your opponent can just keep that Spirit monster on the field and you don't benefit from it.

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Sorry, I got confused by the "have to have to" wording. The Ladd problem is very situational, so I would not worry about it. Somehow, I still feel like the effect of not having to return is sort of a waste of an effect, although the Special Summoning effect is sort of nice. Personally I would have sort of changed that effect by saying:

"If a Spirit Monster would return to a player's hand, that player can chose to return a different face-up monster to its owner's hand instead." It makes the effect be more positive, by forcing your opponent to return a monster instead. This way, you may even WANT The spirit back to your hand, but still have a use for the effect. It just seems like a more... interesting option.

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OMG I LOVE THIS, this is awesome, it has an upgraded version of Izanagis effect as well as Krystas summoning effect, making it an epic boss character, its nicely balenced aswell, this would be a great edition to any spirit deck, though I seem to be the only person I've met with one lols

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...*Sigh* Why are so many people liking this?

TBH this is bad. Why? Because the creator of it doesn't quite know how to run Spirits.

If you've ever ran Spirits, IRL or on DN, you'll realize that [b]Spirits don't die[/b]. There ARE the Solemn Trio and TT, but they aren't enough to drop 4 Spirits. Even in Spiritnarchs, where Spirits are often discarded in the End Phase, a main-decked monster with that as its summoning conditions is stupid.

Also, most of the Spirits have effects that activate upon Summoning. Many card makers making Spirit Support think remaining effs are good in Spirits, but actually that's a no.

In other words, you made this without knowing anything about Spirits. Believe me, I know a lot about them.

A better addition for Spirits would be an effect that destroys the hand easier than Hino-Kagu-Tsuchi, or an effect that allows multiple Swarming of Spirits in one turn. But most important is Control Swapping. Creature Swap is like, pure win in Spirits.

Overall, this lacks Synergy with the other Spirits and is therefore bad card design. From next time, you should learn before making support for an archetype.

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A while ago someone said that if YGO had an Amaterasu card, the Japanese would flip out about it.
I see now that they were right :P

Now that I think about it more though, there [b]are[/b] a lot of Spirits that get their effects when summoned, or need to be kept safe. You kind of undermine those ones, and then there's Creature Swap...

I stick by my Taiyou idea..

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