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Rough draft: Lightray Mash


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[quote name='Neo Galaxy' timestamp='1340497778' post='5961634']
I don't get it...this looks absolutely terrible.
[/quote]

Hence "rough draft". It's supposed to SS Lightrays, mainly Sorcerer, and like other Mash decks, it does other things.

[quote name='Chris' timestamp='1340498352' post='5961642']
Y'know, it's rare a deck reaches the point where it's unfixable, but this is one of those times. I advise developing a brain before attempting this again. .-.
[/quote]

It's also rare I have an idea with no exact direction, which is the problem I'm having with this.

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[quote name='Neo Galaxy' timestamp='1340498706' post='5961645']
I don't understand though; the only method you have of banishing anything is Ghost Ship. Like, you're going to have so many awful draws that you probably won't even get a monster out on the first turn 1/2 of the time.
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There's also Alchemist and Grepher. I put in Grepher because it SS'd itself, then I could banish from my deck, and Rank 4 for Omega. I considered A/D Changers, but then, I'd have to find a way to consistently get them in the Graveyard to banish them to SS Sorcerer. Alchemist does what Alchemist does.

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[quote name='Chris' timestamp='1340500066' post='5961654']
It's still too much of a clusterfuck of random ass-backwards card.

Lightray Sorcerer is abolutely f***ing awful and has no reason to have a deck based around him, for starters. The rest of your deck just looks like a mish mash of lights.
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So, I should drop the Sorcerers (and Grephers) and it's helping cards and focus around Daedalus/Diabolos/etc?

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