Wyvernstorm Posted June 28, 2012 Report Share Posted June 28, 2012 This card is one of my favorite bcause i think the effect itself is kinda unique and pretty much scary for both players. Well, tell me if there's anything wrong about this card. Thks and enjoy [u][size=6][b]Player Killer[/b][/size][/u] Description: [img]http://i.imgur.com/XiSnk.jpg[/img] Lore: During your opponent's Standby Phase: Your opponent must Tribute 1 monster they control. If he/she cannot: Inflict 1000 damage to your opponent. Please leave comment and rate this card Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 28, 2012 Report Share Posted June 28, 2012 Well, for starters your OCG is off, it should read: "During each player's Standby Phase: That player must Tribute 1 monster they control. If they cannot: Inflict 1000 damage to that player." While the card design itself is good, it leaves a lot to be desired. It's not bad, just incredibly outclassed. Most of the time a continuous card isn't lasting for more than a turn, so you'd be better off running simple 1-for-1 removal instead of it - Cards like Smashing Ground and Soul Taker, for example. Not only do they get rid of the monster(s) that would be posing a threat but they also allow you to "choose" what dies, whereas this will allow the player to just send their worst monster instead. The burn damage is incredibly insignificant, as burn effects naturally are and any high enough to make a real impact would easily be deemed overpowered. Because of this, it doesn't really fit any sort of useful role in any given deck, as stated it's outclassed by 1-for-1 removal, and it hurts you in itself. The problem therein lies with the fact that to improve it you would have to make it so it only affects your opponent, but then it becomes a net +1 each turn, while it's easy removal bait that isn't good card design. Simply put, it's a design that simply cannot flourish. It's either too good, or too bad, or plain outclassed. It's an interesting idea, reminiscent of Ectoplasma, but that was a very poor card, and unfortunately so is this. Link to comment Share on other sites More sharing options...
Wyvernstorm Posted June 29, 2012 Author Report Share Posted June 29, 2012 [quote name='Chris' timestamp='1340919570' post='5963578'] Well, for starters your OCG is off, it should read: "During each player's Standby Phase: That player must Tribute 1 monster they control. If they cannot: Inflict 1000 damage to that player." While the card design itself is good, it leaves a lot to be desired. It's not bad, just incredibly outclassed. Most of the time a continuous card isn't lasting for more than a turn, so you'd be better off running simple 1-for-1 removal instead of it - Cards like Smashing Ground and Soul Taker, for example. Not only do they get rid of the monster(s) that would be posing a threat but they also allow you to "choose" what dies, whereas this will allow the player to just send their worst monster instead. The burn damage is incredibly insignificant, as burn effects naturally are and any high enough to make a real impact would easily be deemed overpowered. Because of this, it doesn't really fit any sort of useful role in any given deck, as stated it's outclassed by 1-for-1 removal, and it hurts you in itself. The problem therein lies with the fact that to improve it you would have to make it so it only affects your opponent, but then it becomes a net +1 each turn, while it's easy removal bait that isn't good card design. Simply put, it's a design that simply cannot flourish. It's either too good, or too bad, or plain outclassed. It's an interesting idea, reminiscent of Ectoplasma, but that was a very poor card, and unfortunately so is this. [/quote] You're right. I'll edit the OCG and its effect so it will only affect the opponent. It will become like this ""During your opponent's Standby Phase: Your opponent must Tribute 1 monster they control. If he/she cannot: Inflict 1000 damage to your opponent." If i combo this card using some cards which have effects protecting Spell Card (3x Dark Bribe, 3x Solemn Judgment, 3x Cursed Seal of the Forbidden Spell, 3x Magic Reflector, and some monsters with such effect), and some cards which have effect that makes players may add Spell card from their deck or Graveyard to their hand, i might end up killing my opponent within 8 or less turns if i'm quite lucky getting all the cards i need. The idea is, your opponent must tribute one monster if they want to survive, also they need to tribute monster if they want to Tribute Summon a stronger monster which in the end they might end up Tributing that monster by this effect. Besides, they might end up emptying their field, direct attack is a scarier nightmare than 1000 damage. If this is the scenario, do u still think this card is a useless card? i'll accept any kind of critic Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 29, 2012 Report Share Posted June 29, 2012 Well from the looks of it, you don't seem to up-to-date with the game. And the problem with the new effect is exactly the same as I said earlier, every turn you take away a card from your opponent for free, even worse so it's in your turn, so they NEED monsters out to stop you from attacking but they can't since it forces them to lose them. The basis of the card is just one that can't work well, it's either too good, or not good enough, and I'd suggest just not trying to go with it. And my point that you don't seem up to date: Solemn Judgment is limited, for starters, and monsters that are actually tribute summoned are scarce. I'd also question your deck building skills, seeing as Cursed Seal and Magic Reflector are awful cards. But this isn't relevant to card making skills, so take it as you will. Link to comment Share on other sites More sharing options...
Wyvernstorm Posted June 29, 2012 Author Report Share Posted June 29, 2012 [quote name='Chris' timestamp='1340959543' post='5963750'] Well from the looks of it, you don't seem to up-to-date with the game. And the problem with the new effect is exactly the same as I said earlier, every turn you take away a card from your opponent for free, even worse so it's in your turn, so they NEED monsters out to stop you from attacking but they can't since it forces them to lose them. The basis of the card is just one that can't work well, it's either too good, or not good enough, and I'd suggest just not trying to go with it. And my point that you don't seem up to date: Solemn Judgment is limited, for starters, and monsters that are actually tribute summoned are scarce. I'd also question your deck building skills, seeing as Cursed Seal and Magic Reflector are awful cards. But this isn't relevant to card making skills, so take it as you will. [/quote] you need to take a closer look, it's no longer affecting the player who activate this card. but lol you're right, the last yugioh's version i watched is yugioh gx.. sorry, it seems that i need to read more about the rules, but thanks anyway Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 29, 2012 Report Share Posted June 29, 2012 [quote name='Wyvernstorm' timestamp='1340960188' post='5963754'] you need to take a closer look, it's no longer affecting the player who activate this card. but lol you're right, the last yugioh's version i watched is yugioh gx.. sorry, it seems that i need to read more about the rules, but thanks anyway [/quote] Bleh, miss-read the first bit. It's pretty much useless then. Honestly, you'd never want to use it over something like Smashing Ground and Soul Taker. 1000 burn won't go a long way, a lot of games these days end in less than 8 of either players' turn. Most of the time, a field of monsters should be gone by their next turn anyway, and if not then even them tributing one of them generally won't stop them from maintaining control of the game. You need fast 1-for-1 removal, not something slow that's bait to way too many cards. While yes it's better than the original design, it's still bad design overall since it's a +1 over your opponent every turn, even if it is generally outclassed. Link to comment Share on other sites More sharing options...
Wyvernstorm Posted June 29, 2012 Author Report Share Posted June 29, 2012 [quote name='Chris' timestamp='1340960768' post='5963759'] Bleh, miss-read the first bit. It's pretty much useless then. Honestly, you'd never want to use it over something like Smashing Ground and Soul Taker. 1000 burn won't go a long way, a lot of games these days end in less than 8 of either players' turn. Most of the time, a field of monsters should be gone by their next turn anyway, and if not then even them tributing one of them generally won't stop them from maintaining control of the game. You need fast 1-for-1 removal, not something slow that's bait to way too many cards. While yes it's better than the original design, it's still bad design overall since it's a +1 over your opponent every turn, even if it is generally outclassed. [/quote] I prefer Continuous cards because of its "continuous" effect, if i can keep it on the field then this card can put ur opponent into a dilemma situation, either emptying their field without monster or taking 1000 damage. I can keep my monsters while preparing them for Tribute Summon or any Special Summon of strong monsters from Extra Deck (Xyz monsters will be lovely), besides, i can always attack my opponent using my monsters. Isn't this a good thing? I'll give u a little detail of my scenario about making this card effectives, this will be about dueling a strong opponent who mainly utilizes strong monsters to win (like Zane, Yugi, Kaiba, bosses, etc.) Please give me a scenario for countering mine if u don't mind. 40 cards (15 Spells, 5 Traps, 20 monsters.) I'll prepare my deck with more Spells than Traps (mostly Spells for emptying opponent's field or preventing them summon high lvl monsters) and Traps mostly for my Spells protection and counter/anti Trap such as Royal Decree. I'm not making this card as the one and only mvp, but this card can be a center of a combo. One of my monster will be Jinzo along with its Amplifier (this might be one and only monster with ATK more than 1500 in my deck). There are many monsters with ability to destroy a monster or more by effect, i'll use some monsters with abilities to destroy Effect Monster or/and negating their effect, most of them are low-level monsters, i'll use them often. I may add some supporting cards which can be anything useful (Crush Card, . If you think this card is some kind of useless card, then i can keep 3 of this in my deck. The plan is, keep the opponent's monster field empty by card's effect or preventing them attack (Steel Cage, Sword of Revealing Light, etc.) until i draw this "Player Killer" card. Required cards in hand: 1. Player Killer 2. multiple Spells/Traps Protector, Cursed Seal and Magic Reflector will be very useful (i can add more than 5 cards with such effect in my deck) If i have more than 1 "Player Killer" card active on my side of the field, i could make a killing even without using monster to battle. So what do u think? [color=#ff0000]Can u explain me about "+1 over your opponent" that u said before, i don't get it sorry..[/color] Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 29, 2012 Report Share Posted June 29, 2012 During any player's Standby Phase: the turn player must tribute 1 face up monster they control. If he/she cannot: Inflict 1000 damage to your opponent. during the end phase if a face up monster was tributed for this card's effect the turn player can special summon 1 level 4 or lower monster from their deck in ATK Position its effects on the field and in the graveyard are negated once per turn during any player's turn if this card would be removed from the field you can return 1 card in your hand to your deck banish 1 card in your graveyard then shuffle your deck Link to comment Share on other sites More sharing options...
Wyvernstorm Posted June 29, 2012 Author Report Share Posted June 29, 2012 [quote name='Herman The German' timestamp='1340966620' post='5963776'] During any player's Standby Phase: the turn player must tribute 1 face up monster they control. If he/she cannot: Inflict 1000 damage to your opponent. during the end phase if a face up monster was tributed for this card's effect the turn player can special summon 1 level 4 or lower monster from their deck in ATK Position its effects on the field and in the graveyard are negated once per turn during any player's turn if this card would be removed from the field you can return 1 card in your hand to your deck banish 1 card in your graveyard then shuffle your deck [/quote] Do u mean i need to make a limitation with its current ability? I assume that u're telling me this card is too powerful the way it is now. While Chris telling me that this card is pretty useless because of its effect may only last for a turn "in this era". Hmm...can u elaborate ur statement instead of modifying its effect by ur own? (there's no DOT, i'm a little confused of ur post, sorry...) Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 29, 2012 Report Share Posted June 29, 2012 [quote name='Wyvernstorm' timestamp='1340968333' post='5963781'] Do u mean i need to make a limitation with its current ability? I assume that u're telling me this card is too powerful the way it is now. While Chris telling me that this card is pretty useless because of its effect may only last for a turn "in this era". Hmm...can u elaborate ur statement instead of modifying its effect by ur own? (there's no DOT, i'm a little confused of ur post, sorry...) [/quote] its not really op'ed i modified the effect where its not useless and now serve a double purpose 1 stanby phase nukes 1 monster so any powerhouse left from last turn can be nuked if he/she has no monster then burn effect 2 during the end phase if you do give a monster you get a ss its effect is gone and left in atk which leaves you open 3 lastly the protection effect it stop itself from being destoryed but only once at the cost of 1 card in your hand and banishing 1 card in your graveyard maybe allow em to choose take 1000 burn or get rid of the monster .... :2{0> [Spoiler=plus this] [url="http://yugioh.wikia.com/wiki/Dark_Snake_Syndrome"]http://yugioh.wikia.com/wiki/Dark_Snake_Syndrome[/url] [url="http://yugioh.wikia.com/wiki/Card_Tips:Dark_Snake_Syndrome"]http://yugioh.wikia.com/wiki/Card_Tips:Dark_Snake_Syndrome[/url] [url="http://yugioh.wikia.com/wiki/Card_Rulings:Dark_Snake_Syndrome"]http://yugioh.wikia.com/wiki/Card_Rulings:Dark_Snake_Syndrome[/url] [/Spoiler] Link to comment Share on other sites More sharing options...
TrueQuartz Posted July 8, 2012 Report Share Posted July 8, 2012 If this card exist, i swear it will be banned on the spot.XD Link to comment Share on other sites More sharing options...
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