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Vampire Set [5/?] Vampires need Graveyards!


Galkin

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The "Vampire" Archtype is a continuation of some of the "Vampire" monsters such as "Vampire Lord". They focus [b]primarily[/b] on supporting Zombie-type monsters, but have additional secondary beatstick effects if used with other "Vampire" monsters.

[img]http://i.imgur.com/Om8Wc.jpg[/img]

[quote]If this card is Special Summoned: you can Special Summon 1 Banished Zombie-type monster. If a "Vampire" monster is Special Summoned by this effect: increase its ATK and DEF by 1000. Each player can only use the effect of "Vampire Knight" once per Duel.[/quote]

Aside from having probably the best stats for a Zombie monster (ATK cap, DEF cap), it is also good for re-using Plaguespreader Zombie and Mezuki. Vampire Knight can also bring out a Banished Vampire Lord for a 3000 ATK / 2500 DEF monster or a Banished copy of itself for 2900 ATK / 2200 DEF. In my opinion, that last sentence was heavily needed...

[img]http://i.imgur.com/1aOJt.jpg[/img]

[quote]"This card cannot be Normal Summoned or Set. Must first be Special Summoned (from your Hand) by Banishing 1 "Vampire Lord" you control. Once per turn, you can Banish 1 Zombie-type monster in either player's Graveyard; send 1 Zombie-type monster from your Deck to your Graveyard. If this card is sent from the Field to the Graveyard: Special Summon 1 Zombie-type monster from either player's Graveyard (Except "Vampire Ruin"). If this card is Banished from the Field: Special Summon 1 Banished Zombie-type monster (Except "Vampire Ruin")."[/quote]

An opposite of "Vampire Genesis", this card will help Zombies set up plays and its very potent revival effects means that whatever you banish or mill will most likely come back. It also is very powerful with "Zombie World", essentially having a "Monster Reborn" effect.

Notes:
- This card is [b]Semi-Nomi[/b]
- This card does not run a secondary effect, but it sets up many potent plays. (This due to being made before a "Vampire" Archtype was in progress)

[img]http://i.imgur.com/qCJaM.jpg[/img]

[quote]If this card is Normal Summoned: you can Banish 1 Zombie-type monster in your Graveyard; Special Summon 1 level 3 or lower Zombie-type monster from your Deck. If you Banished a "Vampire" monster with this effect: during the End Phase of this turn, increase the ATK and DEF of all Zombie-type monsters you control by 500. [/quote]

It helps Skull Servants and Plaguespreader Zombie. The secondary effect also forms beatsticks and is a lingering effect (meaning it still happens if Neophyte is removed from the Field), allowing you to set up the Field then gain a good boost.

[img]http://i.imgur.com/w77rz.jpg[/img]
[quote]This card's name is treated as "Vampire Lord" while face-up on the Field. While this card is face-up on the Field: Zombie-type monsters cannot be targeted by your opponent's card effects and all "Vampire" monsters you control (Except "Vampire Nobleman") gain 300 ATK and DEF.[/quote]
Vampire Lord needed to be better, this card fits the bill. It turns all "Vampires" into stronger beatsticks and grants targeting immunity to all Zombies. What it lacks in stats, it makes up for in effect.

[img]http://i.imgur.com/sYJgh.jpg[/img]
[quote]Once per turn, when a Zombie-type monster is sent to the Graveyard: you can Special Summon 1 "Vampire Bat token" (Zombie-type/DARK/Level 2/ATK 1000/DEF 1000). If the sent monster was a "Vampire" monster: the ATK and DEF of all "Vampire Bat token" become 1800.[/quote]



[u]List of Vampire Monsters:[/u]

- Vampire Genesis
- Vampire Lord
- Curse of Vampire
- Vampire Lady
- Vampire Dragon
- Red-Moon Baby (Titled "Vampire Baby" in OCG)

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Vampire Orchis and Vampire Koala technically aren't Vampires because they don't have "Vampire" in their OCG name. Red Moon Baby and several other cards, on the other hand, are considered Vampires for the opposite reason.

Anyhow: Wonderful support for Zombies, though I doubt it'll ever help Vampires. You can Banish Mezuki, SS this, SS Mezuki back, Xyz into Lavalval Chain or something, detach Mezuki and so on, which pretty much means your "opinion" on the last effect is more like a 100%-confirmed fact.

Zombies are right now far from competitive, and they got a devastating blow from the loss of Tewart Rulings and the Plant Tuners. They needed something like this badly, and you did a good job with it. Gotta say, nice - no, brilliant work.

Pic could be better though. Look at my siggy for more info.

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