Scrooge Posted July 3, 2012 Report Share Posted July 3, 2012 [img]http://i.imgur.com/OjL7f.jpg[/img] [b]Lore:[/b] When this card is Summoned destroy all Trap and Spell cards on the field. As long as this card is face-up on the field no Trap or Spell cards may be placed. As long as this card is face-up on the field no Monster Cards may be removed from the field except for this Monster. During each End Phase, place 1 "Clock" Counter (Max. 5) on this card or discard 2 cards from your Hand. During the End Phase, if this card has 5 "Clock" Counters, return it to your Hand. If this card has 2 or less "Clock" Counters on it, you may tribute it to Special Summon 1 level 6 or lower Spirit Monster from your hand ignoring summoning conditions. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted July 3, 2012 Report Share Posted July 3, 2012 5 xcounter is to munch 4 ? Link to comment Share on other sites More sharing options...
Scrooge Posted July 4, 2012 Author Report Share Posted July 4, 2012 Very well, it appears Spirit monsters must have an effect which makes return to hand during the End Phase of the turn they were Summoned, so I consider your criticism valid. But, do you have any other comments? Link to comment Share on other sites More sharing options...
Scrooge Posted July 4, 2012 Author Report Share Posted July 4, 2012 Bump Link to comment Share on other sites More sharing options...
seattleite Posted July 5, 2012 Report Share Posted July 5, 2012 Nice Okami artwork. [i]When this card is Summoned destroy all Trap and Spell cards on the field. [/i] [b]Fair for a Level 7 1900 ATK monster[/b] [i]As long as this card is face-up on the field no Trap or Spell cards may be placed. [/i] [b]Also fair.[/b] [i]As long as this card is face-up on the field no Monster Cards may be removed from the field except for this Monster.[/i] [b]This makes an interesting situation.... If you get enough monsters out, they can't just Dark Hole / Torrential you without getting through this monster first.[/b] [i]During each End Phase, place 1 "Clock" Counter (Max. 3) on this card or discard 2 cards from your Hand. [/i] [b]Almost always want the clock counter.[/b] [i]During the End Phase, if this card has 3 "Clock" Counters, return it to your Hand. [/i] [b]That's only 2 of your turns. A little too soon IMO[/b] [i]If this card has 1 or less "Clock" Counters on it, you may tribute it to Special Summon 1 level 6 or lower Spirit Monster from your Hand.[/i] [b]Spirit monsters can't be SS'd, so you need to add "ignoring the summoning conditions". This may actually work in a spirit deck. They won't bounce to your hand, and they're packing the resources to pull off tribute summons. This is a nice card but it just takes up too many resources to keep alive, considering one REDMD could end this card, and Spirit decks need A LOT of S/T support. So right now with its current restrictions it wouldn't work.[/b] Link to comment Share on other sites More sharing options...
Scrooge Posted July 5, 2012 Author Report Share Posted July 5, 2012 First of all I would like to thank you for your detailed criticism. Seeing as you are familliar with okami, perhaps it would be interesting for you if you knew that it was the character itself that gave me this idea. The card has been fixed accordingly.Thank you. Any other comments? Link to comment Share on other sites More sharing options...
seattleite Posted July 5, 2012 Report Share Posted July 5, 2012 Much better IMO. And yeah it makes sense that it would support spirit monsters, being a demon in the okami universe and all. Link to comment Share on other sites More sharing options...
Scrooge Posted July 6, 2012 Author Report Share Posted July 6, 2012 Once again, thank you for your comment. I'm really glad one person like this card, moreso due to actual reasons provided. As for Okami, it was by many means a great game, gameplay-wise as well as regardingthe story. It is somewhat like a good book or play, morally educating people. Link to comment Share on other sites More sharing options...
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