Garthfunkle Vii Backwards Posted July 9, 2012 Report Share Posted July 9, 2012 the idea behind this is to keep recycling the monsters to keep up on the assualt and more or less bring out the ace xyz quickly there no destruction in this but you do not need a whole lot as you keep recycle what you need your opponent will run out of resourses for his campaign so by that time just keep up the work until you deleplete your opponent's lp strangely no burn eff as well (except the xyz which is the ace) but there a lp payment on 1 or more cards [img]http://i758.photobucket.com/albums/xx221/judedudemud3/SnizforlokLeinvakoTheFierySwordsman.jpg[/img] When this card is Normal Summoned: Special Summon 1 Level 10 FIRE monster from your Hand. This card's Level becomes the total Level of all other FIRE monsters on the Field that you control. Negate the effects of all other Level 10 or higher monsters on the Field. If this card is Level 10 or higher: You cannot Special Summon monsters, except Xyz monsters. You cannot declare an attack during the turn this card is Summoned. [img]http://i758.photobucket.com/albums/xx221/judedudemud3/SnizforlokPonjotTheShinningGlareGaint.jpg[/img] If you control 1 or more face-up Level 10 FIRE Fiend-Type monster except "Snizforlok Ponjot The Shinning Glare Gaint" you can Special Summon this card from your Hand. When this card is Summoned, you can select 1 Level 10 FIRE effect Fiend-Type monster in your Graveyard or Hand and equip it as an Equip Card to this card. This card gains ATK equal the number of Level 10 monster equiped to it x 1000. While this card is equiped with a monster this card gain this effect: Once Per Turn you can add 1 Level 10 FIRE Fiend-Type Effect monster from your Deck to your Hand. [img]http://i758.photobucket.com/albums/xx221/judedudemud3/SnizforlokWagrogfrosTheInfernmousHalo.jpg[/img] If you control no monster(s) you can Special Summon this card to your Opponent's side of the Field in ATK Position and this card gains 500 ATK from your Hand. Once per turn, while this card is equipped to a monster as an Equip Card by a card effect, you can Special Summon this card in ATK Position and this card's ATK becomes 0. When this card is Summoned, add 1 Level 10 Effect monster from your Deck to your Hand or Special 1 Level 10 Effect monster from your Graveyard and its ATK becomes 0. [img]http://i758.photobucket.com/albums/xx221/judedudemud3/SnizforlokDexcroakTheMechinalMoltdrossBeing.jpg[/img] You can Special Summon this card from your Graveyard by returning 1 Level 10 FIRE Fiend-Type effect monster you control to your Hand thend send the top 3 cards in your Deck to the Graveyard. You can Normal Summon this card without Tribute by sending 1 Level 10 FIRE Fiend-Type monster from your Deck to your Graveyard and paying 1000 Life Points. Once Per Turn you can equip 1 Level 10 FIRE Fiend-Type monster in your Hand to this card. [img]http://i758.photobucket.com/albums/xx221/judedudemud3/SnizforlokExosTheMeteoriteFiendgoon.jpg[/img] 2 level 10 FIRE monsters This card can only be Xyz Summon using the Above Xyz Materials and can not be Summon any other way. This card can not attack your Opponent Directly. Once Per Turn during any players' turn you can detach 1 Xyz Material from this card and return 1 face-up monster you control except this card to select one of these effects : *halve this card's ATK and DEF this card then your Opponent lose Life Points equal to this card's ATK if you use this card effect this card can not attack this turn *Draw 1 card, Special Summon 1 Level 4 or lower monster from your Hand in ATK Position if you can not you lose 1000 Life Poiints then send 1 card in your Hand and the top card of your Deck to the Graveyard *This card's effects are negated until end of the turn. [img]http://i758.photobucket.com/albums/xx221/judedudemud3/SnizforlokCircleOfInblazement.jpg[/img] Add 1 "Snizforlok" card from your Deck to your Hand you can banish 2 face-up "Snizforlok" monster you control to add this card in your Graveyard or banish pile to your Hand. If this set card was sent to graveyard add 1 "Snizforlok" card in your Graveyard to your Hand except "Snizforlok Circle Of Inblazement" then send the top 2 cards in your Deck to the Graveyard. [img]http://i758.photobucket.com/albums/xx221/judedudemud3/SnizforlokInprisonmentLair.jpg[/img] Once Per Turn return 1 card you control in your Hand to Add 1 "Snizforlok" card from your Deck to your Hand. All face-up Level 10 FIRE Feind-Type monsters you control can be destoryed by card's effects. Once Per Turn during any player's turn if 1 of your face-up FIRE Fiend-Type monster you control would be targeted by a card effect you can send this face-up card you control to the Graveyard instead then add 1 "Snizforlok Inprisonment Lair" from your Deck to your Hand. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted July 12, 2012 Author Report Share Posted July 12, 2012 bump Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted July 13, 2012 Author Report Share Posted July 13, 2012 bump again why no comments ? Link to comment Share on other sites More sharing options...
Zelfore Posted July 14, 2012 Report Share Posted July 14, 2012 Um... question! Where did you make these, exactly? Because the confusing font choices, annoying card layout, and distracting disproportion in its entirety makes it hard to even [i]want[/i] to read these cards. [u][b]Fiery Swordsman:[/b][/u] This card is so confusing. So is it able to exceed Level 10 or what? The fact that it's a Level that can instantly SS a Level 10 is just crazy in itself. Also, why Xyz's? Monsters can't be brought back from either players Graveyard unless it's an Xyz? I just don't understand the point of this card. [u][b]Shinning Glare Gaint:[/b][/u] So....confusing. I think it has to do with your wordplay and effect placement, but these cards just don't sound right. None of its effects match-up, are too intricately woven in, and don't make sense why they're all on just one card. Somehow, just 3 effects turned into 6 in my head. [u][b]Infernmous Halo:[/b][/u] I know your trying to get your Level 10's in the Graveyard, but this is just ridiculous. You opponent doesn't lose anything to this! I also think I'm starting to see the point of this deck, a single Xyz monster... *sigh*. A single monster does not an archtype make. There's depending on a single monster (e.g. Blue-Eyes) to administer the finishing blow, then there's basing everything around one card. Don't do the second one. [u][b]Mechinal Moltdross Being:[/b][/u] Another useless Level 10? As I stated above. [u][b]Meteorite Fiendgoon:[/b][/u] Interesting effects, pointless card. Taking 2000 Life Points? I know a card that does that [url="http://yugioh.wikia.com/wiki/Super-Dreadnought_Gun_Turret_Train_-_Gustav_Max"]better[/url]. SS a Level 4 or lower monster, or pay 1000 LP to send cards to the Graveyard... what? That's not an effect; not a good one atleast. [u][b]Circle Of Inblazement:[/b][/u] Punctuation! Need punctuation! *After I finally figured how this card works:* Many of your cards already do this, but okay. banishing 2 cards on the field is not worth 1 card in the hand. "Set" being the operative word; not to mention it's not a choice, but an order. [u][b]I[/b][/u][s]m[/s][u][b]nprisonment Lair:[/b][/u] Return 1 card where? To the deck? Specify. ..."can be destory by card effects"... Destruction over targeting seems a bit rash doesn't it? The fact that they already can't be destroyed by card effects is annoying, now you added a way around attacks and targeting. [size=4]My Final Word[/size] These cards are horribly unbalanced. They're easy Level 10's that will definitely not be used for their original purpose. *cough* xyz cannon *cough* They all have way too many effects, with even more loopholes. Try focusing on what's really important to the archtype. Imagination is important, but so is balance. Speaking of archtype's, (as I previously stated) this one focuses entirely around [b]One Card[/b]! One that wouldn't even be used, at that. I can't say how to improve this archtype, honestly. It's beyond my repair or advise. Try starting from scratch, but this time, keep in mind the other cards that could abuse these effects. There are plenty of Rank 10's that would love this archtype, simply for the fact of easy summoning with no downside. Try again, and good luck! I look forward to seeing your improvement. P.S. Also, work on your OCG and punctuation...[sub]my head...[/sub] Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted July 14, 2012 Author Report Share Posted July 14, 2012 swordsman ns quick xyz for a rank 10 xyz monster nothing more nothing less he like tour guide but for rank 10 basic normal summon first get your anthor level 10 to xyz summon a rank 10 quickly glare gaint if you have 1 or more face-up level 10 fire fiend-type monster except "glare gaint" you can special summon this card when this card is summon equip one monster in your hand or graveyard to this face up card then when this card is equip to a monster you can add 1 monster to your hand he help recycle monster you mightve loss or keep your combos going halo is sweet allow to put a monster on your opponent turn for attack target and allows you to special smmon monster that require monster on your opponent side of the field to special summon him throw this in the graveyard ss glare gaint equip this card then this card effect allow this card be ss for qick rank 10 xyz monster and you can add or special summon 1 from your graveyard card that can can be special summon quickly or normal summon quickly for a high cost remember rank 10 is our goal this card has the highest atk beside the xyz so he your back up attacker snice the rest will have 0 or little attack or def xyz he can do major burn during any player's turn but for a cost or quick lv4 ss if you need it or negate its effect for a basic 4000atk beater first spell help in hand controlment which this set focuses on on field stop destuction but it only works on face-up level 10 monster not rank 10 so its not as OP'ed as it sounds in summary you just do not see the the true pontential of this Link to comment Share on other sites More sharing options...
Zelfore Posted July 14, 2012 Report Share Posted July 14, 2012 [quote name='Herman The German' timestamp='1342229419' post='5977116'] in summary you just do not see the the true pontential of this [/quote] No no! I see the potential. But I also see the major abuse. I'm not saying these cards aren't underpowered, I'm saying they're overpowered. Way overpowered! They can be abused because of how ridiculously easy they are to get out. And they won't be used for your Rank 10 Xyz, either. They'll all flock to the OP'd cannon, and blow your opponent away in a couple turns. In summary, these cards are broken. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted July 15, 2012 Author Report Share Posted July 15, 2012 any one else has comments this i kinda see zelfore point but look how crazy chaos dragons are ... this is rather weak compared but all the monsters except xyz has rather low atk can be knocked down fairly quick maybe i'll add they can not be used for tribute the xyz has high atk and def but its effect requires detaching 1 xyz material and returning face-up monster you contol to your hand to your hand which can be quite bothersome maybe i'll add return to your extra deck during your Opponent's End Phase or return facer-up 1 monster you control to your hand to keep him on th e field tell if you think this is balanced or what needs to be done to make em balanced adding 1 or more lv 4 monster and 1 or more rank 10 xyz monster btw Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted July 15, 2012 Author Report Share Posted July 15, 2012 bump Link to comment Share on other sites More sharing options...
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