JordanPark24 Posted July 11, 2012 Report Share Posted July 11, 2012 [center]I got busy and made a few Xyz Monsters. I tried my best to keep them somewhat balanced, but whatever. If they're broken, fine. Anyway, they all have secondary summon abilities that center around banished DARK monsters. Make sure to tell me what you think! [img]http://yugico.com/customcard/82371.jpg[/img] Lore:[/center] [center]2 or more Level 8 DARK monsters[/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this cad by using 2 or more of your banished Level 8 DARK monsters as the Xyz Materials. This card gains 300 ATK and DEF for each Xyz Material it has. Once per turn, during your Main Phase: You can detach 2 Xyz Material from this card; Destroy all cards on the field (except this card). This card cannot attack during the turn you activate this effect. If this card has no Xyz Materials: Destroy it.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/82373.jpg[/img][/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]2 or more Level 6 DARK monsters[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this cad by using 2 or more of your banished Level 6 DARK monsters as the Xyz Materials. All face-up monsters on the field (except "Harbinger" monsters) lose 300 ATK and DEF for each Xyz Material this card has. Once per turn, during your Main Phase; You can detach 1 Xyz Material from this card to select 1 card on the field; Send it to the Graveyard. This card cannot attack during the turn you activate this effect. If this card leaves the field: Both players send 2 cards from their hand to the Graveyard.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/82377.jpg[/img][/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]2 or more Level 7 DARK monsters[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this cad by using 2 or more of your banished Level 7 DARK monsters as the Xyz Materials. You can detach 2 Xyz Materials from this card to select 2 cards on the field, OR randomly select 2 cards in your opponent's hand: Send them to the Graveyard. This card cannot attack during the turn you activate this effect. Destroy this card if it has no Xyz Materials.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/82378.jpg[/img][/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]2 or more Level 4 DARK monsters[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this cad by using 2 or more of your banished Level 4 DARK monsters as the Xyz Materials. Once per turn, during your Main Phase: You can detach 1 Xyz Material from this card; Double this card's ATK until the End Phase. When this card leaves the field: Banish 1 DARK monster in your Graveyard.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/82406.jpg[/img][/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]2 or more Level 2 DARK monsters[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this card by using a "Harbinger" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during your Main Phase: You can detach 1 Xyz Material from this card; All face-up monsters you control gain 200 ATK for each Xyz Material this card has. When this card leaves the field: You can select 2 DARK monsters in your Graveyard; Banish them.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/82518.jpg[/img][/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]2 Level 3 DARK monsters[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this card by using a "Geminia, The Harbinger of Chaos" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card cannot be destroyed by card effects if you control a face-up "Harbinger" monster.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Once per turn, during your Main Phase: You can detach 1 Xyz Material from this card; Banish 1 DARK monster in your hand or Graveyard.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/82519.jpg[/img][/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]3 Level 3 DARK monsters[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this card by using a "Geminise, The Harbinger of Terror" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during your Main Phase: You can detach 1 Xyz Material from this card; Banish all "Harbinger" Xyz Monsters on the field (except this card). This card's maximum number of attacks this turn is equal to the number of "Harbinger" monsters banished by this effect. This effect can only be used once while this card is face-up on the field.[/size][/font][/color][/center] [center](NOTE: I just realized the totally abuse-able loop using Geminise and Geminia. Oops... :L)[/center] [center][img]http://yugico.com/customcard/82521.jpg[/img][/center] [center]Lore:[/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]2 or more Level 9 DARK monsters[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this cad by using 2 or more of your banished Level 9 DARK monsters as the Xyz Materials. Once per turn, during your Main Phase: You can detach 2 Xyz Materials from this card; Destroy all cards your opponent controls. When this card leaves the field: Select up to 2 cards on the field; Banish them. If this card has no Xyz Materials: Destroy it.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/82661.jpg[/img][/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]2 or more Level 5 DARK monsters[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this cad by using 2 or more of your banished Level 5 DARK monsters as the Xyz Materials. This card gains ATK equal to the number of banished DARK monsters x 300. When a monster(s) would be Normal or Special Summoned: You can detach 2 Xyz Materials from this card; negate the Summon, and banish that card. Destroy this card if it has no Xyz Materials.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/82665.jpg[/img][/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]2 or more Level 10 DARK monsters[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this cad by using 2 or more of your banished Level 10 DARK monsters as the Xyz Materials. Once per turn, during your Main Phase: You can detach 2 Xyz Materials from this card; Banish all cards on the field (except this card). This card gains 500 ATK for each "Harbinger" monster banished by this effect. This card cannot attack during the turn you activate this effect. If this card has no Xyz Materials: Destroy it.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]So, what do you guys think? [/size][/font][/color][/center] Link to comment Share on other sites More sharing options...
Love of Ghibli Posted July 11, 2012 Report Share Posted July 11, 2012 Okay I'll take a swing at it. First let me mention that I rarely hang in RC anymore well for a lot of reason but one being that my internet acts weird so I don't see any of the picture 90% of the time. So my comments are really based on the effects. So here we go 8 Dark: I like it, Thunder End Dragoon sucks and this doesn't its great as a stand alone card 6 Dark: Not better than all of the other Rank 6's thanks to the -2 you give yourself (you know priority is gone right lol) but it definitely isn't awful 7 Dark: It seems like it should be a good card but I don't think I like it being a one shot buster that you can't Starlight Road. 4 Dark: A beater of some kind nice. 2 Dark: Its gachi with a turn limit...Gachi does it better. 3 Dark: I guess every archetype needs their archetype support card Although I will say I am not a fan of Xyz having effects without material. 3-3 Dark: I just assume its stats back up that effect. 9 Dark: It should just be 2 level 9's if the field wipe is going to be on your opponents side only, because with priority gone its "drawback" isn't even a drawback anymore just another opportunity. 5 Dark: A rank 5 Roach...why not? We will get into why its broken later. 10 Dark: Okay...I guess its balanced and not broken by its OWN merits. Okay so there you have it. I know its not much right but let me explain why. As read the cards I just kept feeling like "I know this is broken but how?" Then I realized the archetype isn't broken it breaks Macro Cosmos (which is hard because Macro is this games version of checks and balances). Think about it. Every Xyz gets that ridiculous banished material clause which means with macro out you will NEVER run out of Xyz material which is even worse because when you detach you can just use whatever you detached as another overlay unit because Macro banishes that too and the vicious cycle of neverending Harbringer torment comes to multi-field wipe you and negate your special summons. This is my first time reading a set that made me think "Thank goodness you can only have 15 cards in the extra deck!" Thus your archetype's gimmick or uniqueness (better word I guess) is broken. Though the set is broken like that I do feel a deck of the non harbringer xyz monsters can't be considered playable. I mean there is an Xyz here for levels 2-10 and unless the non xyz harbringers have level changing effects that kick in as they are in the banished zone (breaking them further mind you) then this promotes running all those levels in the same deck which is horribly inconsistent. I mean tragoedia (oh wait he wouldn't work because you have to maximize your brokeness with 3 Macro Cosmos lol) and gagaga magician would just have to carry a lot of slack in the build. Of course as I say this I realize I don't even know if there are supposed to be non-xyz harbringers but I would assume so because no existing dark deck could support more than...what 2 of them at time. Anywho there is my comment I know it is hard to work on something and no one doesn't say anything about it (well anything non-spam worthy anyway) so yeah. P.S. The first sentence in a lot of your cards say "cad" and I think you mean card...well at least in the lore you posted anyway as I stated I can't see the pic. Link to comment Share on other sites More sharing options...
JordanPark24 Posted July 11, 2012 Author Report Share Posted July 11, 2012 [quote name='Beginning446' timestamp='1341997680' post='5973910'] Okay I'll take a swing at it. First let me mention that I rarely hang in RC anymore well for a lot of reason but one being that my internet acts weird so I don't see any of the picture 90% of the time. So my comments are really based on the effects. So here we go 8 Dark: I like it, Thunder End Dragoon sucks and this doesn't its great as a stand alone card 6 Dark: Not better than all of the other Rank 6's thanks to the -2 you give yourself (you know priority is gone right lol) but it definitely isn't awful 7 Dark: It seems like it should be a good card but I don't think I like it being a one shot buster that you can't Starlight Road. 4 Dark: A beater of some kind nice. 2 Dark: Its gachi with a turn limit...Gachi does it better. 3 Dark: I guess every archetype needs their archetype support card Although I will say I am not a fan of Xyz having effects without material. 3-3 Dark: I just assume its stats back up that effect. 9 Dark: It should just be 2 level 9's if the field wipe is going to be on your opponents side only, because with priority gone its "drawback" isn't even a drawback anymore just another opportunity. 5 Dark: A rank 5 Roach...why not? We will get into why its broken later. 10 Dark: Okay...I guess its balanced and not broken by its OWN merits. Okay so there you have it. I know its not much right but let me explain why. As read the cards I just kept feeling like "I know this is broken but how?" Then I realized the archetype isn't broken it breaks Macro Cosmos (which is hard because Macro is this games version of checks and balances). Think about it. Every Xyz gets that ridiculous banished material clause which means with macro out you will NEVER run out of Xyz material which is even worse because when you detach you can just use whatever you detached as another overlay unit because Macro banishes that too and the vicious cycle of neverending Harbringer torment comes to multi-field wipe you and negate your special summons. This is my first time reading a set that made me think "Thank goodness you can only have 15 cards in the extra deck!" Thus your archetype's gimmick or uniqueness (better word I guess) is broken. Though the set is broken like that I do feel a deck of the non harbringer xyz monsters can't be considered playable. I mean there is an Xyz here for levels 2-10 and unless the non xyz harbringers have level changing effects that kick in as they are in the banished zone (breaking them further mind you) then this promotes running all those levels in the same deck which is horribly inconsistent. I mean tragoedia (oh wait he wouldn't work because you have to maximize your brokeness with 3 Macro Cosmos lol) and gagaga magician would just have to carry a lot of slack in the build. Of course as I say this I realize I don't even know if there are supposed to be non-xyz harbringers but I would assume so because no existing dark deck could support more than...what 2 of them at time. Anywho there is my comment I know it is hard to work on something and no one doesn't say anything about it (well anything non-spam worthy anyway) so yeah. P.S. The first sentence in a lot of your cards say "cad" and I think you mean card...well at least in the lore you posted anyway as I stated I can't see the pic. [/quote] I think I may have toned them down a bit too much in post, but then again, I may have just put too much thought into them altogether. Anyway, I didn't intend all the Harbingers to be used in the same deck, just a few at a time. Matthias, and the Gemini's are pretty easily support by TGU alone, mainly because once you get one Gemini, you can get any of the 3. The others are more of a personal preference. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted July 11, 2012 Report Share Posted July 11, 2012 I all I need is the 5, 4, 3...and Macro Cosmos and I have game (or just troll face with the 10 and Macro Cosmos for game.) I don't think they are toned down in anyway they still break macro cosmos. Link to comment Share on other sites More sharing options...
JordanPark24 Posted July 11, 2012 Author Report Share Posted July 11, 2012 [quote name='Beginning446' timestamp='1341998557' post='5973919'] I all I need is the 5, 4, 3...and Macro Cosmos and I have game (or just troll face with the 10 and Macro Cosmos for game.) I don't think they are toned down in anyway they still break macro cosmos. [/quote] I never even realized the Marco when I was making these cards. xD Link to comment Share on other sites More sharing options...
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