Jump to content

The power of friendship! (No, that's too cliche. It's a cool wolf.)


The Sky Emperor

Recommended Posts

Please post the effect, It's not easy to read the cards text when it's so small. Also, If I read it correctly, it is underpowered. It's too easy to get rid of and requires you to use monsters with less than 1000 atk. It's win condition is almost impossible to pull off, requiring you to have all 3 cards in grave while still having 4 monsters on the field, that were affected by the cards effect.

Remove the win condition and make it a bit more playable. People will use monsters with 1000-1900 atk, as they are extremely common to have, and just take out all your monsters with them, so you dont get the cards effect.

Link to comment
Share on other sites

I'm not a fan of Alternate Win Conditions at all, because most of the time there is no fair way to design them. They're either completely broken (Exodia, Final Countdown) or not good at all (Destiny Board). There are very few occurrences in which they're actually balanced and useful.

In this case, we have a card that can't be destroyed, so from the get-go it can pretty much just sit there on the field until you Tribute/Synchro/Xyz with it, so that's not too bad.

Here's the problem. It's virtually useless. Your opponent isn't going to just attack and let you pull off the combo, [i]and[/i] on top of that, it's highly inconsistent and relies on far too much setup to even be worth investing in. It was a good idea in premise, but Win Conditions are more often than not really hard to develop nicely.

Link to comment
Share on other sites

[quote name='Neo Galaxy' timestamp='1342109314' post='5975442']
I'm not a fan of Alternate Win Conditions at all, because most of the time there is no fair way to design them. They're either completely broken (Exodia, Final Countdown) or not good at all (Destiny Board). There are very few occurrences in which they're actually balanced and useful.

In this case, we have a card that can't be destroyed, so from the get-go it can pretty much just sit there on the field until you Tribute/Synchro/Xyz with it, so that's not too bad.

Here's the problem. It's virtually useless. Your opponent isn't going to just attack and let you pull off the combo, [i]and[/i] on top of that, it's highly inconsistent and relies on far too much setup to even be worth investing in. It was a good idea in premise, but Win Conditions are more often than not really hard to develop nicely.
[/quote]

how would you type the effect of this card?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...