Enma Ai Posted July 12, 2012 Report Share Posted July 12, 2012 Hey guys. Haven't made a card in a while and I'm bored. So here we go. I think it's effect is somewhat original. It's basically a ticking time bomb and negates stuff like solemn, skill drain, dian keto, sparks, JD, etc. etc. [img]http://i47.tinypic.com/akai5u.png[/img] Lore: When this card is Summoned it is changed to defense position. This card can not be destroyed by battle or by card effects and can not be removed from the field by any means. If this is the only monster you control your opponent can attack you directly. Each time a card effect that changes a players Life Point value is activated (excluding this cards effect), negate it and add 1 Burden-Counter to this card. During your End Phase switch control of this card to your opponent. During each of your Standby Phases roll a die. If the result is 1 or 6, remove all counters from this card and take damage equal to the number of counters removed x1000. Might seem a bit OP'd, but both players run the risk of taking the damage and both players benefit from not being able to pay or gain life points. Link to comment Share on other sites More sharing options...
Synchronized Posted July 12, 2012 Report Share Posted July 12, 2012 So I see, the only way to get rid of it would be Forbidden Chalice/Skill Drain. It definitely looks like it could be quite a burden to get rid of. It's an interesting design in that it actually makes burn damage somewhat relevant, if only there were a consistent way to utilize it. Link to comment Share on other sites More sharing options...
Enma Ai Posted July 12, 2012 Author Report Share Posted July 12, 2012 Skill Drain would be a life point cost, so no, that wouldn't work lol. And thanks for the comment Link to comment Share on other sites More sharing options...
Synchronized Posted July 12, 2012 Report Share Posted July 12, 2012 [quote name='Dark Rose' timestamp='1342119600' post='5975657'] Skill Drain would be a life point cost, so no, that wouldn't work lol. And thanks for the comment [/quote] Well, the way you have it worded right now, it only works against effects. Skill Drain's payment is a Cost, not an effect, so it would technically get around this with ease. ^^; Link to comment Share on other sites More sharing options...
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