Cherz Posted July 12, 2012 Report Share Posted July 12, 2012 As you are aware, there is a bunch of monsters known as "Penguins." They have little support, so, I made them some. If I spelled some stuff wrong, Or my OCG is off, please tell me so. On another note, Please do not comment with non constructive advice, like "OMG these cards are good. 8/10" I just wanted that to be put out there, because with out the advanced clause keeping order, that is the typical comment. Again, please be cnstructive. If the set does well, I will add spell and trap support, but for now, I only have a field spell and monsters. [spoiler=boss monster xyz] [img]http://i1148.photobucket.com/albums/o571/Lukerock99/newpicturestuffz.png[/img] 2 Level 4 WATER monsters When a monster is Flip Summoned: You can detach 1 Xyz Material from this card; draw 1 card from your Deck and reveal it. If that card is a "Penguin" monstesr: You can Special Summon it in face-down Defense Position. Then, draw an additional card. If this card has no Xyz Material: You can target 1 face-down monster you control; attach that monster to this card as Xyz Material. [/spoiler] [spoiler=monster line up] [img]http://i.imgur.com/Li7vQ.jpg[/img] FLIP: Draw 1 card and reveal it. If it is a "Penguin" monster: You can Special Summon it in face-down Defense Position. If it is a Spell or Trap Card, Set this card. [img]http://i.imgur.com/WALAC.jpg[/img] When this card is Flip Summoned: Target 1 Spell or Trap Card your opponent controls; destroy that target. Then, target 1 "Penguin" monster you control, except "Penguin Archer"; Set that target. [img]http://i.imgur.com/cGQNF.jpg[/img] FLIP: Target 2 monsters on the field; destroy those targets and inflict 100 damage to both players. [img]http://i.imgur.com/ZZzWK.jpg[/img] This card cannot declare an attack, except during the turn it was Flip Summoned. If this card declares an attack, after Damage Calculation: Set this card. If this is the only face-up monster you control, this card can attack your opponent directly. [img]http://i.imgur.com/KM4CL.jpg[/img] FLIP: Special Summon 1 Level 4 or lower "Penguin" monster from your Deck in face-down Defense Position. [img]http://i.imgur.com/MvjKI.jpg[/img] FLIP: Target 1 monster you control, then 1 monster your opponent controls; the first target becomes a Level 4 monster; the second target returns to its owner's hand. [/spoiler] [spoiler=spells] [img]http://i.imgur.com/9ZvfT.jpg[/img] Lore:once per turn, if you control a "penguin" monster, you can select one WATER abtributed monster. The selected monster is flipped into face down defence position. Once per turn if a face down "Penguin" Monster you control would be destroyed, you can add it to your hand instead. [img]http://i.imgur.com/j7SeX.jpg[/img] [/spoiler] Link to comment Share on other sites More sharing options...
Synchronized Posted July 12, 2012 Report Share Posted July 12, 2012 Alright, so I did OCG for all the monsters; I was in a rush so I didn't get to finish. [quote]2 Level 4 WATER monsters When a monster is Flip Summoned: You can detach 1 Xyz Material from this card; draw 1 card from your Deck and reveal it. If that card is a "Penguin" monstesr: You can Special Summon it in face-down Defense Position. Then, draw an additional card. If this card has no Xyz Material: You can target 1 face-down monster you control; attach that monster to this card as Xyz Material.[/quote] [quote]FLIP: Draw 1 card and reveal it. If it is a "Penguin" monster: You can Special Summon it in face-down Defense Position. If it is a Spell or Trap Card, Set this card.[/quote] [quote]When this card is Flip Summoned: Target 1 Spell or Trap Card your opponent controls; destroy that target. Then, target 1 "Penguin" monster you control, except "Penguin Archer"; Set that target.[/quote] [quote]FLIP: Target 2 monsters on the field; destroy those targets and inflict 100 damage to both players.[/quote] [quote]This card cannot declare an attack, except during the turn it was Flip Summoned. If this card declares an attack, after Damage Calculation: Set this card. If this is the only face-up monster you control, this card can attack your opponent directly.[/quote] [quote]FLIP: Special Summon 1 Level 4 or lower "Penguin" monster from your Deck in face-down Defense Position.[/quote] [quote]FLIP: Target 1 monster you control, then 1 monster your opponent controls; the first target becomes a Level 4 monster; the second target returns to its owner's hand.[/quote] I'm going to edit the post with my review of the cards shortly, just running a bit late! ^^; Edit: So let's see. They're quite the interesting expansion on the archetype. Not a huge fan of the pictures, but I suppose that's par for the course especially because my standards when it comes to original pictures are far too high. Regardless, the balance factor is really good here. They're like a combination of Worms and Evols, which I think is a good thing. The Xyz is really solid, and could be useful as more than just a "Penguin" Deck card. I could see a lot of Decks utilizing that draw power. None of them are broken and they all seem to work well with one another, so I don't really have much in way of complaints. Nice job. Link to comment Share on other sites More sharing options...
Cherz Posted July 12, 2012 Author Report Share Posted July 12, 2012 Thank you for the constructive post. I was a bit worried about the xyz, since he can to alot of drawing, but eh. Pictures these days are hard to find. I can probably give penguin demolitionist a solid background color, but thats about it. Ill edit the OCG in 1 sec. EDIT: OCG edited. Im working on some spell and traps for the deck now. Link to comment Share on other sites More sharing options...
Cherz Posted July 13, 2012 Author Report Share Posted July 13, 2012 Bumpness? Link to comment Share on other sites More sharing options...
Cherz Posted July 14, 2012 Author Report Share Posted July 14, 2012 New card added Dive mirage! Link to comment Share on other sites More sharing options...
Synchronized Posted July 14, 2012 Report Share Posted July 14, 2012 [quote]If you control a "Penguin" monster: You can target 1 WATER monster on the field; Set that target. If a face-down "Penguin" monster would be destroyed: You can add it to your hand instead of sending it to the Graveyard. (Damage Calculation is applied normally.) You can only activate each of these effects once per turn.[/quote] [quote]Target 1 WATER monster you control; that target cannot be destroyed by battle or by a card effect this turn and can attack your opponent directly. Only 1 "Dive Mirage" can be activated per turn.[/quote] Fixed up the OCG on those last two. Anyway, they're both really good. I think I said something in a thread that had a card similar to Dive Mirage, and that's the fact that Forbidden Lance continues to do the job better. Lance's ability to reduce ATK and protect from Spell/Trap Cards makes it more viable and thus, I don't see any reason why I'd run this over Lance, especially because it's limited to WATER monsters. The Field Spell is very good support for the archetype and definitely worth running as a way to re-use your monster effects and break even when it comes to advantage. Link to comment Share on other sites More sharing options...
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