Galkin Posted July 14, 2012 Report Share Posted July 14, 2012 [img]http://i.imgur.com/ia02w.jpg[/img] [quote]During the End Phase, if you gained Life Points during this turn: return 1 Monster Card on the Field or Graveyard to the owner's Deck. If your Life Points are higher than your opponent's: this card is unaffected by your opponent's card effects.[/quote] Cause Heal Decks are practically non-existent? Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted July 14, 2012 Report Share Posted July 14, 2012 Simple yet effective. You can get rid of a monster or recylce something you need. Now if only there were good heal decks. Or you. An put this in a Princess Pikeru/Curran deck. Link to comment Share on other sites More sharing options...
Suibon Posted July 14, 2012 Report Share Posted July 14, 2012 [center]Now this is something I like.[/center] [center]Gaining LP has traditionally been pilloried because it does nothing else; all those Life Points mean nothing in the face of a constant stream of attacks and zero field presence. Now this may be but a baby step, but it is a step nonetheless.[/center] Link to comment Share on other sites More sharing options...
Synchronized Posted July 15, 2012 Report Share Posted July 15, 2012 It's useless because of the lack of Life Point gaining cards that are used, but perhaps with the ability to recycle things and create a more consistent engine, it could actually see some play. Still, it's creative while balanced, so it's well done. Link to comment Share on other sites More sharing options...
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