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Is it time for a new staple?


Mehmani

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[IMG]http://i1160.photobucket.com/albums/q497/Kunnerian/Cards/DimensionalVortex009.jpg[/IMG]

Galkin's "Mirror of Fate" got me thinking about a new staple Quick-Play. I thought about adding a discard cost but I worried it would turn it into a more situational Dark Core (which no one uses). It had to be somewhat situational, but no so much that it limited its scope of use. I think a kind of one-for-one clause limits it pretty well, but I need all the improvements I can get. Anyone?

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Just seems a little bit... too good.

Let's consider it like this. The card can be activated whenever a [b]card[/b] is destroyed or banished (by any means.) This means that you can blow up your own stuff in order to get over literally anything your opponent has. In a format with 3 Mystical Space Typhoon, Heavy Storm, Dark Hole, Soul Taker, Torrential Tribute and Bottomless Trap Hole being played as regular cards... This already has the potential to be utterly insane. Accompany that with often appearing Extra Deck cards like Scrap Dragon and Catastor, you have a recipe for disaster.

To think about some of the top decks right now, this is pretty godly against the majority of them. I think that the only deck that this really wouldn't be all that good against would be Chaos Dragons because the majority of their destruction hits the backrow and therefore wouldn't give you the opportunity to activate it. They also don't tend to really banish a lot of your stuff, so that would be another factor into why the card wouldn't be all too good against them.

Next is Inzektors. I think this should be pretty obvious as to why this would be pretty godly against them. They pop something you have, you flip this and banish their Dragonfly or Centipede before it's effect can successfully resolve. Gusta. Absolutely amazing card against them and ends up shutting down most of their plays from them simply trying to do what their deck does best.

And finally, the Rabbit. Seeing as how most of the Rabbit decks play Macro Cosmos now, this is live against them 2/3 games if they decide to side it in. You can flip this whenever they attempt to play the game with Macro on the board, meaning you could potentially banish Macro and stop them from ruining your deck plan. Of course, they have all of the negation... But either way this is an amazing way to bait out Laggia's materials.

Something I would suggest for this in order to tone it down a bit: Exclude destruction by battle. Being able to banish anything simply because your opponent wants to play Yu-Gi-Oh! seems really weird and poorly designed. If I was you, I'd use the following:

[b]"If a card you control is destroyed by a card effect or banished: banish 1 card on the field."[/b]

Of course, there should be a little something else to it because I feel that even that might be a little bit too much...

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[quote name='Botvinnik' timestamp='1342294540' post='5978044']
I chose "when" because it can miss the timing, so it requires better playing skills. "If" means you can't. How about a "Pay 1000 LP" clause?
[/quote]

It would still be the same either way. Poor wording on my part, I must admit, but... It still affects nothing I said. Paying 1000 Life Points doesn't really show much of a drawback... Hm. I'm thinking you might want to make it a monster instead of just a card.

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I agree with most of what Circus Freak said, except for the part about Inzektors. Being able to strongly cripple a Deck that makes a ton of broken plays and generates way more pluses than it deserves to isn't really a bad thing at all. It's like saying Macro Cosmos is too good because it completely shuts down any plays Dark Worlds would try to make.

As a matter of fact, I think leaving it as is would be completely fine. A similar card is "Michizure", which works the same way, except it only allows you to destroy a monster. Albeit, it's a Trap, so it's slightly slower, but the point remains the same.

It's still a -1 no matter how you look at it, and while it might be a nice side for a lot of things, it still relies on the opponent way too much to be practical. I'd rather run Soul Taker/MST, respectively.

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In that case, it doesn't seem good enough for my liking. Although after a bit of thinking I think the very concept of the card is flawed. In fact, most cards that rely on the opponent are flawed by their very nature. I'll rework it a little, perhaps.

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