Althemia Posted July 14, 2012 Report Share Posted July 14, 2012 [center][img]http://i.imgur.com/gqzrP.jpg[/img] [u]Effect[/u] During your Main Phase: You can send 1 Zombie-Type monster you control to the Graveyard; Special Summon this card from the Graveyard. You can only control 1 "The Headless Duke". [i]"I feast and grow fat upon the souls of the lambs. This is the Duke's Endless Revival!"[/i][/center] I would actually like some criticism on this. Pros: • Consistently revivable. • Easily searchable by things such as Pyramid Turtle. • DARK • Level 5, so can be used for Synchros such as Archfiend Zombie-Skull and Xyzs such as Tiras, Keeper of Genesis. • Supported by generic Zombie Support such as Book of Life. Cons: • 2150 can't really push over many big beaters late game. • Level 5, so becomes a dead draw if drew unless dumped by Zombie Master. Link to comment Share on other sites More sharing options...
Northern Sage Posted July 14, 2012 Report Share Posted July 14, 2012 [quote name='Circus Freak' timestamp='1342293851' post='5978025'] I would actually like some criticism on this. [/quote] Huh, who'd have thought. OT: Mummy target, Mezuki target, could steal an opponent's monster for fodder with Zombie World. Good for Synchro setup with Plaguespreader. The main issue is getting it into the Graveyard (Foolish is an approach, and searchers such as Pyramid Turtle may help). It's also pretty weak. Link to comment Share on other sites More sharing options...
Galkin Posted July 14, 2012 Report Share Posted July 14, 2012 Text should actually have a semi-colon instead of a colon, it is a cost isn't it? Anyways, decent beatstick, only problem is it doesn't synch well into the zombie synchros. Link to comment Share on other sites More sharing options...
Althemia Posted July 14, 2012 Author Report Share Posted July 14, 2012 [quote name='Galkin' timestamp='1342296196' post='5978097'] Text should actually have a semi-colon instead of a colon, it is a cost isn't it? Anyways, decent beatstick, only problem is it doesn't synch well into the zombie synchros. [/quote] Special Summoning it is an effect. This cannot be negated through cards such as Rai-Oh or Black Horn of Heaven. EDIT: Oh, my bad. I typo'd on the effect, let me edit that. Link to comment Share on other sites More sharing options...
Mehmani Posted July 14, 2012 Report Share Posted July 14, 2012 Wording/Grammar = 10/10 Creativity = 15/20 Balance = 26/30 Viability = 33/40 84% =[color=#008000] A[/color] Well, let's start with the basics. Your card grammar and wording is flawless, so top marks there. It's quite nice to see some Zombie support, I do like seeing it as a former player of them (during their glory days, it must have been over five formats ago, haha). I love the name and the pic, not to mention the flavour text, which was an excellent touch. However, I can't say the concept is eye-popping. Zombies have a lot of similar support cards and it's hardly an exciting new direction. But it's practical, so you can't really fault it too much. Low concept, but still a great card. You get a decidedly solid mark in the Creativity department then. Great so far. With regards to balance, I think you hit the nail on the head there. It's ever so slightly off as I would have preferred a touch more power (though balance is completely relative. As Deustodo said "I don't make overpowered cards. I just make cards people think are overpowered.") It synchs perfectly with Plaguespreader for those Level 7s and provides more field-swarming fun for Zombies, who have been hit hard over the past few formats and need more kick to them. Being part of a standard Zombie niche - graveyard revival - this card fits perfectly into Zombie decks. It may take a little dumping, but I think that's good balance. It prevents it from being an easy option, it requires effort, and therefore some duelist skill. It's as viable as any Zombie support card, although I do think it needs a little more power to be made a Zombie staple. It's like a very good first draft of a card. Oh yes, and you got the highest ever mark on my Reviewing Scheme. Have your customary like. Link to comment Share on other sites More sharing options...
Althemia Posted July 14, 2012 Author Report Share Posted July 14, 2012 [quote name='Botvinnik' timestamp='1342297484' post='5978129'] Wording/Grammar = 10/10 Creativity = 15/20 Balance = 26/30 Viability = 33/40 84% =[color=#008000] A[/color] Well, let's start with the basics. Your card grammar and wording is flawless, so top marks there. It's quite nice to see some Zombie support, I do like seeing it as a former player of them (during their glory days, it must have been over five formats ago, haha). I love the name and the pic, not to mention the flavour text, which was an excellent touch. However, I can't say the concept is eye-popping. Zombies have a lot of similar support cards and it's hardly an exciting new direction. But it's practical, so you can't really fault it too much. Low concept, but still a great card. You get a decidedly solid mark in the Creativity department then. Great so far. With regards to balance, I think you hit the nail on the head there. It's ever so slightly off as I would have preferred a touch more power (though balance is completely relative. As Deustodo said "I don't make overpowered cards. I just make cards people think are overpowered.") It synchs perfectly with Plaguespreader for those Level 7s and provides more field-swarming fun for Zombies, who have been hit hard over the past few formats and need more kick to them. Being part of a standard Zombie niche - graveyard revival - this card fits perfectly into Zombie decks. It may take a little dumping, but I think that's good balance. It prevents it from being an easy option, it requires effort, and therefore some duelist skill. It's as viable as any Zombie support card, although I do think it needs a little more power to be made a Zombie staple. It's like a very good first draft of a card. Oh yes, and you got the highest ever mark on my Reviewing Scheme. Have your customary like. [/quote] AWWWWWWWWWWYEAH Thank you for the review, Alfred. I didn't give it any more power than it already has because of the fact that it would make early game become late game far too quickly if it had anything like 2300+. Also, might wanna edit your sig.~ Link to comment Share on other sites More sharing options...
Synchronized Posted July 14, 2012 Report Share Posted July 14, 2012 It's very balanced. I'll start with that. Of course, it Card of Safe Return existed, it'd be beyond broken and I'd be against a card designed in this way at all, but given that Card of Safe Return is more than beyond broken in its own right, and deserves to be banned, cards like this are fine because they don't allow you to generate ridiculous pluses. The restriction you put on there at the end isn't really necessary. I don't think Zombies would benefit from running more than 1 of this anyway, especially because of the potential it creates for awful draws. Even then, Tributing one of your own monsters to bring this back, even if you do it 3 times in one turn, is hardly an issue. But, it's your card, so keep it as you will, if you like. ^^; The art is really well done; it's great to see a card that has art that really connects with the rest of the card, and you've definitely done that here. Like I said, I'm not sure I'd run more than 1 at any time, so I'm iffy on that restriction, but other than that, very nicely done. Link to comment Share on other sites More sharing options...
Mehmani Posted July 15, 2012 Report Share Posted July 15, 2012 [quote name='Circus Freak' timestamp='1342297912' post='5978138'] AWWWWWWWWWWYEAH Thank you for the review, Alfred. I didn't give it any more power than it already has because of the fact that it would make early game become late game far too quickly if it had anything like 2300+. Also, might wanna edit your sig.~ [/quote] Yeppers. Doing it. [quote name='Neo Galaxy' timestamp='1342309455' post='5978301'] It's very balanced. I'll start with that. Of course, it Card of Safe Return existed, it'd be beyond broken and I'd be against a card designed in this way at all, but given that Card of Safe Return is more than beyond broken in its own right, and deserves to be banned, cards like this are fine because they don't allow you to generate ridiculous pluses. The restriction you put on there at the end isn't really necessary. I don't think Zombies would benefit from running more than 1 of this anyway, especially because of the potential it creates for awful draws. Even then, Tributing one of your own monsters to bring this back, even if you do it 3 times in one turn, is hardly an issue. But, it's your card, so keep it as you will, if you like. ^^; The art is really well done; it's great to see a card that has art that really connects with the rest of the card, and you've definitely done that here. Like I said, I'm not sure I'd run more than 1 at any time, so I'm iffy on that restriction, but other than that, very nicely done. [/quote] Given Zombies' relationship with the Graveyard, particularly with regards to revival and the ability to get cards there, I don't think you would have too much trouble getting this card there. You'd have enough to make it balanced, and that's what's excellent about this card. It has great card design, something that Konami are lacking. It's a given that CoSC is ridiculous anyway. I would run it @2 in a test environment, but I would predict that 2 is a little cloggy, and maybe run it @1. Here's hoping they semi-limit Plague, haha. Link to comment Share on other sites More sharing options...
Synchronized Posted July 15, 2012 Report Share Posted July 15, 2012 Yeah, I mean, I definitely don't think you'd run it at more than 2 max, but I was simply saying there's no need for that restriction because the card isn't loopable or anything, and it's just a beatstick (and not too powerful at that). Link to comment Share on other sites More sharing options...
Mehmani Posted July 15, 2012 Report Share Posted July 15, 2012 [quote name='Neo Galaxy' timestamp='1342368779' post='5979044'] Yeah, I mean, I definitely don't think you'd run it at more than 2 max, but I was simply saying there's no need for that restriction because the card isn't loopable or anything, and it's just a beatstick (and not too powerful at that). [/quote] You wouldn't be using this card as a beater, except maybe in a final push late-game. You would post often use this as Synchro fodder with Plaguespreader Zombie for Level 7s and with any Level 3 tuner for Level 8s. In a Zombie World deck (they are terrible, I'm not that much of an idiot), this would combo really well with Dandy, for instance. Link to comment Share on other sites More sharing options...
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