Straychilde Posted July 19, 2012 Report Share Posted July 19, 2012 [img]http://i.imgur.com/2Vxuo.jpg[/img] My first card back, just wanted to make something simple. Can fit in pretty much any deck by my standard. Link to comment Share on other sites More sharing options...
Straychilde Posted July 19, 2012 Author Report Share Posted July 19, 2012 ~Bump~ Link to comment Share on other sites More sharing options...
Althemia Posted July 19, 2012 Report Share Posted July 19, 2012 Name is perfect for the card and suits with the picture perfectly. Picture looks [i]almost[/i] like it would be on a Yu-Gi-Oh! card, but no cigar.~ [b]Name/Picture:[/b] [i]4/5[/i] [i]"This card cannot be destroyed by battle. If this card is targeted by a card effect: Send this card to the Graveyard instead. When this card is sent to the Graveyard: Inflict 300 damage to your opponent and add this card from your Graveyard to your hand."[/i] Your OCG was... alright. Definitely not up to date with today's standards, but either way. Decent job on getting the effect across, but could be a lot better. [b]OCG:[/b] [i]5/10[/i] You can definitely see that there's a lot of creativity in the card, seeing as how the card is literally just an undying thing that continuously comes back again and again. Suits with the zombie theme of never dying also... So it's a pretty cool card in this regard. However, I don't like how most of the effects are just little tag-on effects. Nothing absolutely amazing, but good. [b]Creativity:[/b] [i]10/15[/i] Now this is the most important part of the entire thing. I will be assessing the balance and how used this would be. In terms of balance, this is actually kinda broken. [url=http://yugioh.wikia.com/wiki/Sinister_Serpent]Sinister Serpent[/url] does the exact same thing as this card, except that this comes back straight away when it's sent to the Graveyard from wherever AND burns your opponent at the same time, and Sinister Serpent is banned. The latter part could actually prove to be an OTK in some deck, I'm almost sure of it. Anyway, it's broken in the regard that it generates you costless pluses for simply trying to activate a harder to pay for card. However, in terms of being a positive influence for Zombies... It certainly is. It provides them with a constant gain in advantage that they actually do need. It allows you to use Zombie Master without having to worry about paying the cost for it and can easily be searchable by cards such as Goblin Zombie and Pyramid Turtle. It would probably be a card to be played @1 in Zombies just because of the fact that it can net them constant pluses 24/7. However, chances are that decks will begin to play this also. Discarding in deck can be a rather damaging them in comparison to a lot of other things, with the only other things being things which completely destroy your entire field and things which stop you from playing at all. There is also the fact that I am also certain that this card has an OTK, mainly with Brionac. [b]Positive Influence on the Game:[/b] [i]20/70[/i] [b]Overall:[/b] 39/100 - E Really needs to be perfected a bit before you post it. This is simply because of the fact that this could potentially be a very broken card. It also has the effect of a banned card currently with no actual drawback to it and instead rewards you for filling it out. Link to comment Share on other sites More sharing options...
Oking cole Posted July 19, 2012 Report Share Posted July 19, 2012 Nice card 8/10 Link to comment Share on other sites More sharing options...
Stan Alda Posted July 19, 2012 Report Share Posted July 19, 2012 The pic and the name are the only things this card has going in its favor. As Kokomoe said, this can be looped indefinitely to constantly burn your opponent, which is generally frowned upon. Here's my suggestion for a (marginally) less broken effect: [i]"This card cannot be destroyed by battle. When this card would be destroyed by an opponent's card effect: Inflict 300 damage to your opponent and add this card from your Graveyard to your hand."[/i] Based on your original effect, [i]any[/i] targeting effect--even one that would buff this monster--could trigger this monster's effect. You could even target it with one of your own effects and get it going. With my effect, it can't be triggered so easily, possibly balancing things. If you consider this too weak, you can replace "[i]When this card would be destroyed by a card effect" [/i]with "[i]When this card would be removed from the field by a card effect"[/i], which would cover banishing and hand returning as well. Even then, setting up any sort of burn loop, especially with a cheap card like this, is a bad idea. Link to comment Share on other sites More sharing options...
Straychilde Posted July 19, 2012 Author Report Share Posted July 19, 2012 [quote name='Kokomoe' timestamp='1342717726' post='5982895'] Name is perfect for the card and suits with the picture perfectly. Picture looks [i]almost[/i] like it would be on a Yu-Gi-Oh! card, but no cigar.~ [b]Name/Picture:[/b] [i]4/5[/i] [i]"This card cannot be destroyed by battle. If this card is targeted by a card effect: Send this card to the Graveyard instead. When this card is sent to the Graveyard: Inflict 300 damage to your opponent and add this card from your Graveyard to your hand."[/i] Your OCG was... alright. Definitely not up to date with today's standards, but either way. Decent job on getting the effect across, but could be a lot better. [b]OCG:[/b] [i]5/10[/i] You can definitely see that there's a lot of creativity in the card, seeing as how the card is literally just an undying thing that continuously comes back again and again. Suits with the zombie theme of never dying also... So it's a pretty cool card in this regard. However, I don't like how most of the effects are just little tag-on effects. Nothing absolutely amazing, but good. [b]Creativity:[/b] [i]10/15[/i] Now this is the most important part of the entire thing. I will be assessing the balance and how used this would be. In terms of balance, this is actually kinda broken. [url="http://yugioh.wikia.com/wiki/Sinister_Serpent"]Sinister Serpent[/url] does the exact same thing as this card, except that this comes back straight away when it's sent to the Graveyard from wherever AND burns your opponent at the same time, and Sinister Serpent is banned. The latter part could actually prove to be an OTK in some deck, I'm almost sure of it. Anyway, it's broken in the regard that it generates you costless pluses for simply trying to activate a harder to pay for card. However, in terms of being a positive influence for Zombies... It certainly is. It provides them with a constant gain in advantage that they actually do need. It allows you to use Zombie Master without having to worry about paying the cost for it and can easily be searchable by cards such as Goblin Zombie and Pyramid Turtle. It would probably be a card to be played @1 in Zombies just because of the fact that it can net them constant pluses 24/7. However, chances are that decks will begin to play this also. Discarding in deck can be a rather damaging them in comparison to a lot of other things, with the only other things being things which completely destroy your entire field and things which stop you from playing at all. There is also the fact that I am also certain that this card has an OTK, mainly with Brionac. [b]Positive Influence on the Game:[/b] [i]20/70[/i] [b]Overall:[/b] 39/100 - E Really needs to be perfected a bit before you post it. This is simply because of the fact that this could potentially be a very broken card. It also has the effect of a banned card currently with no actual drawback to it and instead rewards you for filling it out. [/quote] Thanks for the feedback. I know you tried to fix my OCG, but in doing so you removed the card's biggest weakness. "If this card were to be targeted by the effect of a trap card or effect monster card..." I agree, removing that makes it broken. Including that, however, makes it susceptible to destruction agianst the appropriate spell or magic cards. I still enjoyed your criticism however. [quote name='Oking cole' timestamp='1342717910' post='5982897'] Nice card 8/10 [/quote] Elaborate please. Why is it nice? [quote name='Stan Alda' timestamp='1342718886' post='5982906'] The pic and the name are the only things this card has going in its favor. As Kokomoe said, this can be looped indefinitely to constantly burn your opponent, which is generally frowned upon. Here's my suggestion for a (marginally) less broken effect: [i]"This card cannot be destroyed by battle. When this card would be destroyed by an opponent's card effect: Inflict 300 damage to your opponent and add this card from your Graveyard to your hand."[/i] Based on your original effect, [i]any[/i] targeting effect--even one that would buff this monster--could trigger this monster's effect. You could even target it with one of your own effects and get it going. With my effect, it can't be triggered so easily, possibly balancing things. If you consider this too weak, you can replace "[i]When this card would be destroyed by a card effect" [/i]with "[i]When this card would be removed from the field by a card effect"[/i], which would cover banishing and hand returning as well. Even then, setting up any sort of burn loop, especially with a cheap card like this, is a bad idea. [/quote] I will definitely be incorporating the 'opponent's card effect' bit into his effect. Should have caught that earlier, didn't unfortunately. Again though, the [i]original effect[/i] makes the card less broken than Kokomoe's OCG fix. Link to comment Share on other sites More sharing options...
Althemia Posted July 19, 2012 Report Share Posted July 19, 2012 [quote name='Straychilde' timestamp='1342719525' post='5982910'] I will definitely be incorporating the 'opponent's card effect' bit into his effect. Should have caught that earlier, didn't unfortunately. Again though, the [i]original effect[/i] makes the card less broken than Kokomoe's OCG fix. [/quote] My OCG fix means the exact same thing fyi. Link to comment Share on other sites More sharing options...
Stan Alda Posted July 19, 2012 Report Share Posted July 19, 2012 [quote name='Kokomoe' timestamp='1342720108' post='5982920'] My OCG fix means the exact same thing fyi. [/quote] Yours says [i]"If [u]a[/u][/i] [i]card effect..."[/i]. Mine says [i]"If an [u]opponent's[/u] effect...". [/i]Your OCG fix would allow the card to activate when targeted by it's controller's effects, wouldn't it? Link to comment Share on other sites More sharing options...
Althemia Posted July 19, 2012 Report Share Posted July 19, 2012 [quote name='Stan Alda' timestamp='1342720318' post='5982923'] Yours says [i]"If [u]a[/u][/i] [i]card effect..."[/i]. Mine says [i]"If an [u]opponent's[/u] effect...". [/i]Your OCG fix would allow the card to activate when targeted by it's controller's effects, wouldn't it? [/quote] Yes, but that's barely even going to contribute towards the weaknesses of the card anyway. Link to comment Share on other sites More sharing options...
Stan Alda Posted July 19, 2012 Report Share Posted July 19, 2012 [quote name='Kokomoe' timestamp='1342720376' post='5982926'] Yes, but that's barely even going to contribute towards the weaknesses of the card anyway. [/quote] Fair enough. I just wanted to make sure the difference was noted. Link to comment Share on other sites More sharing options...
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