Garthfunkle Vii Backwards Posted July 19, 2012 Report Share Posted July 19, 2012 [center]a unsual card that allows you to draw cards, that would be great in DRAW ENGINES ! do i need to say more .... ?[/center] [center][img]http://i758.photobucket.com/albums/xx221/judedudemud3/Quick-DrawMcLaw.jpg[/img][/center] [center]When this card is activated, You lose 800 Life Points then Special Summon 1 "Quick-Draw McLaw Warrior" Token (Warrior-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position for every "Quick-Draw Mclaw" in your Graveyard +1. When a 1 "Quick-Draw McLaw" Token is removed from your side of the Field, Draw 1 card. These Token cannot be Tributed or used for Synchro Material. When this card is activated you can not Summon or Set any monsters. When this card is sent to the Graveyard, send 1 "Quick-Draw McLaw" from your Deck or banish pile to top of your Deck. Once Per Turn during any player's turn when you have 3 "Quick-Draw McLaw" in your Graveyard you can return 1 "Quick-Draw McLaw" in your Graveyard to your Deck then shuffle your Deck. During the 4th End Phase after the turn you activated this card, destory this card. If this card is destoryed by your Oponent's card effects destory all face-up Quick-Draw McLaw Warrior" Tokens you control. you can only activate 1 "Quick-Draw McLaw" per turn.[/center] Link to comment Share on other sites More sharing options...
Zelfore Posted July 19, 2012 Report Share Posted July 19, 2012 It's a pretty simple, if not almost weak engine. Granted it does do its job, the main problem is that it remains on the field, even after the Token's destroyed. The cards presence on the field is pointless now. You're just waiting for the destruction of it. (Which may never happen.) Imagine if you actually used all three, got your cards, then had no way of clearing your Spell/Trap card zone. Stuck with three useless cards, lingering on the field. It's certainly not a bad card, it's just not effective. Maybe add an effect that destroys itself when the token leaves the field. Overall, a nice concept; just not initiated properly. =) Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted July 19, 2012 Author Report Share Posted July 19, 2012 [quote name='Zelfore' timestamp='1342684123' post='5982650'] It's a pretty simple, if not almost weak engine. Granted it does do its job, the main problem is that it remains on the field, even after the Token's destroyed. The cards presence on the field is pointless now. You're just waiting for the destruction of it. (Which may never happen.) Imagine if you actually used all three, got your cards, then had no way of clearing your Spell/Trap card zone. Stuck with three useless cards, lingering on the field. It's certainly not a bad card, it's just not effective. Maybe add an effect that destroys itself when the token leaves the field. Overall, a nice concept; just not initiated properly. =) [/quote] never heard double cyclone but again it remaining on the field makes it balanced if it left the field automatically then you can add anthor copy to top of your deck for the next turn to keep the draw power going maybe a 2 turn wait on the card desturction or something what about the pic ? Link to comment Share on other sites More sharing options...
Zelfore Posted July 19, 2012 Report Share Posted July 19, 2012 [quote name='Herman The German' timestamp='1342685871' post='5982666'] never heard double cyclone but again it remaining on the field makes it balanced if it left the field automatically then you can add anthor copy to top of your deck for the next turn to keep the draw power going maybe a 2 turn wait on the card desturction or something what about the pic ? [/quote] Well I'm not one who cares to heavily for pictures. I'm usually more concerned about the card. But if you insist. The picture's too cartoon/anime to be considered proper yugioh art. The effect does help, but doesn't make it unnoticed. As for the two turn wait thing after the token leaves the field, yes. It needs some way of removing itself, otherwise you'll have to waist MST's or a Heavy Storm on your own card(s); and that would be annoying. But yeah, change that and I like this card. A token draw engine, that's pretty original. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted July 19, 2012 Author Report Share Posted July 19, 2012 new effect Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted July 19, 2012 Author Report Share Posted July 19, 2012 bump Link to comment Share on other sites More sharing options...
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