Stan Alda Posted July 19, 2012 Report Share Posted July 19, 2012 I came up with this idea months ago, and even made a pic for it, but I couldn't think of a balanced effect. Now I have. Woo-hoo. It's meant to give Goblins another way to gank defensive opponents and pave the way for a direct attack, but it's toast if your opponent attacks it in either position. [i][b]Goblin Special Forces[/b][/i] [img]http://i.imgur.com/2C38B.jpg[/img] DARK Level 4 Warrior/Effect When this monster declares an attack on a Defense-Position monster, increase this monster's ATK by 500 until the end of the Battle Phase, and your opponent cannot activate the effects of Spell, Trap or Effect Monsters. When your opponent declares an attack on this Attack-Position monster, destroy this card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. 1900/0 Link to comment Share on other sites More sharing options...
Stan Alda Posted July 19, 2012 Author Report Share Posted July 19, 2012 I guess it's bump time. Link to comment Share on other sites More sharing options...
Galkin Posted July 19, 2012 Report Share Posted July 19, 2012 I don't get why this card needs that self-destruction effect if it already has the drawback of going to defense position after it attacks. Also, I think this needs a much better effect, namely, have piercing damage, it can already power through most DEF points, so piercing makes it better, especially considering most of the time it will only get 1 attack. Link to comment Share on other sites More sharing options...
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