Mephisto96 Posted July 20, 2012 Report Share Posted July 20, 2012 Hello people from YCM. Here I bring to you another of my recently made cards. Remember to leave your feedback and suggestions, always open to critics. Here they are. The Gemini... [img]http://i.imgur.com/8MAgT.jpg[/img] [img]http://i.imgur.com/s1NN2.jpg[/img] These twin cards represents the two aspects of destruction in the YGO card game. One can remove cards from play while the other can send more than one card to the graveyard. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 21, 2012 Report Share Posted July 21, 2012 Its a very nice concept. And this isn't a massive critisism. Currently, as it stands, both monsters are flat out immune to destruction via card effects, and need to take two 3400+ monsters to put them down. I would probably change the effect to: 'Once per turn, if this card would be destroyed in battle; it is not destroyed." The attack should probably be lowered as well. The only other monster that has no summoning conditions and attack like this is superconductor tyranno, and these are more horrid effect wise. Dropping them to around 2900 would be fairer. LIGHT, could probably do with losing the life point cost, and instead it is just unable to attack that turn. That is probably a better mirror of DARK concept wise. Also add, at the end phase of the third turn after activation of this effect, return the banished MONSTER (change to monster, card is overkill) to the field in the same battle position. Wording on DARK should be: This card can attack twice in the same battle phase. And it might as well lose the other part of its effect. all that part of the effect is doing is losing you battle damage. I commend you for making an intresting concept, and with a bit of work, it could be quite intresting to see. Link to comment Share on other sites More sharing options...
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