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Mutadile..... it eats bugs, nuff said


Alpakha

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[img]http://i.imgur.com/36X3J.jpg[/img]
[spoiler=Lore]1 Tuner + 1 or more non-Tuner monsters
Activate this effect if this card was destroyed by by your opponent's card effect: When your opponent's monster declares a direct attack, you can Special Summon this card from the Graveyard and return that attacking monster to its owner's Deck. If this effect was used, banish this card when it is removed from the field.[/spoiler]

It's basically a wall that can revive itself if they try to Hornet it. Also, it looks like a Venus Fly Trap............and inzektorz are bugs........ -_____-

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Hornet is treated as a Spell effect. Doesn't work on them.

Effect is cool, but it really only works against Dark Worlds, and even then they just won't target it with monster effects so Black Rose is still the better option for a lvl 7 synchro.

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[quote name='Tsukasa Hiiragi' timestamp='1342976891' post='5985600']
Hornet is treated as a Spell effect. Doesn't work on them.

Effect is cool, but it really only works against Dark Worlds, and even then they just won't target it with monster effects so Black Rose is still the better option for a lvl 7 synchro.
[/quote]

o.0........don't know why i didn't think of that, changing effect I'll re-post when ready

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Really cool concept, nice card. More defensive, but this is a good change. A wall that is very hard to get rid of and slaps your opponent in the face. A little unsure about the balance, right now it seems better than Stardust cause of the DEF, and it gets around Solemn Warning / Judgment (on the first summon). If your opponent doesn't use Bottomless and you put this in Defense Position, I can't think of much else that will get rid of it. Also a lot easier to summon too.

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[quote name='seattleite' timestamp='1343195388' post='5988355']
Really cool concept, nice card. More defensive, but this is a good change. A wall that is very hard to get rid of and slaps your opponent in the face. A little unsure about the balance, right now it seems better than Stardust cause of the DEF, and it gets around Solemn Warning / Judgment (on the first summon). If your opponent doesn't use Bottomless and you put this in Defense Position, I can't think of much else that will get rid of it. Also a lot easier to summon too.
[/quote]
Bottomless used to not affect it, then i realized that would be o'ped, so i add the graveyard thing. Also, i didn't realize solemn would unaffect it o.0. Pfft, i guess i got changing to do.

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[quote name='seattleite' timestamp='1343195388' post='5988355']
Really cool concept, nice card. More defensive, but this is a good change. A wall that is very hard to get rid of and slaps your opponent in the face. A little unsure about the balance, right now it seems better than Stardust cause of the DEF, and it gets around Solemn Warning / Judgment (on the first summon). If your opponent doesn't use Bottomless and you put this in Defense Position, I can't think of much else that will get rid of it. Also a lot easier to summon too.
[/quote]

It doesn't get around Solemn Warning / Judgment. Since the summon was negated, it was never properly summoned and therefore cannot be Special Summoned by other means.

Not going to lie though. I can see this being a little bit... TOO overpowered. The thing is that it's a 3k wall (name me a card that can get over it in battle that's being used right now) that will most probably always be TT'd or Dark Hole'd or something to get rid of it. However, they cannot even do that because of the fact that this would constantly be brought back as a mini-gorz with an even harsher effect that bounces that monster back to the Deck. Then there's the fact that it constantly keep summoning itself to your field and bouncing your opponent's monsters just because they're trying to play the game. No no, that's exceptionally bad design.

Needless to say... Gorz could honestly be considered more balanced than this in some regards. :l

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The card is not as balanced as it needs to be (imho), but yes it appears to provide a nice counter to Inzektors. It works as a very good wall, almost too good considering the only safe way to get rid of it is by attacking a 3000 DEF brick wall that is Lvl 6. I would raise the level maybe, but I'm not sure how easy it is to synchro summon a Lvl 6. It just feels like too much of a challenge to clear in any one duel. Maybe lower the DEF to fix it? 2500 or something around there I'm thinking.

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[quote name='InSaNiTyVoid' timestamp='1343298004' post='5989240']
The card is not as balanced as it needs to be (imho), but yes it appears to provide a nice counter to Inzektors. It works as a very good wall, almost too good considering the only safe way to get rid of it is by attacking a 3000 DEF brick wall that is Lvl 6. I would raise the level maybe, but I'm not sure how easy it is to synchro summon a Lvl 6. It just feels like too much of a challenge to clear in any one duel. Maybe lower the DEF to fix it? 2500 or something around there I'm thinking.
[/quote]
I need a way to balance it but i want its DEF to be high enough to block commonly used monsters (bls, REDMD, etc.), and making it level 7 would make it not useful compared to the other level 7's =P.

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[quote name='Kvn523' timestamp='1343298302' post='5989241']
I need a way to balance it but i want its DEF to be high enough to block commonly used monsters (bls, REDMD, etc.), and making it level 7 would make it not useful compared to the other level 7's =P.
[/quote]

Make it have Battle Fader clause.

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Hmm, sounds like you really picked a niche within a niche for this card then. xD But then, I actually have an idea. I don't know if this would completely balance it, but this might help (I could DEFINITELY be wrong here) maybe make it so it is Special Summoned in ATK position? That way, if the opponent has another monster they have a chance of taking it down, but if they don't, on your turn you can simply switch it back to DEF position.

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[quote name='InSaNiTyVoid' timestamp='1343298590' post='5989244']
Hmm, sounds like you really picked a niche within a niche for this card then. xD But then, I actually have an idea. I don't know if this would completely balance it, but this might help (I could DEFINITELY be wrong here) maybe make it so it is Special Summoned in ATK position? That way, if the opponent has another monster they have a chance of taking it down, but if they don't, on your turn you can simply switch it back to DEF position.
[/quote]

[quote name='Kokomoe' timestamp='1343298583' post='5989243']
Make it have Battle Fader clause.
[/quote]

Summoning in atk or having the BP clause kinda defeats the whole purpose of "Ultimate Defender". I'll think of some way... maybe. Of course it always can be destroyed by battle, but with 3000, that's kinda hard to do =P.

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[quote name='Kvn523' timestamp='1343299055' post='5989245']
Summoning in atk or having the BP clause kinda defeats the whole purpose of "Ultimate Defender". I'll think of some way... maybe. Of course it always can be destroyed by battle, but with 3000, that's kinda hard to do =P.
[/quote]

"If this card is Special Summoned with this effect, banish it when it leaves the field."

That's Battle Fader clause... :l

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[quote name='Kokomoe' timestamp='1343299341' post='5989247']
"If this card is Special Summoned with this effect, banish it when it leaves the field."

That's Battle Fader clause... :l
[/quote]

I know what the BP clause is, it would only allow 1 time use. That seems kinda =P (<cuz i can't ezlain it with words). I don't know maybe letting it be used twice max?

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[quote name='Kvn523' timestamp='1343299501' post='5989249']
I know what the BP clause is, it would only allow 1 time use. That seems kinda =P (<cuz i can't ezlain it with words). I don't know maybe letting it be used twice max?
[/quote]

The problem with the card is that it's a 3k wall that can constantly keep coming back, despite the situation. Nothing can get over it right now without it being a by card effect destruction. The clause is desperately needed if you don't want to make a card which potentially wins you the game because your opponent can never get over it.

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[quote name='Kokomoe' timestamp='1343299581' post='5989251']
The problem with the card is that it's a 3k wall that can constantly keep coming back, despite the situation. Nothing can get over it right now without it being a by card effect destruction. The clause is desperately needed if you don't want to make a card which potentially wins you the game because your opponent can never get over it.
[/quote]
Exactly my problem. I KNOW it's O'ped, but i just can't decide on a downside that would ruin the usefulness of the card. I'll think of something, i'll get back... maybe the BP clause is the one i need o__o (< epiphany)

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[quote name='InSaNiTyVoid' timestamp='1343300560' post='5989267']
Your choices are rather small in regard to that, so BP clause doesn't seem to bad.
[/quote]
HJINDWUYHDW UR A NEWB, I DON'T HAVE TO LISTEN TOO YOU. blahnal:kojDNEUSYGFSD.... is what i would say if a was an arrogant @$$ (<this stiil barely censors anything =P)

AnYwAyS, i was still thinking 'bout it and i guess u/everyone else is right. I'll post the card when i edit it.

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[quote name='InSaNiTyVoid' timestamp='1343300978' post='5989275']
Tis true, I am a lowly noob. But the other person that posted the same thing is not so you must indirectly listen to me. :3 and alright, I look forward to it.
[/quote]
Great to see you took lightly to my rant... i don't get to yell enough (as other people, not mentioning who, do it enough so if i do we'll scare off the new members) :(

Anyways, card changed.

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