Zelfore Posted July 23, 2012 Report Share Posted July 23, 2012 I tried my hand at the forbidden, Crush Card effect! Though there are obviously some improvements to it. I fixed how many turns it lasts for starters; 3 turns? Too OP. I also made it a monster! And not the easily summonable kind either. This baby needs three cards! Finally, I upped the ATK range to 2k. 1500 just effects far too much nowadays. There's also a bonus effect if you aren't interested in eliminating monsters. So without further explanation, (that no one will read) here it is! [img]http://i240.photobucket.com/albums/ff37/Maple_Life/Yugioh/deaths_seed_of_destruction.png[/img] [spoiler=Lore, Please:]1 DARK Tuner monster + 2 non-Tuner monsters When this card is destroyed; select and apply 1 of the following effects: ● Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 2nd turn after this effect's activation), and destroy all monsters with 2000 or more ATK. ● Check all Spell and Trap cards your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 2nd turn after this effect's activation), and destroy all Normal Spell and Normal Trap cards.[/spoiler] Link to comment Share on other sites More sharing options...
TrueQuartz Posted July 23, 2012 Report Share Posted July 23, 2012 Make it to the point that the effect activates when it is destroyed by battle instead of just destroyed.OR make it to so that the effect you activate depends on how it was destroyed. Link to comment Share on other sites More sharing options...
Zelfore Posted July 23, 2012 Author Report Share Posted July 23, 2012 [quote name='TrueQuartz' timestamp='1343013979' post='5986078'] Make it to the point that the effect activates when it is destroyed by battle instead of just destroyed. OR make it to so that the effect you activate depends on how it was destroyed. [/quote] I could make it "If this card is destroyed and sent to the Graveyard;" would that improve it? Link to comment Share on other sites More sharing options...
Zelfore Posted July 27, 2012 Author Report Share Posted July 27, 2012 Bump'd! Link to comment Share on other sites More sharing options...
thekazu4u Posted July 27, 2012 Report Share Posted July 27, 2012 Level 3 Synchro? o.0 First off, you need to fix your OCG. [quote] 1 DARK Tuner monster + 2 non-Tuner monsters When this card is destroyed: Select and apply 1 of the following effects: ● Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 2nd turn after this effect's activation), and destroy all monsters with 2000 or more ATK. ● Check all Spell and Trap cards your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 2nd turn after this effect's activation), and destroy all Normal Spell and Normal Trap cards [/quote] I tend to agree that it should be "destroyed by battle" not simply "destroyed." Also, it seems like you skewed the effect really towards Plaguespreader, and maybe Krebons. I see no reason to explicitly make this into even -more- DARK support. Link to comment Share on other sites More sharing options...
Zelfore Posted July 27, 2012 Author Report Share Posted July 27, 2012 [quote name='thekazu4u' timestamp='1343361680' post='5989925'] Level 3 Synchro? o.0 First off, you need to fix your OCG. I tend to agree that it should be "destroyed by battle" not simply "destroyed." Also, it seems like you skewed the effect really towards Plaguespreader, and maybe Krebons. I see no reason to explicitly make this into even -more- DARK support. [/quote] On your first point, maybe, maybe not, it's not exactly "easy" to get out. I would be willing to put "destroyed and sent to the Graveyard" though. Second point, neither of those cards work with this... try reading EXACTLY what it needs, and you'll see what I mean. Link to comment Share on other sites More sharing options...
thekazu4u Posted July 27, 2012 Report Share Posted July 27, 2012 [quote] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]1 DARK Tuner monster + 2 non-Tuner monsters [/quote][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]-.- I c whut you did thar. -.-[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]>.>[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]<.<[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Okay. That renders my entire first post ridiculous. [/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]So, there are essentially 8 tuners in the entire game that can summon this. Of those tuners one is an infernity, which I suppose would be viable in that deck, but that deck doesn't play many other level 1 monsters. More likely, you are going to either use something like Unknown Synchron or even Sinister Sprocket in a Piper/Chaos deck (u attack? Drop Battle Fader, summon level 1 summoner spirit, get back Sprocket, xyz into this shiz and blow up your trap) OR perhaps even with Mono Synchron (that automatically downgrades everything to level 1, to simplify the summoning process).[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]In short, it now looks like a interesting card, except now balanced, especially good in Piper Chaos. Not exactly a creative effect, but still interesting. I like the second effect more than the first, though [/size][/font][/color] Link to comment Share on other sites More sharing options...
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