Alpakha Posted July 23, 2012 Report Share Posted July 23, 2012 Made in response to: [url="http://forum.yugiohcardmaker.net/topic/286623-cuz-it-seemed-right-to-do-it/"]http://forum.yugiohc...right-to-do-it/[/url] [url="http://forum.yugiohcardmaker.net/topic/286600-i-dont-like-bugs-you/"]http://forum.yugiohc...-like-bugs-you/[/url] [url="http://forum.yugiohcardmaker.net/topic/285501-because-no-fire-monsters-have-burn-effects-p/"]http://forum.yugiohc...burn-effects-p/[/url] [url="http://forum.yugiohcardmaker.net/topic/285444-release-the-shraken-rawr-rawr/"]http://forum.yugiohc...aken-rawr-rawr/[/url] Anyways, i have soooo many pics to use but not sure where and i thought i might as well make synchros..... the different attribute thing was a coincidence at first but now i decided to continue in that fashion. [img]http://i.imgur.com/U1l83.jpg[/img] [spoiler=Lore]1 Tuner Monster + 1 non Tuner Monster This card cannot be Special Summoned except by Synchro Summoning. You can Tribute this card during your Main Phase 1, no monsters can be Special Summoned until your opponent's second Standby Phase after this effect has been activated. The effect of "Cetacean Wings" can only be used once per Duel.[/spoiler] [img]http://i.imgur.com/1ihwN.jpg[/img] [spoiler=Lore]1 Tuner Monster + 1 or more non Tuner Monsters When this card destroys a Monster by battle, put 2 Cancerous Counter on this card. This card gains 100 ATK and DEF for each Cancerous Counter on it. Once per turn, you can remove 4 counters from this card to target 1 empty card zone on the field; that target cannot be used as long as this card is on the field.[/spoiler] Link to comment Share on other sites More sharing options...
Alpakha Posted July 24, 2012 Author Report Share Posted July 24, 2012 BHJBHDIHWD< I WANT REPLIES DWJJUKHDKJHSNA................................................... bump Link to comment Share on other sites More sharing options...
Alpakha Posted July 24, 2012 Author Report Share Posted July 24, 2012 Above post Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 24, 2012 Report Share Posted July 24, 2012 First cards fine, though i don't see any easy ways of bringing him out. maybe thats just me. second one is fine as well, since it takes a while for it to block any zones. Pretty good cards, i can't see any room for improvement other than how on earth you would summon the first one... I think Fabled could do, but they like special summoning i think.. Link to comment Share on other sites More sharing options...
Dubar Posted July 24, 2012 Report Share Posted July 24, 2012 [quote name='HiveNet' timestamp='1343148291' post='5987671'] First cards fine, though i don't see any easy ways of bringing him out. maybe thats just me. second one is fine as well, since it takes a while for it to block any zones. Pretty good cards, i can't see any room for improvement other than how on earth you would summon the first one... I think Fabled could do, but they like special summoning i think.. [/quote] i think you mean there would have to be a specific time to bring out the first one cant just splash him on the scene and then not be able to special summon until your opp's second standby Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 24, 2012 Report Share Posted July 24, 2012 [quote name='Dubar' timestamp='1343154301' post='5987762'] i think you mean there would have to be a specific time to bring out the first one cant just splash him on the scene and then not be able to special summon until your opp's second standby [/quote] No i literally meant, what decks could easily summon a level 4 synchro, and actually have uses for this. Six samurai, could, but not helpful, fabled could, but same story i think.. I just can't see the cards that could esilly summon it. Link to comment Share on other sites More sharing options...
Alpakha Posted July 25, 2012 Author Report Share Posted July 25, 2012 I realize the first card's effect would be devastating to both players and the person who uses this would only use it if they have an advantage. So i wanted to put A LOT of downsides: low stats, you can't special for 2 turn whereas ur opponent only 1, level 4 so hard to sync (except for those decks that run armory arm), etc. Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted July 25, 2012 Report Share Posted July 25, 2012 like them both. Tumor is simple and useful, while the art(I believe an Earth Eater from DM) looks synnical. I'm not sure If I'd use the whale but it's pretty nice. Link to comment Share on other sites More sharing options...
Nghtwing Posted July 25, 2012 Report Share Posted July 25, 2012 Heeey bud , pretty Good cards you have there! I liked them a lot You said you have lots of pics, I want some in specific, could you pm me to find out if you can help me? thkns! Anyways, just loved the second card *-* hahah Link to comment Share on other sites More sharing options...
Alpakha Posted July 26, 2012 Author Report Share Posted July 26, 2012 [quote name='Matheus Mariano II' timestamp='1343193517' post='5988342'] Heeey bud , pretty Good cards you have there! I liked them a lot You said you have lots of pics, I want some in specific, could you pm me to find out if you can help me? thkns! Anyways, just loved the second card *-* hahah [/quote]' Thx for that, and i already pm u the link. Anyways, bump Link to comment Share on other sites More sharing options...
InSaNiTyVoid Posted July 26, 2012 Report Share Posted July 26, 2012 For the cards: I have to agree with HiveNet on the first one, I cannot see it being easy to summon but that works fine for the power of its effect. For the second one, I really like it. I REALLY do. It's picture fits perfectly, and the effect is balanced since it takes the two successful attacks before it can block anything, so it would require decent support to get there (unless yout got it out really quickly.) Scores: First Card: 8/10 Second Card: 9.5/10 Link to comment Share on other sites More sharing options...
Alpakha Posted July 26, 2012 Author Report Share Posted July 26, 2012 [quote name='InSaNiTyVoid' timestamp='1343286621' post='5989185'] For the cards: I have to agree with HiveNet on the first one, I cannot see it being easy to summon but that works fine for the power of its effect. For the second one, I really like it. I REALLY do. It's picture fits perfectly, and the effect is balanced since it takes the two successful attacks before it can block anything, so it would require decent support to get there (unless yout got it out really quickly.) Scores: First Card: 8/10 Second Card: 9.5/10 [/quote] Kewl, thx. Can't wait too see some of ur cards anytime soon ^^ Link to comment Share on other sites More sharing options...
InSaNiTyVoid Posted July 26, 2012 Report Share Posted July 26, 2012 No problem. You can whenever you want, the Archetype is already in RC. Link to comment Share on other sites More sharing options...
Zelfore Posted July 27, 2012 Report Share Posted July 27, 2012 [Realistic Rating System] [u][i][b]Cetacean Wings[/b][/i][/u] [b][u]Aesthetics[/u]: 1.0/1.0 -[/b] Wonderful! fits like a glove. [b][u]Originality[/u]: 1.7/2.0 -[/b] It's bursting (like a whale, get it?) with originality! Of course I'm not sure the prevention of Special Summoning is too devastating for your opponent during one turn. I'm also thinking the "Once per duel" clause isn't needed. [b][u]Versatility[/u]: 1.4/2.5 -[/b] Obviously meant for a deck that doesn't center around SSing. This would actually hurt you more in many cases. (Down 2 monsters for the sake of your opponent not SSing for a turn? Bleh.) [b][u]Balance[/u]: 2.0/3.5 -[/b] Severely underpowered when you think of it. I've already pointed out its major faults in the previous ratings, so lets move on. [b][u]Grammar[/u]: 0.8/1.0 -[/b] 2nd not second, or change how that's worded entirely, it seems a bit off. "no monsters can be Special Summoned until you opponent's 2nd Standby Phase after this effects activation." Something like that, I think. [i]Overall Pros - A nice idea, easily summoned. Overall Cons - Quite UP'd, hurts you more than your opponent.[/i] [b][u]Final Score[/u]: 6.9/10.0[/b] - - - - - [u][i][b]Planetary Tumor[/b][/i][/u] [b][u]Aesthetics[/u]: 0.5/1.0 -[/b] Doesn't really scream yugioh style. Name, image, counters, they just don't feel right. [b][u]Originality[/u]: 1.5/2.0 -[/b] Pretty fun idea. It's gives a +200 bonus for every monster defeated, and is able to limit your opponent's playing field for every two destroyed. Though attack boosts and limiting fields aren't new, I like this cards effect. [b][u]Versatility[/u]: 1.0/2.5 -[/b] It's quite lackluster here. It isn't easily used, and there are so many better Level 8 options. Its effects are best used within a fun duel, not competitive. [b][u]Balance[/u]: 3.0/3.5 -[/b] Well balanced, maybe even a little too much. This just isn't a useful card in most cases, but you did keep it even, regardless of its flaws. [b][u]Grammar[/u]: 0.7/1.0 -[/b] I'd recommend looking up ojamas for the zone stealing tactics, they seem to have that down best. [i]Overall Pros - Gains attack, can limit the field, fun idea. Overall Cons - Not too powerful for a Sync 8, pretty weak, odd idea.[/i] [b][u]Final Score[/u]: 6.7/10.0[/b] Link to comment Share on other sites More sharing options...
Alpakha Posted August 6, 2012 Author Report Share Posted August 6, 2012 [quote name='Zelfore' timestamp='1343356637' post='5989828'] [Realistic Rating System] [u][i][b]Cetacean Wings[/b][/i][/u] [b][u]Aesthetics[/u]: 1.0/1.0 -[/b] Wonderful! fits like a glove. [b][u]Originality[/u]: 1.7/2.0 -[/b] It's bursting (like a whale, get it?) with originality! Of course I'm not sure the prevention of Special Summoning is too devastating for your opponent during one turn. I'm also thinking the "Once per duel" clause isn't needed. [b][u]Versatility[/u]: 1.4/2.5 -[/b] Obviously meant for a deck that doesn't center around SSing. This would actually hurt you more in many cases. (Down 2 monsters for the sake of your opponent not SSing for a turn? Bleh.) [b][u]Balance[/u]: 2.0/3.5 -[/b] Severely underpowered when you think of it. I've already pointed out its major faults in the previous ratings, so lets move on. [b][u]Grammar[/u]: 0.8/1.0 -[/b] 2nd not second, or change how that's worded entirely, it seems a bit off. "no monsters can be Special Summoned until you opponent's 2nd Standby Phase after this effects activation." Something like that, I think. [i]Overall Pros - A nice idea, easily summoned. Overall Cons - Quite UP'd, hurts you more than your opponent.[/i] [b][u]Final Score[/u]: 6.9/10.0[/b] - - - - - [u][i][b]Planetary Tumor[/b][/i][/u] [b][u]Aesthetics[/u]: 0.5/1.0 -[/b] Doesn't really scream yugioh style. Name, image, counters, they just don't feel right. [b][u]Originality[/u]: 1.5/2.0 -[/b] Pretty fun idea. It's gives a +200 bonus for every monster defeated, and is able to limit your opponent's playing field for every two destroyed. Though attack boosts and limiting fields aren't new, I like this cards effect. [b][u]Versatility[/u]: 1.0/2.5 -[/b] It's quite lackluster here. It isn't easily used, and there are so many better Level 8 options. Its effects are best used within a fun duel, not competitive. [b][u]Balance[/u]: 3.0/3.5 -[/b] Well balanced, maybe even a little too much. This just isn't a useful card in most cases, but you did keep it even, regardless of its flaws. [b][u]Grammar[/u]: 0.7/1.0 -[/b] I'd recommend looking up ojamas for the zone stealing tactics, they seem to have that down best. [i]Overall Pros - Gains attack, can limit the field, fun idea. Overall Cons - Not too powerful for a Sync 8, pretty weak, odd idea.[/i] [b][u]Final Score[/u]: 6.7/10.0[/b] [/quote] =P a C and a D.... Oh well. Anyways, i want the 2nd card to match the name and i didn't want the second card to be broken.... i guess i went too far. I'll change the card and post it when i'm done....... hope i'm not necro bumping Link to comment Share on other sites More sharing options...
Alpakha Posted August 12, 2012 Author Report Share Posted August 12, 2012 Bump Link to comment Share on other sites More sharing options...
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