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Mermail Xyz


Alpakha

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It works pretty well right now, i just need something extra for drawing (like pod or moray of greed) but i can't find space. I know abysslang might not looked that good, but i tested it and worked rlly well. Nice wall and that 300 boost lets my xyz run over things like Scrap Dragon or REDMD. I first tried with atlanteans, but it kinda slowed it down. Instead i use Abyss Warrior to help clear obstacles. Also, i was testing Bahamut Shark + Aero Shark (as that is the only decent target at the moment) and it works great. It needs that last push right now, as i often find myself with dead cards.

[img]http://i.imgur.com/xOw2O.jpg[/img]

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Looks pretty good. I would've suggested running Atlanteans in it, but you said they slowed it down. Probably not worth it but Megaloabyss maybe? Its a pretty big monster, easy to summon, and can trigger the effects of the Level 3's. That, and it makes Gioabyss marginally easier to summon. Otherwise, i can't think of ways to improve. Since you're running Abyssqual, Shark Drake maybe?

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[quote name='HiveNet' timestamp='1343136215' post='5987434']
Looks pretty good. I would've suggested running Atlanteans in it, but you said they slowed it down. Probably not worth it but Megaloabyss maybe? Its a pretty big monster, easy to summon, and can trigger the effects of the Level 3's. That, and it makes Gioabyss marginally easier to summon. Otherwise, i can't think of ways to improve. Since you're running Abyssqual, Shark Drake maybe?
[/quote]

Megalo has helped before but it's downsides overwhelm the positives. I might try atlanteans again, maybe as tech if i find space. No space fro drake :P... did that rhyme?.. it didn't rhyme =P

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[quote name='HiveNet' timestamp='1343138488' post='5987483']
Fish depth Charge maybe? Chain it to hornet, or other removal, and you can detonate a Dragonfly, centipede, and anything else and retain card advantage. Might help. Plus, it loads the grave for an Abyssqual.
[/quote]
Sure, if i find space. I didn't run it cuz my fish are always xyz-ed and i never have one on the field to use depth charge. So i didn't find it worth running.

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[quote name='Kvn523' timestamp='1343186883' post='5988236']
It's working pretty well, but i still want to find space for another pod. Suggestions? ANyways, i made a dino rabbit rage quit:
[img]http://i.imgur.com/m2fa3.jpg[/img]
[/quote]
You can probably find space by dropping 1 hilde, at least one of the stingray guy after abyss warrior, and arguably 1 sturge. Pike and linde search everything, so not everything has to be run @ 3. Also I would add another salvage and maybe a surface.

Depth charge is a good idea. You have a lot of targets in the main and extra and it can help spike and sturge when their attack would fall short and you can't summon a r4 fast enough.

If you want to try atlanteans again I would suggest adding 2 deep sea diva, 2 armsman, 1 seahorseman, and 1 gachi in the extra. Keep in mind too that diva can r4 under lemuria

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[quote name='Citrine Serpent' timestamp='1343324107' post='5989459']
You can probably find space by dropping 1 hilde, at least one of the stingray guy after abyss warrior, and arguably 1 sturge. Pike and linde search everything, so not everything has to be run @ 3. Also I would add another salvage and maybe a surface.

Depth charge is a good idea. You have a lot of targets in the main and extra and it can help spike and sturge when their attack would fall short and you can't summon a r4 fast enough.

If you want to try atlanteans again I would suggest adding 2 deep sea diva, 2 armsman, 1 seahorseman, and 1 gachi in the extra. Keep in mind too that diva can r4 under lemuria
[/quote]
I'm not gonna run ATlanteans, but i will run Depth Charge. I didn't realize how many fish monsters i was running until recently. I'll post deck when ready.

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