Nghtwing Posted July 25, 2012 Report Share Posted July 25, 2012 [left]Heey guys, It's been a while since I don't post anything (it's been a while since I don't even ENTER here hahahah) But I came back PLEASE READ THE DISCLAIMER [Spoiler=DISCLAIMER] Yeah, this Set isn't THAT new at all ... I have already made it as the "Fairy Party" Set. But I found it very restrict 'cause it would only work with Fairy-Type monsters ... But now, as the "Revenge of the Weak" it would really focus on its two niches: - Maintaining only 'weak' monsters able to be played - Boosting to the max as possible the "Direct Attackers" (whose are generally weak, for example: "Legul", "Mystical Lamp" etc.) Hope you enjoy... PLEASE RATE, COMMENT AND SUBSCRIBE (hahaha just kidding) [/spoiler][/left] [left]* - These numbers are about the Main cards of the Set. There are Support cards too...[/left] [left]Image credit: [url="http://s406.photobucket.com/albums/pp150/El-Bartonka/Images/"]http://s406.photobuc...artonka/Images/[/url][/left] [left]Here they are:[/left] [left][spoiler=Main Cards][/left] [left][Spoiler=Revenge of the Weak][img]http://i.imgur.com/BqsKk.jpg[/img][/left] [left][i]Lore: This card can only activated when a Monster Card with 1500 or higher ATK is Summoned, by the cost of 1000LP. Destroy all face-up Monster Cards with 1500 or higher ATK and inflict Damage to either players' LP equal to the half of the total ATK of the destroyed monsters. Each players must Special Summon 1 Monster Card whose ATK is less than 1500 from their hands or Deck. As long as this card remains face-up on the field, Monster Cards with 1500 or higher ATK on the field are destroyed and their ATK is inflicted as Damage to it's owner's LP.[/i][/spoiler][/left] [left][spoiler=Depressive Angel (This one I kept from the other Set)][img]http://i.imgur.com/fGbka.jpg[/img][/left] [left][i]Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand in face-up Defence Position when a Monster Card you control is destroyed by battle. When this card is Special Summoned by its effect, destroy all face-up Monster Cards whose ATK is higher than 1500. As long as this card remains face-up on the field, Monster Cards whose ATK is higher than 1500 cannot Attack. When this card is destroyed inflict 500 Points to either player's Life Points.[/i][/spoiler][/left] [left][spoiler=Clocktower Witch (This one too, it's my favorite *-*)][img]http://i.imgur.com/JHEcI.jpg[/img][/left] [left][i]Lore: Once per turn, during your Stanby Phase, you can discard 1 Monster Card with 1500 ATK or higher to skip your opponent's next Draw Phase. If this card is selected as an attack target by an Monster Card with 1500 or higher ATK, put 1 "Time Counter" on that card (max. 1 per card). A Monster Card with an "Time Counter" on it cannot delcare an attack. During your End Phase, if you control 1 Monster Card with 1500 or higher ATK, remove all "Time Counters" on the field.[/i][/spoiler][/left] [left][spoiler=Toy Pirate][img]http://i.imgur.com/LRwba.jpg[/img][/left] [left][i]Lore: Flip: Draw 3 cards from your Deck and destroy all Monster Cards you draw. Put 1 Spell Counter on this card for each Monster Card destroyed by this effect. Once per turn, during your Battle Phase, you can remove 1 Spell Counter from this card. If you do, this card can Attack your opponent's LP directly.[/i][/spoiler][/left] [left][spoiler=Maiden in the Shell][img]http://i.imgur.com/hZTXj.jpg[/img][/left] [left][i]Lore: If this card inflicts Battle Damage to your opponent while in Defense Position, it can Attack your opponent's LP directly on the next Battle Phase[/i][/spoiler][/left] [left][spoiler=Furious Master Donkey and Master Donkey][img]http://i.imgur.com/iOhEP.jpg[/img][/left] [left][i]Lore: Once per turn you can discard 1 card from your hand and activate 1 of the following effects:[/i][/left] [i]• This card can attack twice during the same Battle Phase. If you activate this effect, this card cannot attack during the next turn. • This card can attack your opponent's LP Directly. If you activate this effect, your opponent must draw 1 card from his/her Deck.[/i] [img]http://i.imgur.com/W9gO6.jpg[/img][/spoiler] [spoiler=Spiritual Fire Bird][img]http://i.imgur.com/HNHvO.jpg[/img] [i]Lore: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack your opponent directly. During the Damage Step only, Increase this card's ATK by the number of Monster Cards with 1500 or higher ATK in either players' Graveyard X 300.[/i][/spoiler] [spoiler=Power Of Courage][img]http://i.imgur.com/gwpIJ.jpg[/img] [i]Lore: Activate only during your Battle Phase. Double the ATK of all monsters that are attacking directly only during the Damage Step. If the ATK of a monster affected by this card is 1500 or higher, destroy that monster and inflict its ATK as Damage to your LP.[/i][/spoiler] [spoiler=Protector of the Weaks][img]http://i.imgur.com/5YfGo.jpg[/img] [i]Lore: If you control no monsters, you can Special Summon this card from your hand. If this card is Special Summoned by its own effect, and your LP are lower than 2000, Increase your LP by 300 for each Monster Card on the field with an ATK lower than 1500. As long as this card is face-up on the field, if you only control monsters with an ATK lower than 1500, your opponent can only target this card for battle.[/i][/spoiler] [spoiler=(NEW) Avenger of the Weaks][img]http://yugico.com/customcard/88490.jpg[/img] [i]Lore: [/i] [left][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]3 Level 3 monsters[/size][/font][/color][/i][/left] [left][i]This card is not affected by the effects of "Depressive Angel" and "Revenge of the Weak". If this card's ATK is Increased, destroy it. Once per turn: you can detach 1 Xyz material from this card to have it Attacking your opponent directly. During you End Phase, you must detach 1 Xyz material from this card. If you cannot, destroy it. When this card is destroyed inflict Damage to your LP equal to the total ATK of the Xyz materials you used to Xyz Summon this card.[/i][/spoiler][/left] The remaining cards will be maked based on critics and weakpoints founds by you guys [/spoiler] [Spoiler=Support Cards] [Spoiler=Baby Fox Fighter][img]http://i.imgur.com/MhPm7.jpg[/img] [i]Lore: If this card battles with a Monster Card whose ATK is 1500 or higher, destroy that monster without Damage Calculation. If this card destroys a Monster Card by this effect, it is changed to Defense Position at the End Phase of this turn.[/i][/spoiler] [Spoiler=Weak Eye of Drawing][img]http://i.imgur.com/nXHmJ.jpg[/img][/spoiler] [spoiler=Summoning Sisters][img]http://i.imgur.com/R0Zu7.jpg[/img] [i]Lore: You can activate this card when you Normal Summon a Monster Card with an ATK lower than 1500. Special Summon another monster with the same name from your hand or Deck. The Deck is then Shuffled.[/i][/spoiler] [spoiler=Facing Giants][img]http://i.imgur.com/G9b7M.jpg[/img][/spoiler] [spoiler=Cyber Penguin Soldier][img]http://i.imgur.com/aUwUQ.jpg[/img] [i]Lore: Flip: Select 2 face-up Monster Cards on the field and return them to its owner's hand. If the selected cards have 1500 or higher ATK, destroy them instead. You receive Damage equal to the level of the monsters destroyed by this card's effect X 200, during the End Phase of the turn this effect was activated.[/i][/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 25, 2012 Report Share Posted July 25, 2012 pretty good, and there are some good cards in here, but there are a few points you haven't realized. Inzectors: I know that they might not need it, but half the used cards in Inzectors decks would benifit from this. It would be insane for them. No more Laggia, no more chaos dragon. Suddenly, Inzectors can be invincible for a turn. Flaming Rage Sprite: A 100 attack card, who with the protects of these, would quite quickly become a huge beater, which your opponent can't kill through battle because they are locked down... finally, Toy Pirate. Draw three cards... on a flip effect. Imagine, exodia decks. they take 3 of these, use book of the eclipse and book of the moon, to do lots of flipping, and win the game very quickly. Virtually any deck could use this, and exodia would break it. I would say, reveal the top 3 cards, and add one to your hand, the other go to the bottom of the deck. Something like that. So its duality in card form, and no greed +1. Otherwise, everything is fine, and its a awesome idea. Link to comment Share on other sites More sharing options...
Nghtwing Posted July 25, 2012 Author Report Share Posted July 25, 2012 @HiveNet Sorry man, but I'm stuck on the GX Edition, so I'm totaly out of these new cards and sets... Could you explain a little deeper what you meant by the two first poits? The third one I got, I was really thinking in something about destroying ALL Monster Cards ... Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 25, 2012 Report Share Posted July 25, 2012 Flaming Rage Sprite is a 100 attack direct attacker, which every time it deals damage gains 1000 attack. With these cards it would soon become way to big a card to be killed by battle. Inzectors... i can't really explain, i would probably ask around, or look at it on the wikia. And don't sweat it. I'm pretty new to new gen cards as well. Its always a learning curve. Link to comment Share on other sites More sharing options...
Nghtwing Posted July 26, 2012 Author Report Share Posted July 26, 2012 oh, now I understand... But all the effects of my cards state that 1500 or higher ATK monsters are destroyed or cannot attack, so it would be a waste to mantain this card on the field for more than two turns About the Inzectors... Let's hope that someone reads this thread and explain this more By the way, thanks for the comments Link to comment Share on other sites More sharing options...
xxghostreaverxx Posted July 26, 2012 Report Share Posted July 26, 2012 6/10 for entire set. Some are nice, others could use some work. Link to comment Share on other sites More sharing options...
Nghtwing Posted July 26, 2012 Author Report Share Posted July 26, 2012 Could you be more specific, I mean, which ones you see that is a room for improvement, and how can I make'em better ? ... Link to comment Share on other sites More sharing options...
minecraft R Posted July 26, 2012 Report Share Posted July 26, 2012 art:B+ names and effects:B the cards themselves:B- TOTAL:A- very nice. it's hard for lots of people to even get a solid B so nice work. Link to comment Share on other sites More sharing options...
Nghtwing Posted July 26, 2012 Author Report Share Posted July 26, 2012 [quote name='minecraft R' timestamp='1343290258' post='5989206'] art:B+ names and effects:B the cards themselves:B- TOTAL:A- very nice. it's hard for lots of people to even get a solid B so nice work. [/quote] Wow, serious? Well, Thank you so much! Anyways, have you any suggestions and points that I can Improve?? [hr] BUMP: Toy Pirate has been fixed Link to comment Share on other sites More sharing options...
Nghtwing Posted July 26, 2012 Author Report Share Posted July 26, 2012 BUUMP: New card added - "Avenger of the Weaks" It's my first Xyz :s Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 26, 2012 Report Share Posted July 26, 2012 [quote name='Matheus Mariano II' timestamp='1343264166' post='5988985'] oh, now I understand... But all the effects of my cards state that 1500 or higher ATK monsters are destroyed or cannot attack, so it would be a waste to mantain this card on the field for more than two turns [/quote] I checked back over revenge of the weak. It just says when summoned. And Flame Sprite starts off at 100 attack... If you time it right, the Revenge doesn't handicap it. So, kind of my old concern about it still sticks. Unless i'm being blind again. As for the new card. I'm kind of... not that happy with it. Since, it has a 3 turn clock, and depending on what materials you use, will burn you for about 1500-3000 damage. The effect of attacking directly is ok, but to use that effect, you shorten this things life, and only get 2 attacks from it. I mean, really its a 3 material rank 3. It would probably be better without the drawback. Since, its not like Acid Golem who has massive attack. This card doesn't need any drawbacks to it, other than the attack boosting one. At least. That's my view. Oh, and i found a kind of way to sum up Inzectors. They are low attack monsters that equip themselves with other Inzectors. One of the Inzector cards is Hornet, which can send itself to the grave to destroy one card on the field. Other Inzectors activate when cards like hornet go to the grave, either adding other Inzectors to the hand or special summoning them, allowing for more equiping to happen. The inzector equip monsters can equip from the grave, meaning that they can constantly use Hornet to kill the opponents cards whilst swarming... They would like it that no huge monsters can be summoned. Link to comment Share on other sites More sharing options...
Nghtwing Posted July 26, 2012 Author Report Share Posted July 26, 2012 [quote name='HiveNet' timestamp='1343326451' post='5989482'] I checked back over revenge of the weak. It just says when summoned. And Flame Sprite starts off at 100 attack... If you time it right, the Revenge doesn't handicap it. So, kind of my old concern about it still sticks. Unless i'm being blind again. [b] No, you're right, I was thinking in "Depressive Angel"s Effect when I said that... But even she doesn't destroys a monster when it is powered-up... I might correct this.[/b] As for the new card. I'm kind of... not that happy with it. Since, it has a 3 turn clock, and depending on what materials you use, will burn you for about 1500-3000 damage. The effect of attacking directly is ok, but to use that effect, you shorten this things life, and only get 2 attacks from it. I mean, really its a 3 material rank 3. It would probably be better without the drawback. Since, its not like Acid Golem who has massive attack. This card doesn't need any drawbacks to it, other than the attack boosting one. [b] I added the Damage drawback 'cause I was afraid of the Xyz's power... I thought it would be Op'd... But I'll correct this too [/b] At least. That's my view. [b] ALWAYS feel free to comment and suggest my bud [/b] Oh, and i found a kind of way to sum up Inzectors. They are low attack monsters that equip themselves with other Inzectors. One of the Inzector cards is Hornet, which can send itself to the grave to destroy one card on the field. Other Inzectors activate when cards like hornet go to the grave, either adding other Inzectors to the hand or special summoning them, allowing for more equiping to happen. The inzector equip monsters can equip from the grave, meaning that they can constantly use Hornet to kill the opponents cards whilst swarming... They would like it that no huge monsters can be summoned. [b] Man, I REALLY made a support with caps "S" to these monsters huh?? ahahahahah anyways, They would be very supported by my set, BUT they would have nothing to do with my Deck, since the "Only low ATK monsters, please" thing is only a support for the main purpose of this Deck: Direct Attackers [/b] [/quote]BUMP Link to comment Share on other sites More sharing options...
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