Wildflame Posted July 25, 2012 Report Share Posted July 25, 2012 Because it's one of the funniest decks to play I've build recently. [img]http://i.imgur.com/qyLzf.jpg[/img] Comments, tips, anything works. Link to comment Share on other sites More sharing options...
b0b3rt Posted July 26, 2012 Report Share Posted July 26, 2012 How do Dualities test, seeing as the entire deck revolves around SSing? I'm thinking: -1 Sangan -1 Chain +2 Mist Valley Soldier More targets for Monk, Simorgh, is a winged-beast, all sorts of good stuff. Link to comment Share on other sites More sharing options...
~Brian~ Posted July 26, 2012 Report Share Posted July 26, 2012 [quote name='b0b3rt' timestamp='1343333727' post='5989543'] How do Dualities test, seeing as the entire deck revolves around SSing? I'm thinking: -1 Sangan -1 Chain +2 Mist Valley Soldier More targets for Monk, Simorgh, is a winged-beast, all sorts of good stuff. [/quote] Sangan's too good to be removed IMO, but he doesn't play Tour Guide... Link to comment Share on other sites More sharing options...
b0b3rt Posted July 26, 2012 Report Share Posted July 26, 2012 That's my point, yeah. It just seems too slow here, unless you get it turn 1. And even then there'll almost certainly be better things to normal summon. Link to comment Share on other sites More sharing options...
Wildflame Posted July 26, 2012 Author Report Share Posted July 26, 2012 Duality helps to improve those hands filled with traps and unsummonable monsters (something that happens a lot more than it should, to be honest), and becomes Monk fodder in the best case scenario. I really don't want to play less than 10 Spells with 2 Monks. I really do like the idea of Mist Valley Soldier, it's a nice beater, resets my Calls just like Zephyrus, and it's Simorgh food. I will try to find a place for it. I play mostly OCG, so I don't use Tour Guide. I guess Sangan could leave then, but it's a DARK, and I need lots of them in my grave for Chaos/Dark Simorgh plays... Will think about it and update with the changes. Link to comment Share on other sites More sharing options...
b0b3rt Posted July 26, 2012 Report Share Posted July 26, 2012 Actually I can see that you have a lot dead hands, seeing as how most of your plays rely on either have Crane in the grave, or materials for BLS/Sorc/Simorgh. Maybe -1 Duality +1 Allure? None of your Darks are exactly indispensable, except maybe Monk. 2 Dualities still provides decent consistency while reducing the chances of drawing 2 or Dualitying into another Duality, lol. Link to comment Share on other sites More sharing options...
TerrorKingA Posted July 27, 2012 Report Share Posted July 27, 2012 Make room in your Extra for Lavalval Chain, to further make use of CotH and Blackwing Dude. Link to comment Share on other sites More sharing options...
Wildflame Posted July 29, 2012 Author Report Share Posted July 29, 2012 I guess I will be testing: -1 Duality -1 Fiendish Chain +1 Allure +1 Mist Valley Soldier -1 Ancient Fairy Dragon +1 Lavalval Chain Let's see how it works. Link to comment Share on other sites More sharing options...
Wildflame Posted August 2, 2012 Author Report Share Posted August 2, 2012 Bump. Tested it with those changes and it actually improved a lot, way to go guys! Link to comment Share on other sites More sharing options...
MK-ultra Posted August 2, 2012 Report Share Posted August 2, 2012 NVM i c why you run vortex in here just cause crane +1 kinda feels like some other big boss monster like scrap drag is needed though Link to comment Share on other sites More sharing options...
B3lly N3rd Posted August 2, 2012 Report Share Posted August 2, 2012 Needs more Icarus buse how is black spear testing for yuh Link to comment Share on other sites More sharing options...
Wildflame Posted August 2, 2012 Author Report Share Posted August 2, 2012 [quote name='MK-ultra' timestamp='1343883055' post='5995152'] kinda feels like some other big boss monster like scrap drag is needed though [/quote] I rarely can get a Level 8 Synchro out. I mean, my only ways to summon them are Veiler + Simorgh/Gorz or Catastor + Gale/Darkspear. I could swap Stardust for Scrap Dragon, but I think I'm gonna stick with good old Stardust. Also, if you look at my Main Deck, you will see a fair amount of boss monsters. [quote name='B3lly N3rd' timestamp='1343922263' post='5995341'] Needs more Icarus buse how is black spear testing for yuh [/quote] 2 Icarus is fine, I rarely end up having Crane on the field since I usually use it for Xyzs or Synchros, so I think 3 might be a little overkill. Darkspear is pretty awsome, it's a +1 most of the times and fodder for Dark Simorgh; sure it can be dead when you don't have Crane in the grave, but you usually have one in turn one or two. Link to comment Share on other sites More sharing options...
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