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The 3 Eternal Spirits


thekazu4u

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The spirit of mastery, Jukutatsu. The way of the true master is practice and repetition, and Jukutatsu's power allows one monster on the field to master the art of summoning.
[img]http://yugico.com/customcard/88315.jpg[/img]
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up: Banish 1 monster on the field and Special Summon it to its owner's side of the field.

The spirit of alacrity, Binkatsu. Binkatsu allows you to quick summon a monster with a large ATK to the field, and launch an ambush doing your opponent's own turn. Such is the power of the swift.
[img]http://yugico.com/customcard/88318.jpg[/img]
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up: You can Normal Summon or set 1 monster from your hand during your opponent's next Main Phase.


The spirit of patience, Ochitsuki. Patience rewards one with greater defense, and the ability to multiply the effects of your attacks.
[img]http://yugico.com/customcard/88326.jpg[/img]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up: Select 1 Spell or Trap Card on the field; Return it to its owner's hand.[/background][/size][/font][/color]

Thoughts/Comments/Critique?

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[Realistic Rating System]

[u][i][b]Jukutatsu[/b][/i][/u]
[b][u]Aesthetics[/u]: 1.0/1.0 -[/b] Th appearance is overall fitting of a Spirit monster.
[b][u]Originality[/u]: 1.3/2.0 -[/b] I'm a bit unsure of what this actually does. What do you mean by "and Special Summon it."? But banishing cards isn't exactly new, even for a spirit.
[b][u]Versatility[/u]: 1.3/2.5 -[/b] This clearly wouldn't work in many decks if it (what I assume is its effect) resummons the banished monster. I'm just not seeing much use for it.
[b][u]Balance[/u]: 2.0/3.5 -[/b] It's well balanced, in fact it's actually kinda hard to break a spirit monster. *points to Tsuku and Yata* It seems too weak though.
[b][u]Grammar[/u]: 0.7/1.0 -[/b] OCG's golden except for that last part. Mind clarifying?
[i]Edit:([b]Bonus:[/b] +1.6 - The idea of reusing "once while on the field" effects sounds pretty fun. :))[/i]
[b][u]Final Score[/u]: 7.9/10.0[/b]

[u][i][b]Binkatsu[/b][/i][/u]
[b][u]Aesthetics[/u]: 1.0/1.0 -[/b] Still as fitting as the last one.
[b][u]Originality[/u]: 1.8/2.0 -[/b] I like it! I've never heard of a card that allows you to Normal Summon during your opponent's turn.
[b][u]Versatility[/u]: 2.0/2.5 -[/b] Pretty useful in plenty of cases, though I doubt it'd see much use outside of a Spirit deck.
[b][u]Balance[/u]: 2.6/3.5 -[/b] I'm worried that this could actually be a bad thing. If it works upon simple flipping face-up, instead of flip summoning, its effect can technically be used during your opponent's Main Phase 2 after attacking this face-down card. This wouldn't be a problem if it didn't allow for an easy battle escape, and set up for the next turn. (Basically, Synchros, Xyz, Tributing, can all use this to their advantage.)
[b][u]Grammar[/u]: 0.9/1.0 -[/b] You didn't capitalize "Set". :3
[b][u]Final Score[/u]: 8.3/10.0[/b]

[u][i][b]Ochitsuki[/b][/i][/u]
[b][u]Aesthetics[/u]: 1.0/1.0 -[/b] You know the drill.
[b][u]Originality[/u]: 1.3/2.0 -[/b] Has a card like this been made? No. Has it been thought of before? Yes. Of course there's a reason cards like this don't exist, but we'll get into that later.
[b][u]Versatility[/u]: 1.7/2.5 -[/b] Not many decks actually use Flip Effect monsters anymore, so it's not actually too useful. Not that it's availability wouldn't change that a bit.
[b][u]Balance[/u]: 1.6/3.5 -[/b] Here's the problem, Flip Effect monsters aren't easy to use for a reason. Their effects usually hold much power, and being able to use that power twice per turn? That's crazy! A recommended fix would be to set it face down again; then it's not just as easy as Special Summoning Morphing Jar from the grave, summoning this, and destroying your opponent's hand. No sweat!
[b][u]Grammar[/u]: 0.8/1.0 -[/b] You didn't capitalize "Flip Effect Monster".
[b][u]Final Score[/u]: 6.4/10.0[/b]

Interesting additions to the Spirit Monsters, looking forward to seeing more of your cards. (And you have a knack for find great pictures!)

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[quote] Jukutatsu
Aesthetics: 1.0/1.0 - Th appearance is overall fitting of a Spirit monster.
Originality: 1.3/2.0 - I'm a bit unsure of what this actually does. What do you mean by "and Special Summon it."? But banishing cards isn't exactly new, even for a spirit.
Versatility: 1.3/2.5 - This clearly wouldn't work in many decks if it (what I assume is its effect) resummons the banished monster. I'm just not seeing much use for it.
Balance: 2.0/3.5 - It's well balanced, in fact it's actually kinda hard to break a spirit monster. *points to Tsuku and Yata* It seems too weak though.
Grammar: 0.7/1.0 - OCG's golden except for that last part. Mind clarifying?
Final Score: 6.3/10.0 [/quote]
Actually, the card does exactly what it says it does. When its Normal Summoned or flipped face up, you select any monster and Banish it, then immediately Special Summon that monster. This way you can get the effect of things like Elemental Hero - Stratos multiple times, or use one effect multiple times per turn even if the card says "once per turn:" (removing a card from the field resets its once per turn status.) By the way, Tsuku isn't even broken. As for this card being too weak, it would be weak in most decks. But there are decks that can use it to its fullest extent. For example, you can use it to Banish then Special Summon your Sacred Crane, to get a free +1. Then, since both are Level 4, you can Xyz into something else, or you can just wait till next turn and try to get another free draw.

Another use for the card is getting back a monster they stole. For example, say they used creature swap and took one of your monsters. Since it special summons it back to the OWNERS side of the field, not to its current controller's, so it would come back to yours.

It seems sort of Tsukuyomi-ish in terms of its wide range of usability. Thats what I go for when designing spirits, combo-ability and simple effects that seem to not be huge, but are much more interesting when you think about it. After all, that 200 ATKing little bird with a very simple effect sure turned out interesting :)

[quote]Binkatsu
Aesthetics: 1.0/1.0 - Still as fitting as the last one.
Originality: 1.8/2.0 - I like it! I've never heard of a card that allows you to Normal Summon during your opponent's turn.
Versatility: 2.0/2.5 - Pretty useful in plenty of cases, though I doubt it'd see much use outside of a Spirit deck.
Balance: 2.6/3.5 - I'm worried that this could actually be a bad thing. If it works upon simple flipping face-up, instead of flip summoning, its effect can technically be used during your opponent's Main Phase 2 after attacking this face-down card. This wouldn't be a problem if it didn't allow for an easy battle escape, and set up for the next turn. (Basically, Synchros, Xyz, Tributing, can all use this to their advantage.)
Grammar: 0.9/1.0 - You didn't capitalize "Set". :3
Final Score: 8.3/10.0[/quote]
As for Balance, I think you are overestimating the worth of an extra summon, especially when it is their main phase and they have many more ways of killing it. Considering it does take up your summon during your turn, and it has 0 DEF, so it is liable to die, used in the way you explain it is just a Double Summon with some flare.

[quote]
Ochitsuki
Aesthetics: 1.0/1.0 - You know the drill.
Originality: 1.3/2.0 - Has a card like this been made? No. Has it been thought of before? Yes. Of course there's a reason cards like this don't exist, but we'll get into that later.
Versatility: 1.7/2.5 - Not many decks actually use Flip Effect monsters anymore, so it's not actually too useful. Not that it's availability wouldn't change that a bit.
Balance: 1.6/3.5 - Here's the problem, Flip Effect monsters aren't easy to use for a reason. Their effects usually hold much power, and being able to use that power twice per turn? That's crazy! A recommended fix would be to set it face down again; then it's not just as easy as Special Summoning Morphing Jar from the grave, summoning this, and destroying your opponent's hand. No sweat!
Grammar: 0.8/1.0 - You didn't capitalize "Flip Effect Monster".
Final Score: 6.4/10.0
[/quote]
You have a point with Morphing Jar. -.- That card has ruined so many games and has ruined so many designs its not funny. Thing is, flipping face down and you have a Tsukuyomi, which is banned, for 0 reason, and is not exactly original. The final one was probably the worst designed of all the cards, simply because I (1) specifically gave it a use while the others were more open ended and (2) it is sort of blatantly copying Tsukuyomi.

I actually am going to change that one entirely. Now, it is going to be "[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up: Select 1 Spell or Trap Card on the field; Return it to its owner's hand." That seems much more interesting (oo, im going to spin my Gates of Darkworld to hand, then play it again for crazy craziness) and original.[/background][/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Thanks for your input:[/background][/size][/font][/color]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Edit: Google Translate == Spirit monster name generator[/background][/size][/font][/color]

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[quote name='thekazu4u' timestamp='1343356164' post='5989825']
For example, you can use it to Banish then Special Summon your Sacred Crane, to get a free +1. Then, since both are Level 4, you can Xyz into something else, or you can just wait till next turn and try to get another free draw.

Another use for the card is getting back a monster they stole. For example, say they used creature swap and took one of your monsters. Since it special summons it back to the OWNERS side of the field, not to its current controller's, so it would come back to yours.
[/quote]
I see your point. Thank you for the explanation! I added a few bonus points to my review.

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[quote name='MK-ultra' timestamp='1343361814' post='5989927']
its a spiritualism so its not bad
good cards are good
[/quote]
Spiritualism in a spirit xD
The only differences are (1) it can activate in the damage step and in their turn (2) it can target your own spell/trap and (3) it uses up a normal summon/set.

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[quote name='thekazu4u' timestamp='1343362899' post='5989957']
Spiritualism in a spirit xD
The only differences are (1) it can activate in the damage step and in their turn (2) it can target your own spell/trap and (3) it uses up a normal summon/set.
[/quote]
true true
but Jukutatsu's eff is just odd to me TBH

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[quote name='MK-ultra' timestamp='1343363370' post='5989966']
true true
but Jukutatsu's eff is just odd to me TBH
[/quote]
Its supposed to be odd and seem like it does nothing. The thing is, it does, and that thing happens to be quite powerful, at least in my opinion. :)

I love cards like that.

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