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Helping out Counter Fairies (5 cards)


seattleite

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[img]http://i.imgur.com/VXD4D.jpg[/img]

Dirge Mirewalker, recycling Counter Traps is what they need.

[img]http://i.imgur.com/BegrW.jpg[/img]

Aberrant Angel, provides protection and fuel better than Synthetic Seraphim ever could. (Ignore the spelling error)

[img]http://img109.imageshack.us/img109/5489/imagegwb.jpg[/img]

Abagtha, the Fairy Xyz, usable with Bountiful Artemis, Meltiel, Dirge and Aberrant. Shrouds your options to your opponent, making their moves risky.

[img]http://i.imgur.com/XnxMy.jpg[/img]

Mishap, easy to activate nowadays with all the Xyzs and Solemns.

[img]http://i.imgur.com/w5aRw.jpg[/img]

Supramortal Glory, protects your usually weak Fairies and disrupts plays. Works well with Abagtha.

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Wouldn't all the monsters miss timing? I mean you can't activate the resolution of spell speed 3 can you? the existing synthetic angels aren't optional effects therefore they don't miss timing. At least that is my opinion I am pretty my favorite one is the first one that is what counter fairies need a way to constantly reset counter-traps pity that you still wouldn't be able to activate them though.

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[quote name='Beginning446' timestamp='1343288649' post='5989195']
Wouldn't all the monsters miss timing? I mean you can't activate the resolution of spell speed 3 can you? the existing synthetic angels aren't optional effects therefore they don't miss timing. At least that is my opinion I am pretty my favorite one is the first one that is what counter fairies need a way to constantly reset counter-traps pity that you still wouldn't be able to activate them though.
[/quote]

The keyword in missing the timing is "When" effects, but if you replace it with "If", it never misses the timing, just activates ASAP (not in the middle of a chain). Voltanis the Adjudicator has similar wording, "after" works like "If".

Glad you liked them :) First one's my favorite too.

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Do you know how i could word it so it wouldn't miss the timing?

You couldn't activate them the turn they're set. I don't know if that's really a "lock" with Drastic Drop-off since you can't set a trap with the same name as the one you just activated.

Hmm, wonder why you like yata-locks... :P

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