thekazu4u Posted July 27, 2012 Report Share Posted July 27, 2012 Here is my Hobby Secret Rare from my new set. Its supposed to be creative, new, potentially meta-defining, without aligning itself with any one particular archetype, and without being OP'd. In other words, its a card neither player is likely to forget. [img]http://yugico.com/customcard/88792.jpg[/img] During your Standby Phase, if you control no cards of the same name in your Graveyard and on your field combined: You can Special Summon this card (from your Graveyard). When this card destroys an opponent's monster by battle, when there is another card with the same name as the destroyed monster in you or your opponent's Graveyard: Your opponent skips his/her next Draw Phase. Now -before- you scream OP'd, consider what it means to only have one card in your Graveyard and field combined. It means that in order to pull this off with any consistency, you basically can't be playing multiple copies of any card, including this one. In return for that, you get a free 1500 ATKer every turn. This means no multiple Effect Veilers, only one Solemn Warning, only one Mystical Space Typhoon... I think Suriesis balances out that downside fairly well. Do you like the card/idea? Any ideas of how to improve it? Or is it just too much of a luck-based card and I should start all over? Link to comment Share on other sites More sharing options...
newhat Posted July 27, 2012 Report Share Posted July 27, 2012 The last thing you said. If you build your Deck around it, you still need to hit something with 1500 ATK or less that has the same name as something in your opponent's Graveyard. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 27, 2012 Report Share Posted July 27, 2012 It's not really... brilliant. Just becuase, it limits your deck way to much for it to be any major advantage. Ok, its a 1500 point attacker you get every turn. Most decks pull out 2400+ attackers within 2 ish turns. And you have only one copy of this in your deck. It's skipping the draw phase effect would probably never be brought into play. And a lot of decks have tones of draw power outside the draw phase. Dark world just laughs this off. And, D.D crow cuts this out dead. banishing it very quickly as soon as it hits the grave the first time... which will happen quickly. My personally advice, is that trying to build support for a highlander deck is kind of silly, becuase highlander decks don't work. You need to double up on cards to increase the change of pulling them out quickly. It is a neat idea, but i doubt it would see much if any use. If you wanted to improve it, i would increase the attack of this card. 1500 is tiny. unless you pull this out quickly, it will die to any of the big cards that come out. And, i would also give it an alternative effect. So it can choose to stop the draw phase, or to draw a card if there are no identical named cards in your grave or field. That would help keep some consitency to a highlander deck... buts its not a smart idea any way. Link to comment Share on other sites More sharing options...
thekazu4u Posted July 27, 2012 Author Report Share Posted July 27, 2012 [quote name='HiveNet' timestamp='1343413614' post='5990339'] It's not really... brilliant. Just becuase, it limits your deck way to much for it to be any major advantage. Ok, its a 1500 point attacker you get every turn. Most decks pull out 2400+ attackers within 2 ish turns. And you have only one copy of this in your deck. It's skipping the draw phase effect would probably never be brought into play. And a lot of decks have tones of draw power outside the draw phase. Dark world just laughs this off. And, D.D crow cuts this out dead. banishing it very quickly as soon as it hits the grave the first time... which will happen quickly. My personally advice, is that trying to build support for a highlander deck is kind of silly, becuase highlander decks don't work. You need to double up on cards to increase the change of pulling them out quickly. It is a neat idea, but i doubt it would see much if any use. If you wanted to improve it, i would increase the attack of this card. 1500 is tiny. unless you pull this out quickly, it will die to any of the big cards that come out. And, i would also give it an alternative effect. So it can choose to stop the draw phase, or to draw a card if there are no identical named cards in your grave or field. That would help keep some consitency to a highlander deck... buts its not a smart idea any way. [/quote] What is a highlander deck? I wasn't trying to support any one type of deck type, I was simply trying to make support for decks that don't play multiple copies of the same card. I am not aware of any highlander archetype that already does this? Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 27, 2012 Report Share Posted July 27, 2012 Highlander is the term for a deck that only has 1 of everything. Link to comment Share on other sites More sharing options...
thekazu4u Posted July 27, 2012 Author Report Share Posted July 27, 2012 [quote name='HiveNet' timestamp='1343414417' post='5990354'] Highlander is the term for a deck that only has 1 of everything. [/quote] o. I didn't know there was a name for a deck like that, lol. Why is it bad to make support for such a deck? Just because they "don't work" now, doesn't mean that they won't work in the future. I'll think about improving the card, since you seem to think its UPd. Link to comment Share on other sites More sharing options...
.Rai Posted July 27, 2012 Report Share Posted July 27, 2012 It's terrible design more than anything. For a person starting out, this will confuse them. Everyone tells them to run something non-highlander, then this pops up and ruins all the advice people have given them until they learn better. And it has memory issues, simply for trawling through Graveyards in long games. In any other case, Fenrir's better and requires less deck dedication. Which is saying something. Also, graveyard recursion should generally be untouched. So, scrap the concept. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 27, 2012 Report Share Posted July 27, 2012 The reason highlander decks don't work, is becuase there is a very slim chance of pulling any certain card. even assuming you have a 40 card deck, after your starting draw, its a 1 in 35 chance of pulling the card you think you need, Decks use multiples of certain staples, is becuase it creates a higher chance of pulling a card that is need for a certain situation. A highlander deck would be defeated against a non highlander deck nine times out of ten becuase the Non-Highlander deck has a higher chance of being consitent, and therefore pulling off its winning plays. The card you have designed will rarely be drawn. It's becuase this card is supporting a highlander deck, is it's UP. Making it the kind of support that a highlander deck would want e.g. select any card in your deck and put it at the top of your deck, would make it OP. So... it's kind of stuck in a niche it can never fill. Raising the attack, and adding the alternate draw effect would make it more worthwhile. But... it just wouldn't be able to be draw consitently enough to make the deck a winning stratgey. You are in the situation of the the kind of deck you are supporting for is defeating the purpose of the support. it was still an admerable thing to attempt, and it was decent effort at it... it just falls short. Link to comment Share on other sites More sharing options...
thekazu4u Posted July 27, 2012 Author Report Share Posted July 27, 2012 [quote name='.Rai' timestamp='1343416453' post='5990385'] It's terrible design more than anything. For a person starting out, this will confuse them. Everyone tells them to run something non-highlander, then this pops up and ruins all the advice people have given them until they learn better.[/quote] Creating a card that confuses people starting out is not a bad thing, especially if it is in a secret rare. [quote] And it has memory issues, simply for trawling through Graveyards in long games. [/quote] I suppose this is a legitimate point. [quote] Also, graveyard recursion should generally be untouched. So, scrap the concept. [/quote] After what I read from Hive, I am at least going to scrap the recursion concept. [quote name='HiveNet' timestamp='1343416530' post='5990387'] The reason highlander decks don't work, is becuase there is a very slim chance of pulling any certain card. even assuming you have a 40 card deck, after your starting draw, its a 1 in 35 chance of pulling the card you think you need, Decks use multiples of certain staples, is becuase it creates a higher chance of pulling a card that is need for a certain situation. A highlander deck would be defeated against a non highlander deck nine times out of ten becuase the Non-Highlander deck has a higher chance of being consitent, and therefore pulling off its winning plays. The card you have designed will rarely be drawn. It's becuase this card is supporting a highlander deck, is it's UP. Making it the kind of support that a highlander deck would want e.g. select any card in your deck and put it at the top of your deck, would make it OP. So... it's kind of stuck in a niche it can never fill. Raising the attack, and adding the alternate draw effect would make it more worthwhile. But... it just wouldn't be able to be draw consitently enough to make the deck a winning stratgey. You are in the situation of the the kind of deck you are supporting for is defeating the purpose of the support. it was still an admerable thing to attempt, and it was decent effort at it... it just falls short. [/quote] You have a very good point here. I think you have a point when saying that such a deck would want searching, but you would have to be careful that it is not such a powerful search that the deck quickly becomes OP'd. I think that if I am going to stick with the highlander idea at all, I am going to need to completely change the card. It will no longer come back from the graveyard turn after turn, because that can cause problems. It probably would no longer mess around with the draw phase, as that is specific to control decktypes. Instead, it would have to be some kind of a power-searcher, without breaking the deck. I also might scrap the highlander ideal altogether. Thinking about a solution right now. Link to comment Share on other sites More sharing options...
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