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Blast of the Burning Soul - Supporting card of the Burn Deck


Wyvernstorm

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Now i made a card which is quite useful in my opinion, and i think this card cannot be considered broken by all means (maybe).
But i'll appreciate any critics or comments about my card
Here take a look

[u][b]Blast of the Burning Soul[/b][/u]
[img]http://i.imgur.com/H55Gj.jpg[/img]
[b]Lore:[/b]
Special Summon 1 "Burning Soul Token" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) on your opponent's field. If your opponent takes effect damage: Increase the ATK of "Burning Soul Token" by the amount of effect damage taken. When a "Burning Soul Token" is removed from the field, the controller of that token takes damage equal to its ATK.

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So it's attack increases each time your opponent takes damage after the card is activated?

So... deal 4000 points of effect damage, and have a single destruction effect and you win... It is kind of OP if i'm understanding it right.

Ways of changing it: firstly, a cost. It needs fairly big cost, to justify what is basically a time bomb. Secondly, i would just say destruction. becuase... there should still be a way of sorts around the damage, just to balance out. finally, i would give it a cap. if it reached 3000 ATK, if detonates, and no more effect damage can be dealt that turn. It makes it less of a OTK. Oh, and make it so only one of the Tokens can exist on your opponents field at the same time. Two or more of theses makes it easy to wipe your opponent out in one move, particulalry combined with Dark Hole.

Intresting card, kind of reminds me of Nightmare Archfiends, only with bigger damage potential. But yeah... needs a cost. Badly.

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i've been considering to make the eff only activated when it's destroyed instead of being removed from the field..
But to give a cap to it, i don't think that would be necessary.
Considering its eff, it's a Limited Card i think.

The cost hmm...
3000 damage is kinda easy to be made when u use burn deck, such as increasing ur opponent's LP by 3000 (i forgot the name of card) when u already has face-up trap or monster which have effects to make the increasing LP effects become reducing LP instead (forgot the card)

Still, i'm not sure about anything lol, thanks for ur comment anyway ;)

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[quote name='Wyvernstorm' timestamp='1343419460' post='5990414']
i've been considering to make the eff only activated when it's destroyed instead of being removed from the field..
But to give a cap to it, i don't think that would be necessary.
Considering its eff, it's a Limited Card i think.

The cost hmm...
3000 damage is kinda easy to be made when u use burn deck, such as increasing ur opponent's LP by 3000 (i forgot the name of card) when u already has face-up trap or monster which have effects to make the increasing LP effects become reducing LP instead (forgot the card)

Still, i'm not sure about anything lol, thanks for ur comment anyway ;)
[/quote]

This differnce between this and Simochi, is that Simochi is an easy kill with MST, but this, they can't clear it through conventional methods, meaning that it is easy to get this to the critical 4000 ATK. They would have to use a Dark hole before hand even if it wouldn't nessacarily benifit them, still get burned heavily. the cap keeps it from becoming a 4000 damage time bomb waiting for a destruction card. That and, until you destroy it, you are getting attacked by a 4k monster...

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[quote name='HiveNet' timestamp='1343420159' post='5990428']
This differnce between this and Simochi, is that Simochi is an easy kill with MST, but this, they can't clear it through conventional methods, meaning that it is easy to get this to the critical 4000 ATK. They would have to use a Dark hole before hand even if it wouldn't nessacarily benifit them, still get burned heavily. the cap keeps it from becoming a 4000 damage time bomb waiting for a destruction card. That and, [b]until you destroy it, you are getting attacked by a 4k monster...[/b]
[/quote]
that bolded part, isn't that making it so much balanced, an easily summoned beatstick on the opponent's field is definitely a threat i think.
I'll make it to 'destroyed' instead of removed from the field, so it can still be affected by 'return to hand' eff or such..

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If you balance the effect a little e.g. inflict damage equal to half the ATK of the token it should be a Quick-Play as the only viable Burn Deck these days is Chain Burn, and this adds to the Chain plus gives a monster for Just Desserts/Secret Barrel.

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[quote name='thekazu4u' timestamp='1343492693' post='5991023']
We don't need any more burn cards, lol. Play this and Ojama Trio and the opponent only has 1 monster slot to defend himself while you just keep on activating burn cards.
[/quote]
if i just keep activating burn cards, the Blast Token's ATK will also be increased equal to the amount of burn damage my opponent receive after this spell activation. it might become a beatstick with 3000 ATK or more.
i don't think burn deck users have that many monsters with high ATK in his deck to counter this threat easily, maybe.

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[quote name='Wyvernstorm' timestamp='1343494860' post='5991047']
if i just keep activating burn cards, the Blast Token's ATK will also be increased equal to the amount of burn damage my opponent receive after this spell activation. it might become a beatstick with 3000 ATK or more.
i don't think burn deck users have that many monsters with high ATK in his deck to counter this threat easily, maybe.
[/quote]
What are they going to do? Attack with it? Right into the magic cylinder?

The only reason burn isn't hella broken right now is because even with Ojama tokens players still have 2 zones open for useful cards. In other words, Synchros and Xyzs can still happen, which means there is room for all kinds of trap negation/destruction. With this card, all you need to do is stick it there, watch as they can't attack with it because for some reason Konami felt it necessary to give burn 5 magic cylinders. Basically we don't need any more hurpaderp chain burn support, its just a bad mechanic.

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[quote name='thekazu4u' timestamp='1343496100' post='5991069']
What are they going to do? Attack with it? Right into the magic cylinder?

The only reason burn isn't hella broken right now is because even with Ojama tokens players still have 2 zones open for useful cards. In other words, Synchros and Xyzs can still happen, which means there is room for all kinds of trap negation/destruction. With this card, all you need to do is stick it there, watch as they can't attack with it because for some reason Konami felt it necessary to give burn 5 magic cylinders. Basically we don't need any more hurpaderp chain burn support, its just a bad mechanic.
[/quote]


what do u mean by 5 magic cylinders?? don't get it
Magic cylinder can be negated or prevented by some ways i think, like M.S.T. or Dark Bribe. It's quite common when a player is attacking with a beatstick, they've prepared some cards with preventive ability from cards such as Cylinder or Mirror Force.
Still don't get which part of this card is broken..

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[quote]
what do u mean by 5 magic cylinders?? don't get it
Magic cylinder can be negated or prevented by some ways i think, like M.S.T. or Dark Bribe. It's quite common when a player is attacking with a beatstick, they've prepared some cards with preventive ability from cards such as Cylinder or Mirror Force.
Still don't get which part of this card is broken..
[/quote]
...
You are allowed to run x2 Magic Cylinder and x3 Dimension Wall, which is essentially the same thing as Cylinder in a burn deck, for a total of 5 Cylinders. Nobody mains any Bribes, and because you are running burn, you are probably setting down 4-5 trap cards at a time, where all of them EXCEPT the cylinders are chainable. Those MSTs are wasted 99% of the time. Why doesn't burn win? Because of other, similarly broken things, like Inzektors (destroying much more than MST could by itself) Laggia (negating cylinders), Wind Ups (discarding from hand) or even things like Lyla. If you take away their monster card zones, and instead give them a big lava-golemn-ish card, then doom, burn becomes tier 1, or close to it. This is not 2004, having many monsters out is really important. Why do you think other people (non-burn) side Lava Golem? Hint: its to destroy monsters with negation effects, NOT to burn opponent for 1000).

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[quote name='thekazu4u' timestamp='1343498133' post='5991103']
...
You are allowed to run x2 Magic Cylinder and x3 Dimension Wall, which is essentially the same thing as Cylinder in a burn deck, for a total of 5 Cylinders. Nobody mains any Bribes, and because you are running burn, you are probably setting down 4-5 trap cards at a time, where all of them EXCEPT the cylinders are chainable. Those MSTs are wasted 99% of the time. Why doesn't burn win? Because of other, similarly broken things, like Inzektors (destroying much more than MST could by itself) Laggia (negating cylinders), Wind Ups (discarding from hand) or even things like Lyla. If you take away their monster card zones, and instead give them a big lava-golemn-ish card, then doom, burn becomes tier 1, or close to it. This is not 2004, having many monsters out is really important. Why do you think other people (non-burn) side Lava Golem? Hint: its to destroy monsters with negation effects, NOT to burn opponent for 1000).
[/quote]
hmmm...that means the Ojama tokens must be cleansed from the field, but Inzektors are still playable even by just 1 Monster Zone..
If i change the part with "removed from the field" to "destroyed". i think it will be less a threat
but yeah, 1 monster zone isn't good for xyz monsters. However, even ojama trio are still usable for synchro summons or fusion

I've edited some, i made this card tributable and such, but still cannot be used for Xyz materia since it's a Token
However, i've strengthened the activation condition of its effect.

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The token won't have a controller once it leaves the field. Here is a OCG fix.

[quote] Special Summon 1 "Burning Soul Token" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) on your opponent's field. If your opponent takes Effect Damage: Increase the ATK of "Burning Soul Token" by the amount of effect damage taken. When an "Burning Soul Token" is removed from the field, the controller of that token takes damage equal to its ATK. [/quote]

(This is a When... continuous wording, so it would "activate" at the exact moment the token is removed from the field, when it still has a controller."

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[quote name='thekazu4u' timestamp='1343501013' post='5991148']
The token won't have a controller once it leaves the field. Here is a OCG fix.



(This is a When... continuous wording, so it would "activate" at the exact moment the token is removed from the field, when it still has a controller."
[/quote]

oh yeah i miss the difference of "if" and "when", thanks for reminding me
but yeah, this card ain't broken by all means.
still, It can pull a OTK alright lol

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[quote name='Wyvernstorm' timestamp='1343501912' post='5991166']
oh yeah i miss the difference of "if" and "when", thanks for reminding me
but yeah, this card ain't broken by all means.
still, It can pull a OTK alright lol
[/quote]
Yup, that whats interesting about it.
I just thought up a real cool way of using it. You give it to them, then use something that takes it back from them (for example creature swap) and it will still continue to grow based on the amount of damage the opponent takes. For example, I could play this, then give them a Acid Golem, and stall for a bit, before playing Remove Brainwashing and taking them both back for a quick OTK. For a true troll I could summon Ambea play this, then play Creature Swap, he burns for 2000 and the token grows by 2000 and I get it back to use as a beatstick :)

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[quote name='newhat' timestamp='1343506244' post='5991218']
This is a cool card indeed. The design is mean in terms of Monster Card Zones, though.
[/quote]
why thank you :)
Should i add "if there is an unocuppied Monster Card Zone..." on the description?

[quote name='thekazu4u' timestamp='1343507043' post='5991227']
Yup, that whats interesting about it.
I just thought up a real cool way of using it. You give it to them, then use something that takes it back from them (for example creature swap) and it will still continue to grow based on the amount of damage the opponent takes. For example, I could play this, then give them a Acid Golem, and stall for a bit, before playing Remove Brainwashing and taking them both back for a quick OTK. For a true troll I could summon Ambea play this, then play Creature Swap, he burns for 2000 and the token grows by 2000 and I get it back to use as a beatstick :)
[/quote]

lol yeah
u're right, u can make a great combo using ur way
but wait, if u play Remove Brainwashing yet negated, u're doomed lol
still, it's cool playing it with Creature Swap and Remove Brainwashing

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Only one slight problem with the card, I just realized. If you play 2 at the same time, crazy craziness can occur. I mean, say they just have 2 more monsters out, you play 2 (it isn't even a trap so you don't have to set it and wait) then pull a Magic Cylinder, Just Deserts or Secret Barrel. The tokens count as monsters, so Just Desserts would hit for at least 1500-2000. Now, both tokens would be at 1500-2000, and say you Lava Golem one away. This burns them for another 1500-2000, plutting total burn up at 3000-4000, bumping up the other token. Now, whether it be through a cylinder or just through another lava golem, or even a simple Dark Hole or the like, you kill the other token. Thats 6000-8000 burn damage, in essentially a 2 card combo with any 2 removal cards needed.

While such powerful 2 or 3 card OTK strategies are not new, I don't think we need any more. You might want to put some "only one Burning Soul Token can be on the field at a time" clause or something to discourage such play.

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[quote name='thekazu4u' timestamp='1343586441' post='5991963']
Only one slight problem with the card, I just realized. If you play 2 at the same time, crazy craziness can occur. I mean, say they just have 2 more monsters out, you play 2 (it isn't even a trap so you don't have to set it and wait) then pull a Magic Cylinder, Just Deserts or Secret Barrel. The tokens count as monsters, so Just Desserts would hit for at least 1500-2000. Now, both tokens would be at 1500-2000, and say you Lava Golem one away. This burns them for another 1500-2000, plutting total burn up at 3000-4000, bumping up the other token. Now, whether it be through a cylinder or just through another lava golem, or even a simple Dark Hole or the like, you kill the other token. Thats 6000-8000 burn damage, in essentially a 2 card combo with any 2 removal cards needed.

While such powerful 2 or 3 card OTK strategies are not new, I don't think we need any more. You might want to put some "only one Burning Soul Token can be on the field at a time" clause or something to discourage such play.
[/quote]

that's why i said this is a Limited Card, only 1 card can exist in one deck :)
some guys above said the same thing and the same idea as yours
but ur idea is good, it can be drawn easier if there are 3 of them in 1 deck

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First off, there is no real reason for it to be limited if you just add in that effect. All it would do is remove the sacky plays and add consistently.

Secondly the mods in here have an irrational hatred of limited cards, they have locked my topic before just because I have said the card could be limited, you have been warned.

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[quote name='Wyvernstorm' timestamp='1772384833' post='5991985']
that's why i said this is a Limited Card, only 1 card can exist in one deck :)
[/quote]

You must include that effect in the text ('Each player can only activate "Blast of the Burning Soul" once per Duel.')

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