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What could come out if 2 Darkfire Soldiers were fused together??


Nghtwing

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Hey, this was an crazy idea that came to my mind when I was playing Duel Academy with my FIRE Deck. ahaha
I hope you guys like it

IMG Credits:
Pic: Jazin Kai's Vault.
Card: Yugico.com

[img]http://yugico.com/customcard/89385.jpg[/img]

[b][i]Lore:[/i][/b]
[left][color=#000000][font=Verdana, Geneva, sans-serif][size=3][i]"[url="http://yugioh.wikia.com/wiki/Darkfire_Soldier_1"][i]Darkfire Soldier #1[/i][/url][i]" + "[url="http://yugioh.wikia.com/wiki/Darkfire_Soldier_2"][i][i]Darkfire Soldier #2[/i][/i][/url][i][i]"[/i][/i][/i][/i][/size][/font][/color][/left]
[left][i][i][i][i]This card can be Special Summoned by Banishing the above cards you control. (The Special Summon of this card is treated as Fusion Summon.)[/i] [i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, randomly discard 1 card from your opponent's hand and activate 1 of the following effects depending on the discarded card's type:[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]• Monster Card: Inflict Damage equal to the half of the discarded monster's ATK.[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]• Spell or Trap Card: Banish all cards with the same name from either players' Decks. For each card banished by this effect, Inflict 300 Damage to its owner.[/size][/font][/color][/i][/i][/i][/i][/left]

[left][font="Verdana, Geneva, sans-serif"][color="#000000"][size=3][i][spoiler= Almost Impossible to Summon ;) ][/i][/size][/color][/font][img]http://yugico.com/customcard/89485.jpg[/img][/left]
[left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]"Darkfire Lord" + "[url="http://yugioh.wikia.com/wiki/Darkfire_Dragon"][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Darkfire Dragon[/size][/font][/color][/url]"[/size][/font][/color][/left]
[left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]This card can only be Special Summoned by Banishing the above cards you control (You do not use "Polymerization".) Once per turn, during your Main Phase, you can randomly select and discard 1 card from your opponent's hand and activate 1 of the following effects depending on the type of the discarded card:[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]• Monster Card: Inflict Damage equal to the monster's ATK to your opponent's LP. (If the selected card is an Effect Monster, Banish all cards with the same name from either players' Decks after the Damage Calculation.)[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]• Spell or Trap Card: Each time the effect of a card with the same name as the discarded card is activated, the controller of that card takes 1000 Damage to his/her LP.[/spoiler][/size][/font][/color][/left]

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Serious? Try to access the image on its forum ...
[url="http://yugico.com/user/28927-MathMariano/card/23276-Not_Ready_Yet_/89385-Darkfire_Lord"]http://yugico.com/user/28927-MathMariano/card/23276-Not_Ready_Yet_/89385-Darkfire_Lord[/url]


Anyways , thanks for the comment :D

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Wow. I actually really like the idea. Its Normal Monster support, without accidentally supporting Rescue Rabbit or BS. Also, it is FIRE support, which we need more of. However, I am feeling is is a little UP'd? I mean, for having 2 specific non-effect monsters all I get is 1 card and

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][left][background=rgb(251, 253, 254)][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]• Monster Card: Inflict Damage equal to the half of the discarded monster's ATK.[/size][/font][/color][/i][/background][/left][/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][left][background=rgb(251, 253, 254)][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]• Spell Card: Banish all cards with the same name from either players' Decks.[/size][/font][/color][/i][/background][/left][/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][left][background=rgb(251, 253, 254)][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]• Trap Card: Inflict 1000 Damage to your Life Points.[/size][/font][/color][/i][/background][/left][/size][/font][/color]

The 2nd effect is just odd, probably won't do much of anything, and the trap card effect is just down right negative. I suppose the monster card effect is good.

Also, just one thing: it would be real good as a level 5, that way you can Instant Fusion into it, use it for an Xyz/Tribute/Synchro, then Monster Reborn it potentially :)

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I would have commented earlier, however my laptop decided that it didn't want to run anything for the past 30 minutes...

The card. For some reason, i seem to remember a Dark fire fusion existing that required the two troopers... i was wrong.

I may also be wrong, but the special summoning effect i don't think can be used. As, a fusion monster must be successfully fusioned summoned first. Card with alternate fusion conditions state it. I would look at the VWXYZ for an example.

... the effects are a little underwhelming. You can afford to do full damage, since quite often, it won't be a huge amount of burn damage inflicted.

Spell effect would hurt you and your opponent if you ended up getting a half decent card with the effect. And as priorly mention, this card doesn't need the drawback on the trap. I'm not entirely sure what to replace these particular effects with... but, something could be done.

With decent effects, and rewording on the special summon, then its a pretty good card.

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[quote] I may also be wrong, but the special summoning effect i don't think can be used. As, a fusion monster must be successfully fusioned summoned first. Card with alternate fusion conditions state it. I would look at the VWXYZ for an example. [/quote]
You can fix it by simply saying "This Special Summon is treated as a Fusion Summon."

You might consider more burn effects, to stay with the FIRE theme.

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[quote name='thekazu4u' timestamp='1343519969' post='5991357']
Wow. I actually really like the idea. Its Normal Monster support, without accidentally supporting Rescue Rabbit or BS. Also, it is FIRE support, which we need more of. However, I am feeling is is a little UP'd? I mean, for having 2 specific non-effect monsters all I get is 1 card and

[left][background=rgb(251, 253, 254)][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]• Monster Card: Inflict Damage equal to the half of the discarded monster's ATK.[/size][/font][/color][/i][/background][/left]

[left][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)][i][color=#000000][font=Verdana, Geneva, sans-serif]• Spell Card: Banish all cards with the same name from either players' Decks.[/font][/color][/i][/background][/size][/font][/color][/left]

[left][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)][i][color=#000000][font=Verdana, Geneva, sans-serif]• Trap Card: Inflict 1000 Damage to your Life Points.[/font][/color][/i][/background][/size][/font][/color][/left]


The 2nd effect is just odd, probably won't do much of anything, and the trap card effect is just down right negative. I suppose the monster card effect is good.

Also, just one thing: it would be real good as a level 5, that way you can Instant Fusion into it, use it for an Xyz/Tribute/Synchro, then Monster Reborn it potentially :)
[/quote]

What if the Trap Effect deals Damage to the Opponent? Oh, Forget .. I have something different in mind :)

BUMP: Card Fixed: Special Summon effect took off :S

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[quote name='thekazu4u' timestamp='1343537446' post='5991573']
You removed Special Summoning effect.
Its still level 6.
Gratz, your card just became unplayable.
[/quote]
What? How? D:
Sorry about the level, forgot to change :s
I'll do the Special Summon thing again ...

BUMP: Card fixed to the Maximum hahaha

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This card. Is quite fun. Now.

Ever considered making it once per turn instead of just when summoned?

Also:
[quote] [i][color=#000000][font=Verdana, Geneva, sans-serif]• Spell or Trap Card: Banish all cards with the same name from either players' Decks. For each card banished by this effect, Inflict 300 Damage to its owner. [/quote][/font][/color][/i]
[i][color=#000000][font=Verdana, Geneva, sans-serif]Nice call man![/font][/color][/i]

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@Yata: So i did right on the Spell/Trap Effect? Thanks! :D

I haven't considered for this card, But I created the "Darkfire Dragon Lord" (Darkfire Lord + Darkfire Dragon). This one is has REAL burn Effect, but it its almost impossible to Summon, since it is an Squared Fusion :/ This one works with "Once per turn" Effect :D

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