marquispullie Posted July 30, 2012 Report Share Posted July 30, 2012 so ive noticed 2 Archetypes of cards that have covered the Major arcana of the tarot deck, but not one of them has finished it..well whether you think to use them all or not, here's the Ancient Mystics, 22 Monsters that feature one aspect of the major arcana. such as the fool- a gamble, carefree. comments and suggestions are much appreciated! (Keep in mind not all of them are in order! thanks ) Effect Monsters 0- The Fool [img]http://yugico.com/customcard/89470.jpg[/img] 1- The Magician [img]http://yugico.com/customcard/89472.jpg[/img] Edited Lore: When this card is sent to the graveyard for the Synchro Summon of a Spellcaster-Type monster, you may add 1 Level 4 or lower Spellcaster monster from your deck to your hand and banish this card from your graveyard. 4- The Emperor [img]http://yugico.com/customcard/89482.jpg[/img] Edited Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) if there are 4 or more Spellcaster-Type monsters in your Graveyard. Once per turn, if you activated a spell card, you may shuffle it back into your deck instead of sending it to the graveyard. 5- The Hierophant [img]http://yugico.com/customcard/89524.jpg[/img] 6- The Lovers [img]http://yugico.com/customcard/89528.jpg[/img] Edited Lore: While you control 2 or more Spellcaster-Type monsters on your side of the field, you may discard this card from your hand to add a "Mystical Grounds" from your deck to your hand. 7- The Chariot [img]http://yugico.com/customcard/89532.jpg[/img] 9- The Hermit [img]http://yugico.com/customcard/89542.jpg[/img] 11- Justice [img]http://yugico.com/customcard/89574.jpg[/img] 12- The Hanged Man [img]http://yugico.com/customcard/89577.jpg[/img] Edited Lore: You may banish this face up card and a spell card from your hand to special summon 2 level 3 or lower Spellcaster-Type monsters from your deck. The effect of "Ancient Mystic, The Martyr" may only be used once per duel 13- Death [img]http://yugico.com/customcard/89584.jpg[/img] 15- The Devil [img]http://yugico.com/customcard/89590.jpg[/img] 17- The Star [img]http://yugico.com/customcard/89607.jpg[/img] Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned (From your hand.) by having 3 or more banished LIGHT monsters. When this card is Special Summoned successfully, you may banish all Spell Cards in your graveyard to return Spellcaster-Type monsters in your banished pile to your graveyard equal to the number of Spell cards banished by this effect. 18- The Moon [img]http://yugico.com/customcard/89629.jpg[/img] Edited Lore: When this card is sent to the graveyard for the Synchro Summon of a Spellcaster-Type monster, you may Special Summon this card from your graveyard in face-up Defense position. When this card leaves the field after this effect resolves, banish it. Synchro Monsters 3- The Empress [img]http://yugico.com/customcard/89477.jpg[/img] 8- Strength [img]http://yugico.com/customcard/89537.jpg[/img] 14- Temperance [img]http://yugico.com/customcard/89586.jpg[/img] 16- The Tower [img]http://yugico.com/customcard/89597.jpg[/img] 20- Judgement [img]http://yugico.com/customcard/89639.jpg[/img] Lore: 1 Tuner+1 or more Non-Tuner Spellcaster-Type monsters When your opponent activates a card effect, you may banish one Spellcaster-Type monster from your graveyard to reveal the top card of your deck. If it is the same type of card activated by your opponent, (Spell, Trap, Effect Monster) negate the effect and destroy the card. Xyz Monsters 2- The High Priestess [img]http://yugico.com/customcard/89474.jpg[/img] Lore: 2 Level 4 Spellcasters Once per turn: You may detach one Xyz material from this card to reveal the top 5 cards of your deck and look at cards your opponents hand equal to the number of Spellcaster type monsters revealed by this effect. The revealed cards are then shuffled back into the deck. 10- The Wheel Of Fortune [img]http://yugico.com/customcard/89545.jpg[/img] Lore: 3 Level 4 Spellcaster-Type Monsters Once per turn: (On either player's turn) when your opponent activates a spell card, you may detach an Xyz material from this card and banish a Spellcaster-Type monster from your hand to negate and destroy the card. 19- The Sun [img]http://yugico.com/customcard/89633.jpg[/img] Lore: 2 level 7 Spellcasters Once per turn, you may detach an Xyz material from this card to target one Spellcaster Synchro monster in your graveyard and Special Summon it with its effect negated. While this card has no Xyz material attached to it, banish this face up monster. Fusion Monster [img]http://yugico.com/customcard/89828.jpg[/img] Lore: 2 Spellcaster Synchro Monsters Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your graveyard. (You do not use "Miracle Synchro Fusion".) When this card is Special Summoned successfully, your opponent cannot activate card effects during this turn. During the End Phase: Shuffle this card into the Extra Deck. NEW CARD ADDED. FIELD SPELL [img]http://yugico.com/customcard/89840.jpg[/img] Lore: While you control a Spellcaster-Type monster on your side of the field while this card is active, your opponent cannot add cards to his/her hand except by drawing them. If your opponent controls a Spellcaster-Type monster at this cards activation, destroy it. Tell me what you guys think! (honest opinions please ) Link to comment Share on other sites More sharing options...
marquispullie Posted July 30, 2012 Author Report Share Posted July 30, 2012 bump Link to comment Share on other sites More sharing options...
thekazu4u Posted July 30, 2012 Report Share Posted July 30, 2012 Please don't make coin toss cards that say if heads: you win. If tails: you lose. Its just bad design. Mystic King is a Dark Creator for Magicians. Its good now... But look at the next pack. All those 'the prophecy' spellcasters could abuse a monster like that like hell. Its not really your fault, but the card is OP'd. Be careful! Don't make the Wiseman level 3, lol. Charmer is a little spooky. Anything that allows you to take control of their monster with 0 cost is. Make it so you have to Banish the spellcaster from hand and its balanced. Its not really broken right now, its just... too close to Mind Control. The martyr... it needs to say 'the effect of "Ancient Caller - the Mystic" can only be used once per duel' otherwise it forgets when it leaves the field, which makes the whole effect kind of pointless. Oh god, cost 0 graveyard recursion on illusion. Please put a cost on it, or make it only once per turn. The Duality would become an extra deck staple. +1 every turn and spell recursion is very good. To put it plainly, though, synchros probably need the boost. But the fact tehre is a good Spellcaster Synchro just means you gotta fix illusion! Transcendant... amg, this breaks illusion even more. Plague + illusion = +1 and then win with this card. Link to comment Share on other sites More sharing options...
marquispullie Posted July 30, 2012 Author Report Share Posted July 30, 2012 so the ones i'm fixing are...Gambit, Caller, King, maybe wiseman, Charmer, Illusion and Martyr? lol but i kind of figured duality would be pretty good Edited and changed things around a bit. im thinking its a little more balanced. NEW CARD ADDED BTW Link to comment Share on other sites More sharing options...
thekazu4u Posted July 30, 2012 Report Share Posted July 30, 2012 Mystical Grounds is meh at best. It doesn't seem to do much of anything, its just like "hey, I heard you like Rai-Oh, so I put some Rai-Oh in your Rai-Oh." Only problem is, it isn't Rai-Oh because it doesn't negate Special Summons. Illusion is still a bit derpy. Just consider: I got illusion out, and now I get plague out, however. Now I can synchro, get out Tempest Magician. Synchro again, get out tempest magician. Burn hand, burn them.. Now, say I had 4 cards in my hand. Thats 2500 damage total. Now I can Xyz into Constellar Ptolemys Messier 7 (which by the way, is not out yet, so again its not really your fault) and get back something from my Graveyard. Now, I can use something along the lines of Blackwing - Zephyros the Elite to spin the Ptolemys Messier 7, and sending the remaining material to the graveyard. This means I can summon out the Ancient Mystic. 4000+2500+1600 = 8100 life point damage. This is all from having just Plague and Illusion on the field. Thats sort of a problem, don't you agree?Also,the gambit is now looking a bit boring and underpowered. How about you keep with the aspect you were going for before, except instead of base it on a coin toss base it on some actual game condition, that both players can affect? i.e. skill, not luck. Link to comment Share on other sites More sharing options...
marquispullie Posted July 30, 2012 Author Report Share Posted July 30, 2012 o.O considering i had no idea about constellar. XD well illusion in itself its otk material..cant have that. so i agree! any suggestions? Maybe not the special summoning eff at all? im not exactly sure >_< Link to comment Share on other sites More sharing options...
thekazu4u Posted July 30, 2012 Report Share Posted July 30, 2012 [quote name='marquispullie' timestamp='1343672030' post='5992853'] o.O considering i had no idea about constellar. XD well illusion in itself its otk material..cant have that. so i agree! any suggestions? Maybe not the special summoning eff at all? im not exactly sure >_< [/quote] When in doubt, slow it down. [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)][quote]When this card is sent to the graveyard for the Synchro Summon of a Spellcaster-Type monster, you may Special Summon this card from your graveyard during your next Standby Phase.[/quote][/background][/size][/font][/color] Link to comment Share on other sites More sharing options...
marquispullie Posted January 20, 2013 Author Report Share Posted January 20, 2013 bump. lets see if ppl like these still ^_^ Link to comment Share on other sites More sharing options...
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