thekazu4u Posted July 30, 2012 Report Share Posted July 30, 2012 To make a long story short, Anubis got pissed. Nobody is playing Judgment of Anubis anymore because Starlight Road existed. Now, you do not want to see Anubis pissed, it involves many dramatic hand gestures, glowing staffs, and dead bodies getting their heads blown off. In order to appease him, I have created this card! [img]http://yugico.com/customcard/89918.jpg[/img] After this card resolves: You can send this face-up card on the field to the Graveyard; Negate the effect of 1 card which would destroy this card you control and Set it face-down on your side of the field. Edit: Thanks Zelfore for the new ideas. Just to clarify how the card works, because it may not be immediately obvious, it [i]can[/i] be chained to what it will negate, but it is not a cost to send it to the Graveyard, so it can be countered by an MST. Link to comment Share on other sites More sharing options...
marquispullie Posted July 30, 2012 Report Share Posted July 30, 2012 1, if this card existed..id have it at 3..no matter what the cost XD 2, this makes heavy storm and mst for that matter, cry in a corner. 3, very balanced card that negates destruction..but isnt too op'd Link to comment Share on other sites More sharing options...
thekazu4u Posted July 30, 2012 Author Report Share Posted July 30, 2012 [quote] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=2][background=rgb(251, 253, 254)]1, if this card existed..id have it at 3..no matter what the cost XD [/quote][/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=2][background=rgb(251, 253, 254)]Konami likes cards like that.[/background][/size][/font][/color] Link to comment Share on other sites More sharing options...
Suibon Posted July 30, 2012 Report Share Posted July 30, 2012 [center]Using your opponent's cards for whatever purpose you may have must mean duly heavy costs. And this card does not come with a cost, just a condition that this card be slated for destruction.[/center] [center]And so I cannot condone this at all.[/center] Link to comment Share on other sites More sharing options...
thekazu4u Posted July 30, 2012 Author Report Share Posted July 30, 2012 You don't like many things, do you Suibon. If the card is OP'd, please tell why. It basically relies on your opponent playing str8 into your hands. Also, in most situations you will be playing this with backrow... So... Their heavy storm is liable to just sit in your hand. The only cases in which it could be swingy is (1) MST, which they should not be blindly using anyway, or (2) something like DAD... Which is honestly swingy by itself anyway. I suppose the only other one would be a lyla or ryko, and you are relying on them far too much for it to be anything more than a side in most decks. Also: which is better, a Heavy Storm or a Stardust Dragon? Link to comment Share on other sites More sharing options...
Suibon Posted July 30, 2012 Report Share Posted July 30, 2012 [center]Like too many things and you lose sight of right and wrong, of good and evil (but wait, this is a YGO forum, and evil is not real...!)[/center] [center]Maybe you're right -- maybe the opponent has to be a fool to play into this; but you're still going to get a card from your opponent for your own use, and historical precedent has cards either sucking at it (Exchange) or becoming absolutely ridiculous (Monster Reborn). No, I'd rather not have this be thought, Starlight Road or no.[/center] Link to comment Share on other sites More sharing options...
Galkin Posted July 30, 2012 Report Share Posted July 30, 2012 You do understand this is a costless +1? They ability to just rob your opponent of an MST or Heavy Storm then have it directly under your disposal is very advantageous and promotes a full back-row playstyle since Giant Trunade is banned. The only decks permitted to pull such a move and safely get away with it are trap monsters due to having fake trap. Link to comment Share on other sites More sharing options...
thekazu4u Posted July 30, 2012 Author Report Share Posted July 30, 2012 Suibon you gave me a headache. >.> <.< In short, if the opponent is an idiot enough to play into it then yes I deserve the costless +1? I guess? I mean, TT is a much less situational + and it is balanced. They both punish bad play: blind msting or overextension. Link to comment Share on other sites More sharing options...
Galkin Posted July 30, 2012 Report Share Posted July 30, 2012 Torriental Tribute punishes overextension. This card punishes attempts to punish overextension. If I set 4 cards face-down, among one of them being this card. What is my opponent's logical move? Punish this with a Heavy storm, at the very least trigger one of the more powerful cards (namely the staple known as Solemn Judgement), but this card says "Nope, I'll just steal your card for myself", effectively giving you a powerful card for nothing. Link to comment Share on other sites More sharing options...
thekazu4u Posted July 30, 2012 Author Report Share Posted July 30, 2012 [quote name='Galkin' timestamp='1343631087' post='5992604'] Torriental Tribute punishes overextension. This card punishes attempts to punish overextension. If I set 4 cards face-down, among one of them being this card. What is my opponent's logical move? Punish this with a Heavy storm, at the very least trigger one of the more powerful cards (namely the staple known as Solemn Judgement), but this card says "Nope, I'll just steal your card for myself", effectively giving you a powerful card for nothing. [/quote] The card can be used in this way. But so can Starlight Road and Starlight Road will give you a Stardust Dragon, not a Heavy Storm. In the case of Heavy Storm, you are probably not going to want to activate it, considering you will still have 3 Spell/Trap left. Stardust Dragon can be used to counter ore opponent's cards, so it is all round better in such a situation. I agree we don't need any more cards that can be used in this way, but nobody would, simply because road is a all round better card in that situation. However, I think I have an improvement for the card. [quote] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]When this card is destroyed by your opponent's card: Add that card to your hand. [/quote][/size][/font][/color] Its a little bit simpler effect, and also they still do clear your backrow. You just get their heavy as well. In other words, its not best used as a stardust road, its best used as a way to get single-clears or something like Judgment Dragon that is killing everything anyways. Link to comment Share on other sites More sharing options...
Suibon Posted July 30, 2012 Report Share Posted July 30, 2012 [quote name='thekazu4u' timestamp='1343629261' post='5992599'] Suibon you gave me a headache. >.> <.< In short, if the opponent is an idiot enough to play into it then yes I deserve the costless +1? I guess? I mean, TT is a much less situational + and it is balanced. They both punish bad play: blind msting or overextension. [/quote] [center]Torrential does punish overextension, but it does not add things to the user's hand for his own use -- you are actually gaining a card, not losing one. Maybe the opponent has to be an idiot to fall to this Trap, but he does not deserve that kind of blowback.[/center] Link to comment Share on other sites More sharing options...
thekazu4u Posted July 30, 2012 Author Report Share Posted July 30, 2012 [quote name='Suibon' timestamp='1343690870' post='5993101'] [center]Torrential does punish overextension, but it does not add things to the user's hand for his own use -- you are actually gaining a card, not losing one. Maybe the opponent has to be an idiot to fall to this Trap, but he does not deserve that kind of blowback.[/center] [/quote] Well... any card they have to be an idiot to fall for, they deserve a whole lot of blowback, at least IMO. Thats really the only way skill can exist in the game. Link to comment Share on other sites More sharing options...
SidewinderX7 Posted July 30, 2012 Report Share Posted July 30, 2012 [quote name='Suibon' timestamp='1343690870' post='5993101'] [center]Torrential does punish overextension, but it does not add things to the user's hand for his own use -- you are actually gaining a card, not losing one. Maybe the opponent has to be an idiot to fall to this Trap, but he does not deserve that kind of blowback.[/center] [/quote] Agreed, not a fan of this card. It's similar to one of my Archenemy cards, but lacks any real purpose, could be better if it worked somewhat like [i]Fiends Hand Mirror[/i]? Link to comment Share on other sites More sharing options...
Suibon Posted July 30, 2012 Report Share Posted July 30, 2012 [quote name='thekazu4u' timestamp='1343691526' post='5993108'] Well... any card they have to be an idiot to fall for, they deserve a whole lot of blowback, at least IMO. Thats really the only way skill can exist in the game. [/quote] [center]Gorz, the Emissary of Darkness?[/center] Link to comment Share on other sites More sharing options...
thekazu4u Posted July 31, 2012 Author Report Share Posted July 31, 2012 [quote] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Agreed, not a fan of this card. It's similar to one of my Archenemy cards, but lacks any real purpose, could be better if it worked somewhat like [/size][/font][/color][i]Fiends Hand Mirror[/i][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]? [/quote][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Yes, i was trying to make it work like that, except a bit more generic. I simply couldn't think of a simple way of wording a card like Fiend's Hand Mirror that works with things that don't target. [/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][quote] [/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][center][background=rgb(251, 253, 254)]Gorz, the Emissary of Darkness? [/quote][/background][/center][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][center][background=rgb(251, 253, 254)]Yes, sort of like Gorz.[/background][/center][/size][/font][/color] Link to comment Share on other sites More sharing options...
Suibon Posted July 31, 2012 Report Share Posted July 31, 2012 [center]And if I am not mistaken, you think Gorz is balanced?[/center] Link to comment Share on other sites More sharing options...
thekazu4u Posted July 31, 2012 Author Report Share Posted July 31, 2012 [quote] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][center][background=rgb(251, 253, 254)]And if I am not mistaken, you think Gorz is balanced? [/quote][/background][/center][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][center][background=rgb(251, 253, 254)]I think it is good for the game. And I think that the concept of punishing terrible players is a good one. [/background][/center][/size][/font][/color] Link to comment Share on other sites More sharing options...
Zelfore Posted July 31, 2012 Report Share Posted July 31, 2012 A better effect for this card would be something like this: [spoiler=Written Card][size=3][b]Revenge of Anubis[/b][/size] [u][color=#800080]Trap Card, Continuous[/color][/u] [i]When this face-up card is destroyed by an opponent's Card Effect, Set that card on your side of the field[/i].[/spoiler] This would give your opponent a heads-up in some cases, and doesn't always prove reliable, since it's not going to your hand. The opponent could be playing into you, but they could also have some sort of negation for this card upon activation. Otherwise, you could leave it face-up and scare them into not playing the Heavy Storm at all: Effectively saving your other Spell/Traps until they come up with some way around it. A card like this may actually have a chance into bringing HS up to 2! Though rather unlikely. I like the card, really. Though I feel it would be better as a Continuous, that adds the enemies card to your field. Atleast your opponent knows what to be weary of then. Link to comment Share on other sites More sharing options...
thekazu4u Posted July 31, 2012 Author Report Share Posted July 31, 2012 If you tell them it is there, that takes away the whole point of the card, lol. Edit: Oh, you chain it to their card. Only one problem, the "you set that card" means it doesn't have any affect versus monsters, which needs to change. And I don't really see how your concept is any different than mine, other that instead of going to hand, it goes face-down on the field, which hardly matters, to tell you the truth. Link to comment Share on other sites More sharing options...
Zelfore Posted July 31, 2012 Report Share Posted July 31, 2012 [quote name='thekazu4u' timestamp='1343697426' post='5993164'] If you tell them it is there, that takes away the whole point of the card, lol. Edit: Oh, you chain it to their card. Only one problem, the "you set that card" means it doesn't have any affect versus monsters, which needs to change. And I don't really see how your concept is any different than mine, other that instead of going to hand, it goes face-down on the field, which hardly matters, to tell you the truth. [/quote] Continuous. I'm also pretty sure you can Set monsters. But maybe it doesn't work the same in effects. As for the difference, setting it instead of holding it changes everything, strategy, counters, everything! You proved yourself that a simple change in effect can fix a broken/banned card. Link to comment Share on other sites More sharing options...
thekazu4u Posted July 31, 2012 Author Report Share Posted July 31, 2012 [quote name='Zelfore' timestamp='1343704109' post='5993277'] Continuous. I'm also pretty sure you can Set monsters. But maybe it doesn't work the same in effects. As for the difference, setting it instead of holding it changes everything, strategy, counters, everything! You proved yourself that a simple change in effect can fix a broken/banned card. [/quote] Do not speak of that. It was locked because the mods thought that my fixes were terrible. As for setting not holding... I guess. Whats the point in making it continuous, though? Everybody would just chain it... I suppose so people could then chain a second MST to it? I... guess? Hey, that makes sense, I think. O.o You might have a point, really. The whole "set" wording doesn't make OCG sense and confused me, but really you might be right. Zelfore, I honestly don't think you realize what you have created. I think you intended it to have to resolve before they activated their spell/trap which would have destroyed it, but the way you worded it actually meant that the it had to have resolved before they RESOLVED their spell/trap. This makes it quite powerful, but also much more counterable than the original version. With just a little bit of a tweak, it becomes a very good card usable in a variety of decks that is also very easily countered by a skilled player. [quote] After this card resolves: You can send this face-up card on the field to the Graveyard and negate the effect of 1 card which would destroy this card you control and Set it face-down on your side of the field.[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] [/quote][/size][/font][/color] [font=tahoma, helvetica, arial, sans-serif][color=#5a5a5a][size=3]With these tweaks, it is actually better against a bad opponent than the original version (it can actually steal their DAD even if you are not playing any DARKs, or have too many) and is much more easily countered by a good opponent: They simply chain MST/dust tornado to it and it misses completely. [/size][/color][/font] [font=tahoma, helvetica, arial, sans-serif][color=#5a5a5a][size=3]I am making the change right now.[/size][/color][/font] Link to comment Share on other sites More sharing options...
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