Artard Posted August 1, 2012 Report Share Posted August 1, 2012 [center][size=4][b]Lately I've been trying to figure out what a good idea for a new archetype[/b][/size][/center] [center][b]Then it hit me, Hand size and Draw power.[/b][/center] [center][b]This is my first 16 for this set and I don't know when to stop before i have to much.[/b][/center] [center][b]I was thinking of changing their manditory first effect to "[/b][size=4][b]While this card is face-up on the Field; increase you hand Limited by 1." instead of "[/b][/size][b]While this card is face-up on the Field; your hand limit is increased by 1."[/b][/center] [center][b]Just let me know your opinion, be fair but not so rude plz, thanks!![/b][/center] [size=5][b][u]Date 8/5/2012 Updates[/u][/b][/size] [b]-UPDATE:: Wave 2![/b] [b]-NOTE:: I'd like to point out to everybody that when i made these cards, they weren't made with them being made real in mind. So anything that world be to over powered in decks like an Exodia Deck or a Future Fusion Machine deck, I would like to not be pointed out. Thank you![/b] [center][spoiler='Ultimate Mechanized Invasion: Wave 1'][img]http://i.imgur.com/o5yY0.jpg[/img] [img]http://i.imgur.com/etKSu.jpg[/img] [img]http://i.imgur.com/kq4NM.jpg[/img] [img]http://i.imgur.com/zugsO.jpg[/img] [img]http://i.imgur.com/2iKIw.jpg[/img] [img]http://i.imgur.com/FXmR3.jpg[/img] [img]http://i.imgur.com/ej9gO.jpg[/img] [img]http://i.imgur.com/Su97Y.jpg[/img] [img]http://i.imgur.com/FUsvg.jpg[/img] [img]http://i.imgur.com/TUYUr.jpg[/img] [img]http://i.imgur.com/7tJp2.jpg[/img] [img]http://i.imgur.com/SHpUD.jpg[/img] [img]http://i.imgur.com/vi4lq.jpg[/img] [img]http://i.imgur.com/vpP16.jpg[/img] [img]http://i.imgur.com/pdcJV.jpg[/img] [img]http://i.imgur.com/SAZuw.jpg[/img][/spoiler][/center] [center][spoiler='Ultimate Mechanized Invasion: Wave 2'][img]http://i.imgur.com/DuRWY.jpg[/img] [img]http://i.imgur.com/1h5zf.jpg[/img] [img]http://i.imgur.com/R3z40.jpg[/img] [img]http://i.imgur.com/EZV8O.jpg[/img] [img]http://i.imgur.com/8ixWI.jpg[/img] [img]http://i.imgur.com/GRX7s.jpg[/img] [img]http://i.imgur.com/fsLKI.jpg[/img] [img]http://i.imgur.com/qe9ej.jpg[/img] [img]http://i.imgur.com/IeY0O.jpg[/img] [img]http://i.imgur.com/X7xG7.jpg[/img] [img]http://i.imgur.com/uNYAr.jpg[/img] [img]http://i.imgur.com/WQ7yT.jpg[/img] [img]http://i.imgur.com/YUOkV.jpg[/img] [img]http://i.imgur.com/aXUfG.jpg[/img][/spoiler][/center] Link to comment Share on other sites More sharing options...
Loyalist Posted August 1, 2012 Report Share Posted August 1, 2012 Some of these cards can be used in a exodia deck and work well and "Infinite cards" can make the hand limit boost pointless but these cards seem like prefect support for Slifer the sky dragon as they would boost his ATK and DEF but appart from these things these cards are nicely balanced and have a decent concept. Link to comment Share on other sites More sharing options...
Artard Posted August 1, 2012 Author Report Share Posted August 1, 2012 [quote name='Loyalist' timestamp='1343859203' post='5994819'] Some of these cards can be used in a exodia deck and work well and "Infinite cards" can make the hand limit boost pointless but these cards seem like prefect support for Slifer the sky dragon as they would boost his ATK and DEF but appart from these things these cards are nicely balanced and have a decent concept. [/quote] Thanks man, I was hoping to have interesting idea. And I know that some cards could be abused by exodia or slifer but i wouldn't mind since its a kind of original idea of mine. Link to comment Share on other sites More sharing options...
Artard Posted August 2, 2012 Author Report Share Posted August 2, 2012 BUMP? Link to comment Share on other sites More sharing options...
thekazu4u Posted August 2, 2012 Report Share Posted August 2, 2012 ... Hand size and draw power. No other archetype in the history of Yugioh has used hand size and draw power to their advantage /sarcasm. Also, due to the stupidity of Konami, remember in a machine deck drawing a Future Fusion is practically GG. So, you gotta be careful adding in too much drawpower to such a set. Mech Primus MK1 is more broken than Pot of Greed. Surveying Enemy territory would be used by every single FTK deck from here to chicago, and a large number of others as well. In short - don't mess with Draw Power. Increasing cards in hand is creative and nice, and it would be real cool if there was some bonus for accumulating an exceedingly large number of cards in your hand. I mean, there is all sorts of potential there, a field spell that grants different effect(s) to each player based on the number of card(s) each player has in his/her hand etc... but seriously, once again. Don't mess with the Draw Power. Take a look at the best cards in the history of the game and you will notice a trend: Pot of Greed - Draw Power Graceful Charity - Draw Power Delinquent Duo - Kills their Draw Power Yata Garasu - Kills their Draw Power There is a trend there. Link to comment Share on other sites More sharing options...
Artard Posted August 3, 2012 Author Report Share Posted August 3, 2012 [quote name='thekazu4u' timestamp='1343950204' post='5995735'] ... Hand size and draw power. No other archetype in the history of Yugioh has used hand size and draw power to their advantage /sarcasm. Also, due to the stupidity of Konami, remember in a machine deck drawing a Future Fusion is practically GG. So, you gotta be careful adding in too much drawpower to such a set. Mech Primus MK1 is more broken than Pot of Greed. Surveying Enemy territory would be used by every single FTK deck from here to chicago, and a large number of others as well. In short - don't mess with Draw Power. Increasing cards in hand is creative and nice, and it would be real cool if there was some bonus for accumulating an exceedingly large number of cards in your hand. I mean, there is all sorts of potential there, a field spell that grants different effect(s) to each player based on the number of card(s) each player has in his/her hand etc... but seriously, once again. Don't mess with the Draw Power. Take a look at the best cards in the history of the game and you will notice a trend: Pot of Greed - Draw Power Graceful Charity - Draw Power Delinquent Duo - Kills their Draw Power Yata Garasu - Kills their Draw Power There is a trend there. [/quote] Wow i didn't think of future fusion...but i didn't think mech primus mk 1 was broken, paying 1000 once per turn seems fair to draw just 1, kinda like Upstart Goblin, but you pay instead. I know drawing can be broken, but when i made the deck i didn't really want to think to much on the fact of what the out come would be if they were real. I just really wanted to make an original idea. I am planning on making cards that will do with the amount of cards in hand, but i dont want to tone down the drawing too much. Link to comment Share on other sites More sharing options...
WhiteDarkness Posted August 3, 2012 Report Share Posted August 3, 2012 I like the concept, and yeah, there's quite some room for abuse, but it's fine keeping in mind the fact you didn't create them to be real. Just a suggestion, seeing as you have a trend of MK-1, MK-2, etc., why not make them even more similar to LV monsters? (e.g. Armed Dragons). Tribute a monster to Special Summon the next "MK", which has a similar but stronger effect. You would probably have to make more adjustments to accommodate this, but it's just an idea. Link to comment Share on other sites More sharing options...
Artard Posted August 3, 2012 Author Report Share Posted August 3, 2012 [quote name='WhiteDarkness' timestamp='1344024074' post='5996498'] I like the concept, and yeah, there's quite some room for abuse, but it's fine keeping in mind the fact you didn't create them to be real. Just a suggestion, seeing as you have a trend of MK-1, MK-2, etc., why not make them even more similar to LV monsters? (e.g. Armed Dragons). Tribute a monster to Special Summon the next "MK", which has a similar but stronger effect. You would probably have to make more adjustments to accommodate this, but it's just an idea. [/quote] that's an interesting idea, but like you said i would need to make adjustments and since i'm already halfway through my next wave i don't think i'll do it for this set. cuz thats a little to much have to go through them and change everything around. Link to comment Share on other sites More sharing options...
thekazu4u Posted August 3, 2012 Report Share Posted August 3, 2012 [quote] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Wow i didn't think of future fusion...but i didn't think mech primus mk 1 was broken, paying 1000 once per turn seems fair to draw just 1, kinda like Upstart Goblin, but you pay instead [/quote][/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]The problem is thats not what the card says. It says "Pay 1500 to draw 2 cards." Even 1000 Life points for 1 card would be insanely powerful, except that would be balanced (although it should not be able to do it once per turn.) [/background][/size][/font][/color][quote] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Wow i didn't think of future fusion...but i didn't think mech primus mk 1 was broken, paying 1000 once per turn seems fair to draw just 1, kinda like Upstart Goblin, but you pay instead [/quote][/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]The problem is thats not what the card says. It says "Pay 1500 to draw 2 cards." Even 1000 Life points for 1 card would be insanely powerful, except that would be balanced (although it should not be able to do it once per turn.) [/background][/size][/font][/color] Link to comment Share on other sites More sharing options...
Artard Posted August 4, 2012 Author Report Share Posted August 4, 2012 [quote name='thekazu4u' timestamp='1344032011' post='5996596'] [/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]The problem is thats not what the card says. It says "Pay 1500 to draw 2 cards." Even 1000 Life points for 1 card would be insanely powerful, except that would be balanced (although it should not be able to do it once per turn.) [/background][/size][/font][/color] [/quote] I wouldn't think 1500 life points isn't a good enough cost, hell most the people ik probably wouldn't use it too much, they'd rather use Card Car D. plus he's only a 1900, he ain't gonna stand up to much, he has a good chance of being gone after his first turn. Link to comment Share on other sites More sharing options...
thekazu4u Posted August 5, 2012 Report Share Posted August 5, 2012 [quote] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]I wouldn't think 1500 life points isn't a good enough cost, hell most the people ik probably wouldn't use it too much, they'd rather use Card Car D. plus he's only a 1900, he ain't gonna stand up to much, he has a good chance of being gone after his first turn. [/quote][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]1500 is way too small a cost for 2 cards. Thats a +2 we are talking about. Thats pot of greed, x2. And since when is 1900 not much ATK? And Card Car D is a +1, not a +2, and costs a whole turn. 1500 = nothing. Nobody cares about life points. Its all about cards. Heck, Upstart Goblin costs 1000 and gives you 0 card advantage and still people use it in 3s.[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]If most the people you know wouldn't use it then they are bad. Sooo... [/size][/font][/color] Link to comment Share on other sites More sharing options...
Artard Posted August 5, 2012 Author Report Share Posted August 5, 2012 [quote name='thekazu4u' timestamp='1344128334' post='5997657'] [/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]1500 is way too small a cost for 2 cards. Thats a +2 we are talking about. Thats pot of greed, x2. And since when is 1900 not much ATK? And Card Car D is a +1, not a +2, and costs a whole turn. 1500 = nothing. Nobody cares about life points. Its all about cards. Heck, Upstart Goblin costs 1000 and gives you 0 card advantage and still people use it in 3s.[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]If most the people you know wouldn't use it then they are bad. Sooo... [/size][/font][/color] [/quote] well that doesn't seem like a nice thing to say, you don't know my friends. a few of them have gone nationals. Card Car D is a plus 2, if you're smart, you are still able to take most of your turn before you play it, you just can't attack or Special Summon, whoo set Call and SS another monster during there turn. or maybe the ever favorite solemns or bottomless. and i don't know how your "+" system works but POG is +2 (cuz u drew 2 with no cost ["-"]) and my monster that pays 1500 should be a +1, if that. (Draw 2 = +2, Pay 1500 ≈ -1) And your not caring about life points? how can u play at all? the whole point of the game nowadays is to try and reduce the opponent's Life to 0 and prevent your opponent from reducing yours to 0. i find it really stupid that people would pay so much to negate with the solemns, um dark bribe and bottomless people...hello?? Link to comment Share on other sites More sharing options...
thekazu4u Posted August 5, 2012 Report Share Posted August 5, 2012 Artard, if I have cards and you don't, unless you topdeck downright amazingly or are playing burn, I am going to win, even if you have 8000 life points and I have 1000, heck, even 500. It is incredibly easy to get 1-for-1s, so any card that gives you a +2 is essentially taking away 2 cards from them. 1900 ATK can hardly be considered a floater, especially considering the fact that it is going to be giving you that +2 every turn. As for Solemn Judgment, there is a reason why basically every single deck plays it. It is because of the fact it can be used as a card to prevent their outs to your OTK, and to get cheap 2-for-1s such as solemning a Solar Recharge for little to no cost. Dark Bribe is nowhere near comparable to Solemn Judgment because it comes at a very steep price, you are giving them a card. Sure, you negate their card, but that uses up bribe, and you replace their card, so overall it is a -1. That is what a balanced card is supposed to look like. Bottomless Trap Hole gets a lot of play itself, so I am not exactly sure what you are trying to point out, except it still is not on the level of Solemn because it does not negate the summon, simply banishes the card. This means that things like Evolzar Laggia with Rescue Rabbit can negate it (hey look, guess what, another 2-for-1! And guess what, its broken!) The only reason Card Car D is not broken is because it DOES use up your whole turn. It uses up your normal summon, and you can't special summon, and you can't conduct a battle phase. So... whats left? I mean, I suppose you could set some spell/traps, except not the ones you drew, so you could have done that last turn as well. Also, its a +1, not a +2 like your card. Also, it can't be reused easily with something like Monster Reborn because it can't be Special Summoned, but yours can. No, its not a fair comparison at all. If you can't understand logic and notice that your card generates way too easy plusses for no reason, notice that Delinquent Duo is banned. It also costs Life Points, and it gives you a +1, not a +2 and is not reusable turn after turn. Furthermore, they get to CHOOSE one of the cards they are dumping, so it is not even a complete 2-for-1, they could be dumping fodder like a malicious or something. That card is considered one of the Trinity of most broken spells in the game. Now think of your card, more than double as good as it and easily reusable. Cards should be balanced around advantage, except in the case of designated combo cards that are only useful in a very specific situation (for example: Chaos Greed.) Otherwise, you end up with uber derp cards like Inzektors and Rescue Rabbit. For the sake of comparison, a Main and Battle Phase combined are roughly equal to 1 card advantage (such as that in Card Car D), and a specific destroyed by battle or battle-damage condition on a semi-weak monster (such as that of Don-Zaloog, Spirit Reaper or Fenrir) is also approximately equal to 1 card advantage. Finally note that floaters (monsters with low attack on the field without active effects) are generally not considered card advantage, along with cards in the hand that are good for nothing except discarding. Note that Life Points do not play into this at all, because it honestly doesn't matter how much Life Points you have until you can't pay the cost, unless of course you are playing against burn. In the case of Solemn Judgment it doesn't matter at all, because you end up paying half your life points which is always doable. Link to comment Share on other sites More sharing options...
Artard Posted August 6, 2012 Author Report Share Posted August 6, 2012 [quote name='thekazu4u' timestamp='1344144910' post='5997865'] Artard, if I have cards and you don't, unless you topdeck downright amazingly or are playing burn, I am going to win, even if you have 8000 life points and I have 1000, heck, even 500. It is incredibly easy to get 1-for-1s, so any card that gives you a +2 is essentially taking away 2 cards from them. 1900 ATK can hardly be considered a floater, especially considering the fact that it is going to be giving you that +2 every turn. As for Solemn Judgment, there is a reason why basically every single deck plays it. It is because of the fact it can be used as a card to prevent their outs to your OTK, and to get cheap 2-for-1s such as solemning a Solar Recharge for little to no cost. Dark Bribe is nowhere near comparable to Solemn Judgment because it comes at a very steep price, you are giving them a card. Sure, you negate their card, but that uses up bribe, and you replace their card, so overall it is a -1. That is what a balanced card is supposed to look like. Bottomless Trap Hole gets a lot of play itself, so I am not exactly sure what you are trying to point out, except it still is not on the level of Solemn because it does not negate the summon, simply banishes the card. This means that things like Evolzar Laggia with Rescue Rabbit can negate it (hey look, guess what, another 2-for-1! And guess what, its broken!) The only reason Card Car D is not broken is because it DOES use up your whole turn. It uses up your normal summon, and you can't special summon, and you can't conduct a battle phase. So... whats left? I mean, I suppose you could set some spell/traps, except not the ones you drew, so you could have done that last turn as well. Also, its a +1, not a +2 like your card. Also, it can't be reused easily with something like Monster Reborn because it can't be Special Summoned, but yours can. No, its not a fair comparison at all. If you can't understand logic and notice that your card generates way too easy plusses for no reason, notice that Delinquent Duo is banned. It also costs Life Points, and it gives you a +1, not a +2 and is not reusable turn after turn. Furthermore, they get to CHOOSE one of the cards they are dumping, so it is not even a complete 2-for-1, they could be dumping fodder like a malicious or something. That card is considered one of the Trinity of most broken spells in the game. Now think of your card, more than double as good as it and easily reusable. Cards should be balanced around advantage, except in the case of designated combo cards that are only useful in a very specific situation (for example: Chaos Greed.) Otherwise, you end up with uber derp cards like Inzektors and Rescue Rabbit. For the sake of comparison, a Main and Battle Phase combined are roughly equal to 1 card advantage (such as that in Card Car D), and a specific destroyed by battle or battle-damage condition on a semi-weak monster (such as that of Don-Zaloog, Spirit Reaper or Fenrir) is also approximately equal to 1 card advantage. Finally note that floaters (monsters with low attack on the field without active effects) are generally not considered card advantage, along with cards in the hand that are good for nothing except discarding. Note that Life Points do not play into this at all, because it honestly doesn't matter how much Life Points you have until you can't pay the cost, unless of course you are playing against burn. In the case of Solemn Judgment it doesn't matter at all, because you end up paying half your life points which is always doable. [/quote] Ok ok, I understand where you're coming from and completely get it, but to be honest like i said earlier, I made these cards without completely thinking about real cards and these card being made for real. And clearly our difference in the +'s and -'s are completely different, I was taught differently, my apologies. I made these cards just so they can be a separate system on their own and for fun, I'm sorry if it upsets you and anyone else. But i would like to ask for no further comments considering if these cards, and the more that I add, were real, thank you. Link to comment Share on other sites More sharing options...
Loyalist Posted August 6, 2012 Report Share Posted August 6, 2012 Wave 2 seems good however advanced scout mk 2 and possibly heavy walker mk 3 should be level 5 (OR balanced down) because scout mk 2 can gain massive ATK in this deck with 2000 ATK at a time easily (5 cards is all thats needed and with good draw power its not too hard) secondly it can bomb the field and take out 1 monster per turn and lastly it can help you recover from its destruction with an extra card (which isn't so bad but these things still make it worthy of a level 5 easy). Heavy walker mk 3 could level 5 because its a powerful beatstick level 4. It starts powerful enough to take out wulf and almost any level 4 as well as profit from it by simply lowering its ATK to a still decent 1700 (can still pick of the weak enemies) and getting you an extra card. (I sound harsh saying that D:) But besides those powerful level 4s that could use some balancing wave 2 seems like a good edition. Link to comment Share on other sites More sharing options...
thekazu4u Posted August 6, 2012 Report Share Posted August 6, 2012 [quote] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Ok ok, I understand where you're coming from and completely get it, but to be honest like i said earlier, I made these cards without completely thinking about real cards and these card being made for real. [/quote][/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]This is the realistic card section. What else would it mean other than cards that could be made for real?[/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)][quote] [/background][/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)] But i would like to ask for no further comments considering if these cards, and the more that I add, were real, thank you [/quote][/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Then don't make the topic in the realistic cards section? That is what this whole section is be about! What exactly do you want us to be discussing in a section called "realistic cards?"[/background][/size][/font][/color] Link to comment Share on other sites More sharing options...
Artard Posted August 6, 2012 Author Report Share Posted August 6, 2012 [quote name='thekazu4u' timestamp='1344274371' post='5998873'] [/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]This is the realistic card section. What else would it mean other than cards that could be made for real?[/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Then don't make the topic in the realistic cards section? That is what this whole section is be about! What exactly do you want us to be discussing in a section called "realistic cards?"[/background][/size][/font][/color] [/quote] I want you to talk about how good they and how bad they and tell me improvements that are needed. But since yes they are really broken, don't compare it to real cards and say that it would be terribly horrendous to be actually made real. I'm full aware of this and i'd like it not to be discussed. [quote name='Loyalist' timestamp='1344245668' post='5998641'] Wave 2 seems good however advanced scout mk 2 and possibly heavy walker mk 3 should be level 5 (OR balanced down) because scout mk 2 can gain massive ATK in this deck with 2000 ATK at a time easily (5 cards is all thats needed and with good draw power its not too hard) secondly it can bomb the field and take out 1 monster per turn and lastly it can help you recover from its destruction with an extra card (which isn't so bad but these things still make it worthy of a level 5 easy). Heavy walker mk 3 could level 5 because its a powerful beatstick level 4. It starts powerful enough to take out wulf and almost any level 4 as well as profit from it by simply lowering its ATK to a still decent 1700 (can still pick of the weak enemies) and getting you an extra card. (I sound harsh saying that D:) But besides those powerful level 4s that could use some balancing wave 2 seems like a good edition. [/quote] See this is the kind of comments I want! I see what you're saying and i was thinking of maybe making Heavy Mech Walker Mk-3's decrease 600 or 700 instead, making him a little less impressive and not able to withstand a whole lot. But with the Scout's they both gain the same amount, the only change I would have towards 2 is maybe have him only destroy Spell/Trap or monsters. Other than that he's fine, because he discard's to destroy, making him that much weaker. Thanks for your insight! Link to comment Share on other sites More sharing options...
thekazu4u Posted August 6, 2012 Report Share Posted August 6, 2012 [quote] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]I want you to talk about how good they and how bad they and tell me improvements that are needed. But since yes they are really broken, don't compare it to real cards and say that it would be terribly horrendous to be actually made real. I'm full aware of this and i'd like it not to be discussed. [/quote][/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]If they are not realistic (i.e. you don't want them to be made real) then they do not belong in this forum. I am sorry for your loss.[/background][/size][/font][/color] Link to comment Share on other sites More sharing options...
Artard Posted August 6, 2012 Author Report Share Posted August 6, 2012 [quote name='thekazu4u' timestamp='1344286066' post='5999038'] [/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]If they are not realistic (i.e. you don't want them to be made real) then they do not belong in this forum. I am sorry for your loss.[/background][/size][/font][/color] [/quote] the forum is called "realistic" yes, but that doesn't mean I have the intention of making making them real, only REALISTIC. Meaning it's like a real card but isn't. You don't need to think about already real cards. Link to comment Share on other sites More sharing options...
thekazu4u Posted August 6, 2012 Report Share Posted August 6, 2012 [quote name='Artard' timestamp='1344287236' post='5999082'] the forum is called "realistic" yes, but that doesn't mean I have the intention of making making them real, only REALISTIC. Meaning it's like a real card but isn't. You don't need to think about already real cards. [/quote] [quote] [b] Realistic Cards[/b] [color=#7F7F7F][font=tahoma, helvetica, arial, sans-serif][size=2] Post cards here which are realistic and balanced.[/quote][/size][/font][/color][color=#7F7F7F][font=tahoma, helvetica, arial, sans-serif][size=2] These cards are neither realistic nor balanced.[/size][/font][/color] Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 6, 2012 Report Share Posted August 6, 2012 [quote name='thekazu4u' timestamp='1344288621' post='5999121'] [/size][/font][/color] [color=#7F7F7F][font=tahoma, helvetica, arial, sans-serif][size=2]These cards are neither realistic nor balanced.[/size][/font][/color] [/quote] That's the intention of it yes, but if you look a decent number of cards and they in no way match either of those aims. I saw a 5000 attack level 4 monsters once. The least we can do is atempt to improve peoples cards to make them try and fit these goals. OT: Ok, since you have realized the obvious effect a lot of these cards would have in exodia and FuFu decks, i will ignore there entire existance whilst i review, on top of the cards splashability, becuase as is kind of obvious, most if not all of them can be spalshed, and get broken in almost any deck. As per your wishes. However, i will be reviewing them as how i think they would work in a duel, since thats how i review. Now, time to run through Wave 1 one by one, i'll do wave 2 at a seperate time: Heavy Mech MK-1: a 1700 body who becomes a +X fairly quickly. Wierdly, i don't find him OP, just becuase he would probably only ever be on the field for one turn. If he ever destroyed anything in the first place. So, yeah, i find him fine. Injured Mech: It is chainable, but fue to its timing constraints it can't dodge a MST. If the attack decrease is perminant, its not exactly a brilliant card, since your losing 500 attack, to dodge destruction by battle for a turn. I would make it, choose any mech monster, reduces its attack by 500 (perminately), the target may not be destroyed this turn. (My OCG sucks, so i'm just putting it in easy enough to understand terms). Guardian Mech: I would lower its defence by 200. That way, it can become a 2400 defender, which is big enough to survive a lot of battles, whilst still being realistically killable. The search effect is fine. Mech City: The wording on the first part should be Once per turn you can send one Mech monster you control to the grave; draw one card. Something like that. It's quite a niche field spell. Bit like heart of the Underdog. I kind of think its fine, and will stay fine so long as you never add a significant amount of grave presence. So no call of the haunteds or the like, otherwise the draw effect has no cost. Frontliner MK1: Fine becuase, well it probably never will deal damage. Though switching to defence mode is a bit to much. Add, this card position may not be switched until the end phase of your next turn. The same clause as on Goblin Attack Force. Frontliner MK2: Again, i find it fine so long as you don't add any graveyard manipulation as i mentioned. Frontliner MK3: This one is most definately fine, becuase i doubt it would get used much. thought your archetypes make dead draws unlikely, it still could be. And with only 2k attack, battle damage won't happen much any way. Mech Invasion: COntinious spell cards never survive long. I kind of see this being used more for draw power than the summoning effect, essentially gateway of the six samurai for Mechs. The normal summon effect is quite handy, since you will probably have enough mechs to use it. I think its fine really. Mech Primus MK1: Now, i know this has been said before, but it is OP. Simply because even as it stands, its only 750 per card you draw. Upstart goblin is more per card than that. It has to be at least 2000 life points. That makes it somewhat more fair. And at least take it to a more managable body. 1500 ATK at the most makes it less likely to survive. Mech Primus MK2: Make the attack gain only until the end phase. Since, one turn of that effect turns it into a gem Knight pearl with draw power. Even with it being a tributer. Lasting till the end phase means its good for your turn, and it can't turn everything into a leviathan dragon. I mean, if this thing was out for more than one turn as it is. Mech Primus MK3: The effect should only be once per turn. Becuase, that can quite quickly spiral out of control with the amount of draw power you have already. 2400 is one of the milestone attack amounts, so this thing isn't that easy to kill through convential methods. Making it once per turn reduces the amount of damage it can do. Mech Walker MK1: Is probably the most balanced card in the archetype. It isn't splashable, and can end up being a -1. Mech Walker MK2: Again seems fair, though i would change the end to flat out destroyed. Destroy in battle doesn't happen as much nowadays, so it needs to stay a negative thing. Final stand: Again, change it to not being perminant, and it's pretty much fine. Even though it clashes with what i said early about injuried mech, a perminant 500 gain after getting any of your monsters targeted is slightly stupid. It being till the end phase increase makes you more likely to survive a turn, but not turn fair monsters into broken beaters. Surveying enemy terratory: No... just no. It might give your opponent gains, but it just fuels OTKs. its one i have to say gets broken in all other decks. At the very least have it destroy that number of cards on both sides of the field. Or just destroy one card on both fields. Thats much more balanaced than what could potentially be 4 of your opponents cards die. Training simulation: Lose the draw part of the effect and its fine. Umm, yeah i'll do the rest at a later time. Bear in mind, that this is my view ignoring the sheer amount of splashablility almost every card in here has. At the moment, all this does is draw cards. And yeah, if your draw the right cards it wins games fast, but there isn't anything that hugely exploits the card advantage yet. Yet. If you in include the splashability, no offence, but half the stuff in here is so OP it makes Makayura, and Chaos Emperor dragon seem like a thousand eyes idol. But, i followed your wish. Link to comment Share on other sites More sharing options...
Artard Posted August 6, 2012 Author Report Share Posted August 6, 2012 1st you can describe realistic with realistic and 2nd IK THEY ARE NOT BALANCED but as you have pointed out and nearly everybody else who plays has, there are no great cards that are balanced and Lastly can you just leave it be please, I'd like to finish this at one point. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 6, 2012 Report Share Posted August 6, 2012 Wait so you don't want feedback on the cards you post? becuase that makes perfect sense. Secondly, we aren't talking about balanced cards for the half of it, but broken ones.. All i'm trying to do is help you improve your cards by giving constructive critism. If you don't want to improve them and make them more balanced, then why post in realistic cards? OT: Due to your objections to my attempts at giving feedback, i will refrain from reviewing your archetype any further. Link to comment Share on other sites More sharing options...
Artard Posted August 6, 2012 Author Report Share Posted August 6, 2012 [quote name='HiveNet' timestamp='1344291319' post='5999195'] Wait so you don't want feedback on the cards you post? becuase that makes perfect sense. Secondly, we aren't talking about balanced cards for the half of it, but broken ones.. All i'm trying to do is help you improve your cards. If you don't want to improve them and make them more balanced, then why post in realistic cards? OT: Due to your objections to my attempts at giving feedback, i will refrain from reviewing your archetype any further. [/quote] Sorry i was comment toward Kazu I didn't see your's. I don't wish anything against your insight, in fact many of the things you mentioned i have thought about. I will plan to edit the current cards to help better them and be more fair. And personally I like Surveying Enemy Territory, I mean i will tone it down a bit but the general idea will stay. Thank you for comment without the "splashability", very helpful. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 6, 2012 Report Share Posted August 6, 2012 Oh good. In which case i will review the other half sometime tomorrow. Sometime. Link to comment Share on other sites More sharing options...
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