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Knight of Sanctus


Drake Delison

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[img]http://i.imgur.com/NCybx.jpg[/img]
Lore: This card can only be Special Summoned from your hand by banishing 3 LIGHT attribute Warrior type monsters from your field or Graveyard. Once per turn, you may banish a face up LIGHT attribute Warrior type monster on your side of the field (excluding this card), to inflict damage equal to half of that monster's ATK to your opponent's life points.

The Start of a New Archetype Theme I'm working on. I figure besides other Sanctus cards I create, this card would assist the Light/Warrior Archetype even more.

Real cards to support would be:[list]
[*]Lightray Grepher
[*]D.D. Warrior Lady
[*]Blade Knight
[*]Freed the Brave Warrior
[*]Lightray Gearfried
[*]Gaurdian of Order
[/list]
I'll add other Sanctus monsters if I feel its worth the pursuit. Comment on anything and everything you feel is great/horrible about the card.

Thanks!

Drake J Delison

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[quote name='kingdom01' timestamp='1344215442' post='5998355']
well, the card seems overpowered regarding is ATK and how it is really easy to summon..

plus you have some capitalisation issues in your effect, like :
- special summon ====> Special Summon
- graveyard====> Graveyard
- Ligh====> LIGHT
[/quote]

First off, thank you for your Feedback :]

Second: I edited it. First for the grammar errors you mentioned, and then I dropped 200 ATK and 500 DEF. Finally I adjusted to where you have to remove 3 Light/Warriors instead of 2, then added only to the lore, to bump it down a bit more.
Overall, I tried to compromise the best I could without changing the idea of it.
Thank You for your Feedback ^-^

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This card is just,,,wow. So broken, and not in effect but function-ability. There's is increadibly little "consistent" support for this card, very very very few if no targets worth for using his effect, and it doesn't make a deck at all. The best target you can get for "decent" burn is BLS-EotB for just 1500. I mean, you could probably do something Excalibur and several equip cards so that it can deal a heck ton of damage, but that combo would be incredibly flawed and fragile that it won't see play. Lightsworn engine to get cards in to the Grave for this card, and it's still a bad design. AND NO! Don't put the damage equal to a card's ATK, because then that breaks the card into a potent OTK, maybe even FTK if given the correct cards (still unlikely). Tbh...idk how to fix this O_o....

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