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[Deck Discussion] Gem-Knights


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Since there's no rules, let's try something productive in lieu of abuse. DGz has an entire section dedicated to deck discussion, so why not discuss decks? I've taken an interest in trying Gem-Knights. Article source is [url="http://duelistgroundz.com/index.php?showtopic=138675"]this thread[/url].

[i][size=5]Gem-Knight – Discussion[/size][/i]


[i][size=5]Overview[/size][/i]




[i]Gem-Knights are another archetype introduced in the Duel Terminal set Vylon Descends. The archetype consists of EARTH attribute many of whom are vanilla monsters with high stats and a bunch of Fusion monsters. The Gem-Knight theme is also supported with the sub archetype Gem monsters. The archetype’s play style revolves around gaining card advantage through its floaters and beat sticks and creating low cost fusion monsters and looping the fusion card which results in a stream of special summons[/i]
[i][size=5]Main Deck[/size][/i]


[i][b][color=#8B4513]Monsters[/color][/b][/i]
[i]Quote[/i]


[i][img]http://images1.wikia.nocookie.net/__cb20110427010653/yugioh/images/thumb/0/08/GemKnightObsidian-DT12-JP-DRPR-DT.jpg/300px-GemKnightObsidian-DT12-JP-DRPR-DT.jpg[/img][/i]
[i][b]Gem-Knight Obsidian[/b]
Rock/Effect
[color=#000000]If this card is [/color][color=#000000]sent[/color][color=#000000] from your [/color][color=#000000]hand[/color][color=#000000] to the Graveyard: Target 1 Level 4 or lower Normal Monster in your [/color][color=#000000]Graveyard[/color][color=#000000]; [/color][color=#000000]Special Summon[/color][color=#000000] it.[/color][/i]




[i]At first glance this card may not seem great but in the grand scheme of things it vital to the deck's core strategy. This card allows you to create one card fusion monsters (If Gem-Knight Fusion is used) and it creates some powerful combos. Needless to say it can be fodder for anything like Raigeki Break and so on. This card is vital at [b]3 copies[/b][/i]
[i]Quote[/i]


[i][img]http://images4.wikia.nocookie.net/__cb20110624172927/yugioh/images/thumb/9/97/GemArmadilloDT05-EN-DRPR-DT.jpg/300px-GemArmadilloDT05-EN-DRPR-DT.jpg[/img][/i]







[i]This card is essentially the decks own Stratos except you're allowed to run [b]3 copies.[/b][/i]
[i]Quote[/i]


[i][img]http://images3.wikia.nocookie.net/__cb20111004204605/yugioh/images/thumb/2/23/GemKnightSanyx-DT13-JP-DNPR-DT.jpg/300px-GemKnightSanyx-DT13-JP-DNPR-DT.jpg[/img][/i]

[i][b]Gem-Knight Sanyx[/b]
Pyro/Gemini
[color=#000000]This card is treated as a [/color][color=#000000]Normal Monster[/color][color=#000000] while [/color][color=#000000]face-up[/color][color=#000000] on the field or in the [/color][color=#000000]Graveyard[/color][color=#000000]. While this card is [/color][color=#000000]face-up[/color][color=#000000] on the [/color][color=#000000]field[/color][color=#000000], you can [/color][color=#000000]Normal Summon[/color][color=#000000] it to have it be treated as an [/color][color=#000000]Effect Monster[/color][color=#000000] with this [/color][color=#000000]effect[/color][color=#000000]: ● When this card [/color][color=#000000]destroys[/color][color=#000000] an opponent's [/color][color=#000000]monster[/color][color=#000000] [/color][color=#000000]by battle[/color][color=#000000] and [/color][color=#000000]sends[/color][color=#000000] it to the [/color][color=#000000]Graveyard[/color][color=#000000]: You can add 1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" card from your [/color][color=#000000]Deck[/color][color=#000000] to your [/color][color=#000000]hand[/color][color=#000000].[/color][/i]



[i]A recent card and exactly one of the tools they needed. First off it's a 1800 attack Gemini which makes it the best target for Gemini Spark. It's also a a viable on themed Pyro monster which gives you more Fusion options and its effect once double summoned is very rewarding. [b]3 copies[/b] is a must[/i]
[i]Quote[/i]


[i][img]http://images1.wikia.nocookie.net/__cb20110427010951/yugioh/images/thumb/c/c0/GemKnightAmber-DT12-JP-DNPR-DT.jpg/300px-GemKnightAmber-DT12-JP-DNPR-DT.jpg[/img][/i]
[i][b]Gem-Knight Amber[/b]
Thunder/Gemini
[color=#000000]This card is treated as a [/color][color=#000000]Normal Monster[/color][color=#000000] while [/color][color=#000000]face-up[/color][color=#000000] on the [/color][color=#000000]field [/color][color=#000000]or in the [/color][color=#000000]Graveyard[/color][color=#000000]. While this card is face-up on the field, you can Normal Summon it to have it be treated as an [/color][color=#000000]Effect Monster[/color][color=#000000] with this [/color][color=#000000]effect[/color][color=#000000]:[/color]
● Once per turn, you can [color=#000000]discard[/color][color=#000000] 1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" card to add 1 of your removed from play monsters to your [/color][color=#000000]hand[/color][color=#000000].[/color][/i]



[i]Another decent gemini monster which grants you access to the vital thunder fusion it's effect also helps when you're going for you combos. It's stats aren't very good however compared to Sanyx [b]1 is all you need[/b].[/i]
[i]Quote[/i]


[i][img]http://images4.wikia.nocookie.net/__cb20110427010820/yugioh/images/thumb/8/80/GemKnightIolite-DT12-JP-DNPR-DT.jpg/300px-GemKnightIolite-DT12-JP-DNPR-DT.jpg[/img][/i]
[i][b]Gem-Knight Iolite[/b]
Aqua/Gemini
[color=#000000]This card is treated as a [/color][color=#000000]Normal Monster[/color][color=#000000] while [/color][color=#000000]face-up[/color][color=#000000] on the [/color][color=#000000]field [/color][color=#000000]or in the [/color][color=#000000]Graveyard[/color][color=#000000]. While this card is [/color][color=#000000]face-up[/color][color=#000000] on the field, you can [/color][color=#000000]Normal Summon[/color][color=#000000] it to have it be treated as an [/color][color=#000000]Effect Monster[/color][color=#000000] with this [/color][color=#000000]effect[/color][color=#000000]:[/color]
● Once per turn, you can [color=#000000]remove from play[/color][color=#000000] 1 "[/color][color=#000000]Gem[/color][color=#000000]" monster from your [/color][color=#000000]Graveyard[/color][color=#000000] to add 1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" card from your [/color][color=#000000]Graveyard[/color][color=#000000] to your [/color][color=#000000]hand[/color][color=#000000].[/color][/i]


[i]This card's purpose is similar to Amber's; it grants you access to a useful Fusion, Gemini spark synergy and its effect allows for combos although it's a lot more stricter since you have to remove a Gem monster. However its stats make up for it providing a defensive wall. Anywhere between [b]1 - 2 copies[/b] will do you just fine.[/i]
[i]Quote[/i]


[i][img]http://images3.wikia.nocookie.net/__cb20110603161659/yugioh/images/thumb/0/0b/GemMerchantDT05-EN-DNPR-DT.jpg/300px-GemMerchantDT05-EN-DNPR-DT.jpg[/img][/i]











[i]This card will definitely get more popular now thanks too Saynx. Its sort of a themed Honest and it gives your guys a 1000 attack (and defense) boost in battle. It works with all the Gemini Gem-Knights but the most viable target is Sanyx. Run any where between 1 - 3 copies.[/i]
[i]Quote[/i]


[i][img]http://images3.wikia.nocookie.net/__cb20111104152441/yugioh/images/thumb/e/e8/GemTurtlePHSW-EN-SR-1E.jpg/300px-GemTurtlePHSW-EN-SR-1E.jpg[/img][/i]



[i][b][color=#000000]Gem-Turtle[/color][/b]
[color=#000000]Rock/Effect[/color]
[color=#000000][u]FL[/u]IP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand[/color][color=#000000].[/color][/i]



[i]Almost as good as opening with Armadillo instead you net Gem-Knight Fusion. while being a sturdy body to convert into Xyz after it already floated.[/i]
[i]Quote[/i]


[i][img]http://images4.wikia.nocookie.net/__cb20111108030134/yugioh/images/thumb/1/18/RescueRabbit-PHSW-EN-ScR-1E.jpg/300px-RescueRabbit-PHSW-EN-ScR-1E.jpg[/img][/i]





[i]Many of the other Gem-Knight monsters happens to be Normal monster so a build that wants to capitalize on Rescue Rabbit would have to run those monsters. The rewards of Rescue Rabbit are obvious, it tutors 2 Gem-Knight monsters to the field allowing you to then either make one card Xyz monsters or go for fusion combos made a lot easier by the fact that you have 2 Gem-Knights to work with now.

[size=5][color=#8b4513]Other Monster Options[/color][/size]

[b]Thunder King Rai-Oh[/b]
A good meta game call at the moment; high attacking stat and 2 very good effects make it a solid option in anything. The card also assists in creating the Thunder Fusion.

[b]Koaki Meru Guardian[/b]
Another meta game call; high attacking stats and the ability to negate pesky monster effects Gem-Knights also play a decent amount of Rock monsters to keep him on the field. Also assists in creating the new Rock Fusion Gem-Knight

[b]Volcanic Shell[/b]
The existence of Sanyx weaken its playability here but its still useful because of its effect. With this and Gem-Knight Fusion you can loop the card to continuously special summon the Pyro Fusion so as long as you have the Gem-Knights and the free fodder Volcanic Shell creates.

[b]Thunder Dragon[/b]
Serves a similar purpose as Volcanic shell.


[b][color=#0000FF]Spells[/color][/b][/i]
[i]Quote[/i]


[i][img]http://images1.wikia.nocookie.net/__cb20110605165328/yugioh/images/thumb/9/95/GemKnightFusionDT05-EN-DNPR-DT.jpg/300px-GemKnightFusionDT05-EN-DNPR-DT.jpg[/img][/i]











[i]The primary fusion card you will be using. It effect replenishes itself after usage so combined with Gem-Knight Obsidian you can create fusions for free. It's effect also allows you to loop itself for additional special summons. [b]Run 2 - 3 copies.[/b][/i]
[i]Quote[/i]


[i][img]http://images1.wikia.nocookie.net/__cb20110904222535/yugioh/images/thumb/3/3d/GeminiSparkTU06-EN-C-UE.jpg/300px-GeminiSparkTU06-EN-C-UE.jpg[/img][/i]











[i]Card is real good in here give that the useful Gem-Knight monsters are are Geminis. [b]Run 2 - 3 Copies.[/b]

[b][color=#FF0000]Traps[/color][/b][/i]
[i]Quote[/i]


[i][img]http://images4.wikia.nocookie.net/__cb20111005023407/yugioh/images/thumb/4/41/DoubletFusion-DT13-JP-DNPR-DT.jpg/300px-DoubletFusion-DT13-JP-DNPR-DT.jpg[/img][/i]

[i][b]Tablet Fusion[/b]
[color=#000000]Banish [/color][color=#000000]Fusion Material Monsters[/color][color=#000000] from your [/color][color=#000000]Graveyard[/color][color=#000000] that are listed on a [/color][color=#000000]Gem-Knight[/color][color=#000000] [/color][color=#000000]Fusion Monster Card[/color][color=#000000], then [/color][color=#000000]Special Summon[/color][color=#000000] that monster from your [/color][color=#000000]Extra Deck[/color][color=#000000]. (This Special Summon is treated as a [/color][color=#000000]Fusion Summon[/color][color=#000000].) During the [/color][color=#000000]End Phase[/color][color=#000000], destroy that monster.[/color][/i]



[i]Finally this deck gets its very own Miracle Fusion of sorts except this time it's a spell speed 2 which means you can use it in the battle phase and during your opponents turn. However the monster gets destroyed in the end phase but this isn't a big deal if you want to make that push for game, save yourself from losing, eliminate a threat, or use it with a monster that benefits from being destroyed. Run [b]1 - 2 copies.[/b]

[size=5][b][color=#ff0000]Other Trap Options[/color][/b][/size]

[b]Raigeki Break/Phoenix Wing Wind Blast[/b]
There's a few useful discard outlets here in Gem-Knight Fusion and Gem-Knight Obsidian both of which pay for themselves while in the graveyard.

[size=5][b][color=#800080]Extra Deck[/color][/b][/size][/i]
[i]Quote[/i]


[i][img]http://images1.wikia.nocookie.net/__cb20101203101220/yugioh/images/thumb/7/73/GemKnightCitrine-DT11-JP-DSPR-DT.jpg/300px-GemKnightCitrine-DT11-JP-DSPR-DT.jpg[/img][/i]

[i][b]Gem-Knight Citrine[/b]
Pyro/Effect
[color=#000000]1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" Monster + 1 [/color][color=#000000]Pyro[/color][color=#000000]-[/color][color=#000000]Type[/color][color=#000000] [/color][color=#000000]Monster[/color]
[color=#000000]This monster can only be [/color][color=#000000]Special Summoned[/color][color=#000000] by [/color][color=#000000]Fusion Summon [/color][color=#000000](from the [/color][color=#000000]Extra Deck[/color][color=#000000]). If this card battles, your opponent cannot [/color][color=#000000]activate[/color][color=#000000] any [/color][color=#000000]Spell[/color][color=#000000]/[/color][color=#000000]Trap[/color][color=#000000]/[/color][color=#000000]Effect Monster[/color][color=#000000]'s effects until the end of the [/color][color=#000000]Damage Step[/color][color=#000000].[/color][/i]



[i]The go to fusion under normal circumstances and a respectable ability which allows it to avoid mirror force, Dimensional Prison and others like it.[/i]
[i]Quote[/i]


[i][img]http://images1.wikia.nocookie.net/__cb20111004203060/yugioh/images/thumb/a/ab/GemKnightZirconia-DT13-JP-DSPR-DT.jpg/300px-GemKnightZirconia-DT13-JP-DSPR-DT.jpg[/img][/i]

[i][b]Gem-Knight Zirconia[/b]
Rock
1 Gem-Knight monster + 1 Rock monster[/i]



[i]Another go to guy with gifted stats. The fact that it only takes a rock monster to make it and Gem-Knight decks are loaded with those make it very good.[/i]
[i]Quote[/i]


[i][img]http://images2.wikia.nocookie.net/__cb20101203101515/yugioh/images/thumb/9/90/GemKnightPrismAura-DT11-JP-DSPR-DT.jpg/300px-GemKnightPrismAura-DT11-JP-DSPR-DT.jpg[/img][/i]

[i][b]Gem-Knight Prism Aura[/b]
Thunder/Effect
[color=#000000]1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" monster + 1 [/color][color=#000000]Thunder[/color][color=#000000]-[/color][color=#000000]Type[/color][color=#000000] monster[/color]
This monster can only be [color=#000000]Special Summoned[/color][color=#000000] by [/color][color=#000000]Fusion Summon [/color][color=#000000](from the [/color][color=#000000]Extra Deck[/color][color=#000000]). Once per turn: You can [/color][color=#000000]send[/color][color=#000000] 1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" card from your [/color][color=#000000]hand[/color][color=#000000] to the [/color][color=#000000]Graveyard[/color][color=#000000] to [/color][color=#000000]target[/color][color=#000000] 1 [/color][color=#000000]face-up[/color][color=#000000] card on the [/color][color=#000000]field[/color][color=#000000]; [/color][color=#000000]destroy[/color][color=#000000] it.[/color][/i]




[i]Highly useful effect allowing you to destroy a problem card whether it be a monster of face up Spell or Trap.[/i]
[i]Quote[/i]


[i][img]http://images4.wikia.nocookie.net/__cb20110427063529/yugioh/images/thumb/1/1a/GemKnightAmethys-DT12-JP-DSPR-DT.jpg/300px-GemKnightAmethys-DT12-JP-DSPR-DT.jpg[/img][/i]

[i][b]Gem-Knight Amethys[/b]
Aqua/Effect
[color=#000000]1 "[/color][color=#000000]Gem-Knight[/color][color=#000000]" [/color][color=#000000]monster[/color][color=#000000] + 1 [/color][color=#000000]Aqua[/color][color=#000000]-[/color][color=#000000]Type[/color][color=#000000] [/color][color=#000000]monster[/color]
[color=#000000]This card can only be [/color][color=#000000]Special Summoned[/color][color=#000000] by [/color][color=#000000]Fusion Summon[/color][color=#000000], from the [/color][color=#000000]Extra Deck[/color][color=#000000]. When this card is sent from the [/color][color=#000000]field[/color][color=#000000] to the [/color][color=#000000]Graveyard[/color][color=#000000], [/color][color=#000000]return[/color][color=#000000] all [/color][color=#000000]Set[/color][color=#000000] [/color][color=#000000]Spell[/color][color=#000000]/[/color][color=#000000]Trap Cards[/color][color=#000000] on the [/color][color=#000000]field[/color][color=#000000] to the [/color][color=#000000]hand[/color][color=#000000].[/color][/i]



[i]A decent card not as immediately rewarding as the other Fusions but it's effect allow it to combo with Tablet Fusion for shenanigans.[/i]
[i]Quote[/i]


[i][img]http://images2.wikia.nocookie.net/__cb20111005105502/yugioh/images/thumb/b/bb/DaigustoEmeral-DT13-JP-DScPR-DT.jpg/300px-DaigustoEmeral-DT13-JP-DScPR-DT.jpg[/img][/i]
[i][b]Daigusto Emeral[/b][/i]
[i]Rock/Effect[/i]
[i][color=#000000]2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of the following effects: ●Target 3 monsters in your Graveyard and shuffle them into your Deck; draw 1 card. ●Target 1 Non-Effect Monster in your Graveyard; Special Summon it.[/color][/i]





[i]This card is a real gem here. Not only is its first effect universally good but its second effect has its place in gem-knights cause it allows you to bring back any of the gemini gem-knights as well as Zicronia and Pearl. It also assisting you in your Gem-Knight Fusion loops.[/i]
[i]Quote[/i]


[i][img]http://images4.wikia.nocookie.net/__cb20111005105807/yugioh/images/thumb/f/f8/LavalvalChain-DT13-JP-DScPR-DT.jpg/300px-LavalvalChain-DT13-JP-DScPR-DT.jpg[/img][/i]


[i][b]Lavalval Chain[/b]
[color=#000000]Sea Serpent/Effect[/color]
[color=#000000]2 Level 4 Monsters
Once per turn: you can activate one of these effects.
● Detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard.
● Detach 1 Xyz Material from this card; place 1 monster from your Deck on top of your Deck.[/color][/i]



[i]This card essentially allows you to tutor Gem-Knight Fusion by using its effect to dump Gem-Knight Fusion to the grave then using Gem-Knight Fusion own effect to add it from the grave to your hand.

[b]Builds[/b][/i]
[i]Quote[/i]

[i]Monsters

3 Sanyx
1 Amber
2 Iolite
3 Obsidian
3 Gem-Armadillo
3 Gem-Merchant
1 Gorz
2 Koiaki Meru Guardian
2 Maxx "C"
1 Grand Mole

Spells

2 Gemini Spark
2 Gem-Knight Fusion
1 Dark Hole
1 Monster Reborn
1 Heavy Storm
2 Pot of Duality
2 MST

Traps

1 Mirror Force
1 Torrential Tribute
1 Trap Dushoot
1 Solemn Judgement
2 Tablet Fusion
2 Solemn Warning[/i]


[i]A Gemini build the takes advantage of the Koaki Meru Guardian and contains a couple of metagame choices like the pair of Maxx "C" and the Guardian himself. This build is a basic skeleton of what the deck may look like so take some liberties when constructing your own. For example the Koaki Meru Guardians can be replace with Thunder King Rai-Oh, a Gem-Turtle or 2 can be added etc.[/i]

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[quote name='God Machismo!!!!!' timestamp='1344288899' post='5999131']
We don't necessarily need a Deck Discussion section (because I'm pretty sure an admin is needed to add one, and we never have an admin around.) We can just have discussions in this section, with a label or something saying it's a deck discussion thread.
[/quote]
Hey,you should make a monster mash discussion thread.

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Also, the threads can be kept track of by having a stickied thread with links to them.

[quote name='mido9' timestamp='1344289143' post='5999146']
Hey,you should make a monster mash discussion thread.
[/quote]

The problem with that is that Monster Mash is a very broad subject. There are lots of Mash decks one can make.

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