Strider Tigerwolf Posted August 9, 2012 Report Share Posted August 9, 2012 [center][size=3]Decided to give these guys their own personal thread! Here ya go RC![/size][/center] [center][size=3][img]http://i.imgur.com/TqhXW.jpg[/img][/size][/center] [center][size=3][b]Lore: [/b][/size][/center] [center][size=3]Send 2 "Guardian of the Fortress" monsters from your side of the hand or Banished Zone to your Deck and shuffle, then Special Summon 1 "Guardian of the Fortress" Fusion Monster from your Extra Deck or Graveyard. This is treated as a Fusion Summon.[/size][/center] [center][size=3][img]http://i.imgur.com/CsEmf.jpg[/img][/size][/center] [center][size=3][b]Lore: [/b][/size][/center] [center][size=3]Send 2 "Guardian of the Fortress" monsters from your side of the field or Graveyard to your Deck and shuffle, then Special Summon 1 "Guardian of the Fortress" Fusion Monster from your Extra Deck or Graveyard. This is treated as a Fusion Summon.[/size][/center] [center][size=3][img]http://i.imgur.com/zLe7w.jpg[/img][/size][/center] [center][size=3][b]Lore: [/b][/size][/center] [center][size=3]Once per turn when a "Guardian of the Fortress" Fusion or Xyz monster is Summoned: Place 3 Fortress Counters on this card. You can destroy this card during your opponent's End Phase. If this card leaves the field: Special Summon "Guardian of the Fortress" Normal Monsters from your hand, Deck or Graveyard whose total Levels are less than or equal to the number of Fortress Counters on this card, and draw 1 card.[/size][/center] [center][size=3][img]http://yugico.com/customcard/90571.jpg[/img][[/size][/center] [center][size=3][color=#000000][b]Lore:[/b][/color] [color=#000000]2 or more Level 9 Dragon-Type monsters Must first be Xyz Summoned and cannot be Summoned any other ways. This card's Summon cannot be negated. Once per turn: You can attach 1 Level 9 "Guardian of the Fortress" Normal Monster from your hand to this card as an Xyz Material (Max. 6). This card's ATK and DEF are always equal to the number of Xyz Materials attached to it x 750. This card gains the following effects based on the Attributes of the Xyz Materials attached to it. • DARK: Once per turn: This card cannot be destroyed by battle. • LIGHT: This card inflicts Restoring Battle Damage. • FIRE: This card inflicts Piercing Battle Damage. • WATER: This card and any Xyz Material under it are unaffected by your opponent's Spell Cards. • EARTH: This card and any Xyz Material under it are unaffected by your opponent's Trap Cards. • WIND: This card and any Xyz Material Under it are unaffected by your opponent's Effect Monster effects.[/color][/size][/center] [center][size=3][img]http://i.imgur.com/nSZoI.jpg[/img][/size][/center] [center][size=3][color=#000000][b]Lore: [/b][/color] [color=#000000]2 Level 4 Dragon-Type monsters[/color] [color=#000000]Must first be Xyz Summoned using at least 1 "Guardian of the Fortress" monster. Once per turn: You can detach 1 Xyz Material from this card; draw 1 card, then add 1 "Guardian of the Fortress" Normal Monster from your Deck or Graveyard to your hand.[/color][/size][/center] [center][size=3][img]http://i.imgur.com/PnnPa.jpg[/img][/size][/center] [center][size=3][color=#000000][b]Lore: [/b][/color] [color=#000000]2 Level 4 Dragon-Type monsters Must first be Xyz Summoned using at least 1 "Guardian of the Fortress" monster. Once per turn: You can detach 1 Xyz Material from this card; destroy 1 card on the field, then add 1 "Guardian of the Fortress" Normal Monster from your Deck or Graveyard to your hand.[/color][/size][/center] [center][size=3][img]http://i.imgur.com/cR8fM.jpg[/img][/size][/center] [center][size=3][b]Lore: [/b][/size][/center] [center][size=3]2 "Guardian of the Fortress" monsters When this card is Fusion Summoned: Add 1 "of the Fortress" Spell Card from your Deck to your hand. If this card leaves the field: During the End Phase; Special Summon either 1 Level 9 "Guardian of the Fortress" Normal Monster from your Deck or Graveyard in face-up Defense Position OR 2 Level 4 "Guardian of the Fortress" Normal Monsters from your Deck or Graveyard in face-up Attack Position.[/size][/center] [center][size=3][img]http://i.imgur.com/Xp2YO.jpg[/img][/size][/center] [center][size=3][b]Lore: [/b][/size][/center] [center][size=3]2 "Guardian of the Fortress" monsters[/size][/center] [center][size=3]If this card destroys a monster by battle: Add 1 "Guardian of the Fortress" Normal Monster from your Deck or Graveyard to your hand. If this card leaves the field: During the End Phase; Special Summon either 1 Level 9 "Guardian of the Fortress" Normal Monster from your Deck or Graveyard in face-up Defense Position OR 2 Level 4 "Guardian of the Fortress" Normal Monsters from your Deck or Graveyard in face-up Attack Position.[/size][/center] [center][size=3][img]http://i.imgur.com/YTXM3.jpg[/img][/size][/center] [center][size=3][b]Lore: [/b][/size][/center] [center][size=3]2 "Guardian of the Fortress" monsters[/size][/center] [center][size=3]If this card attacks or is attacked by an opponent's monster: Decrease the opponent's monster's ATK and DEF by 800 until the End Phase. If this card leaves the field: During the End Phase; Special Summon either 1 Level 9 "Guardian of the Fortress" Normal Monster from your Deck or Graveyard in face-up Defense Position OR 2 Level 4 "Guardian of the Fortress" Normal Monsters from your Deck or Graveyard in face-up Attack Position.[/size][/center] [center][size=3][img]http://i.imgur.com/5oCql.jpg[/img][/size][/center] [center][size=3][b]Lore: [/b][/size][/center] [center][size=3]Dragon god of the skies and king of the dragons in the canyon. It protects the realm of light from within the skies it roams.[/size][/center] [center][size=3][img]http://i.imgur.com/41JTW.jpg[/img][/size][/center] [center][size=3][b]Lore: [/b][/size][/center] [center][size=3]The deity of mountains and the essence of fire incarnated. It protects the realm of light from within its fiery haven.[/size][/center] [center][size=3][img]http://i.imgur.com/0uIkz.jpg[/img][/size][/center] [center][size=3][b]Lore: [/b][/size][/center] [center][size=3]Bound to the very life force of the Earth, this dragon protects the realm of light from the foundations itself.[/size][/center] [center][size=3][img]http://i.imgur.com/oDW6Z.jpg[/img][/size][/center] [center][size=3][b]Lore: [/b][/size][/center] [center][size=3]Dragon god of the torrent and father of the Sea Lord, this dragon protects the realm of light where the fortress resides from the seas.[/size][/center] [center][size=3][img]http://i.imgur.com/aBNdY.jpg[/img][/size][/center] [center][size=3][b]Lore: [/b][/size][/center] [center][size=3]A dragon holding the powers of the Divine Darkness. It remains in the netherworld, protecting the realm of light with its godly strength from the shadows.[/size][/center] [center][size=3][img]http://i.imgur.com/UvVOg.jpg[/img][/size][/center] [center][size=3][b]Lore: [/b][/size][/center] [center][size=3]Father of the Guardian Dragons, this creature is said to invoke the powers of Gods. It guards the land with powerful magics, and the strength of the divine.[/size][/center] Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 10, 2012 Author Report Share Posted August 10, 2012 bumping for input. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 13, 2012 Author Report Share Posted August 13, 2012 bumping again Link to comment Share on other sites More sharing options...
Birnam Wood Macdonwaldbain Posted August 20, 2012 Report Share Posted August 20, 2012 Nice, but there's Ancient Rules and Inverse Universe. Activate those in the right orderand you get 5000 ATK beatsticks. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 24, 2012 Author Report Share Posted August 24, 2012 5K Walking Normals isn't much of a threat, and requires set up, an easily counterable set up... Link to comment Share on other sites More sharing options...
Durandamon Posted August 24, 2012 Report Share Posted August 24, 2012 [quote name='Chance Furlong' timestamp='1345821576' post='6012000'] [b]5K Walking Normals AREN'T much of a threat[/b], and requires set up, an easily counterable set up... [/quote] wat. NONONONONO. NO. Change the DEF to 4000, max. Add an effect that stops them from attacking, or they are op'd. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 24, 2012 Author Report Share Posted August 24, 2012 inb4gorz+5ktoken I troll you sir. Besides, there is just too much nab for 5k ATK normals, and there's just too much of a difference in set up that those kind of plays are both inconsistent and not worth the wait. 5k DEF as bonuses poses a nice wall for a Normal...unless the opponent decides to ram with lolsangan thinking Sangan will get popped, but that would be a noob for you. (Also lol! XP OPed Normals?) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.