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Introducing: The Time-Scarred


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Warrior's sent from the future to stop a worldwide catastrophe from occuring, they bring with them the technology to travel between dimensions to try and stop the fated event that led to the future's doom. Rate and fix and thank you.


[img]http://yugico.com/customcard/94301.jpg[/img]
Lore: Once per turn, you can target 1 "Time-Scarred" monster in your Graveyard: Banish it. When this banished card is Special Summoned to your side of the field: Increase the ATK of 1 "Time-Scarred" monster you control by 600 until the End Phase.

[img]http://yugico.com/customcard/94304.jpg[/img]
Lore: You can banish 1 "Time-Scarred" monster in your Graveyard to Special Summon this card (from your hand). When this card inflicts Battle Damage to your opponent's Life Points while you control another "Time-Scarred" monster: You can add 1 "Future Gadget" Spell Card from your deck to your hand. You cannot activate that Spell Card this turn. When this card is banished: send 1 "Time-Scarred" monster from your deck to the Graveyard.

[img]http://yugico.com/customcard/94307.jpg[/img]
Lore: You can banish 1 "Time-Scarred" monster in your Graveyard to Special Summon this card (from your hand). Once per turn, you can discard 1 card; Special Summon 1 Level 4 or lower banished "Time-Scarred" monster to your side of the field, except for "Time-Scarred Valkyrie". When this card is banished: Special Summon 1 Level 4 or lower banished "Time-Scarred" monster to your side of the field in face-up Defense Position, except for "Time-Scarred Valkyrie".

[img]http://yugico.com/customcard/94311.jpg[/img]
Lore: You can banish 1 "Time-Scarred" monster in your Graveyard to Special Summon this card (from your hand). When this card is banished: Add 1 Level 4 or lower "Time-Scarred" monster from your Deck to your hand, except "Time-Scarred Gunner". You can only activate this effect of "Time-Scarred Gunner" once per turn.

[img]http://yugico.com/customcard/94309.jpg[/img]
Lore: Cannot be Normal Summoned or Set. Must first be Special Summoned by having 4 or more banished "Time-Scarred" monsters. When this card is Special Summoned: Return all of your banished "Time-Scarred" monsters to your Graveyard. When this card is banished: Target 1 "Time-Scarred" monster in your graveyard, except "Time-Scarred General"; add that target to your hand.

[img]http://yugico.com/customcard/94412.jpg[/img]
Lore: 1 "Time-Scarred" Tuner + 1 Non-Tuner monster
When this card is Synchro Summoned: Target 1 Spell or Trap Card your opponent controls; Banish it. Once per turn, during either player's turn, when a Trap Card is activated: You can banish 1 "Time-Scarred" monster in your Graveyard; negate the activation, and if you do, destroy it.

[img]http://yugico.com/customcard/94315.jpg[/img]
Lore: 1 Tuner + 1 or more Non-Tuner "Time-Scarred" monsters
This card gains 100 ATK for each banished "Time-Scarred" monster. When this card selected as an attack target by an opponent's monster, You can banish this card; Negate the attack. Then, during the End Phase; Special Summon 1 Level 4 or lower banished "Time-Scarred" monster to your side of the field.

[img]http://yugico.com/customcard/94398.jpg[/img]
Lore: Activate only while you control a face-up "Time-Scarred" monster. Banish 1 face-up monster on your side of the field and 1 card your opponent controls.


[img]http://yugico.com/customcard/94418.jpg[/img]
Lore: Activate only while you control a face-up "Time-Scarred" monster. Destroy 1 Set Spell or Trap Card your opponent controls. During your Standby Phase, if this card is in your Graveyard: You can return 1 banished "Time-Scarred" monster to your deck; Add this card in the Graveyard to your hand.

[img]http://yugico.com/customcard/94414.jpg[/img]
Lore: Equip only to a "Time-Scarred" monster you control. Whenever a monster equipped with this card inflicts Battle Damage to your opponent's Life Points: select 1 card in either player's Graveyard; banish it. During your Standby Phase, if this card is in your Graveyard: You can return 1 banished "Time-Scarred" monster to your deck; add this card to your hand.

[img]http://yugico.com/customcard/94420.jpg[/img]
Lore: Pay half your Life Points: Banish 1 "Time-Scarred" Tuner monster and 1 or more Non-Tuner "Time-Scarred" monsters from your Graveyard and Special Summon 1 "Time-Scarred" Synchro Monster from your Extra Deck whose level is equal to the banished monsters.

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All credit for the images, aside from "Future Gadget: Singularity Core", goes to Daryl Mandryk. [url="http://www.mandrykart.com"]http://www.mandrykart.com[/url]
I used Yugico for the finished card images.

Addition to the set.

[img]http://yugico.com/customcard/94442.jpg[/img]
Lore: Add 1 of your banished "Time-Scarred" monster to your hand.

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[quote]
[spoiler=My Review]
[img]http://yugico.com/customcard/94301.jpg[/img]
[b]Lore:[/b]
Once per turn, you can [u][b]target[/b][/u] 1 "Time-Scarred" monster in your Graveyard: [b][u]B[/u][/b]anish it. When this banished card is Special Summoned to your side of the field[b][u]: I[/u][/b]ncrease the ATK of 1 "Time-Scarred" monster you control by 600 until the End Phase.

[b][i]A solid monster that provides an "engine" like effect and can boost himself up to 2500 or another monster for 1 turn. RotA searchable and powerful ATK. Great card for the Deck as it helps you get your plays going while being a strong base to build on.[/i][/b]


[img]http://yugico.com/customcard/94304.jpg[/img]
[b]Lore:[/b]
You can banish 1 "Time-Scarred" monster in your Graveyard to Special Summon this card [b][u](from your hand)[/u][/b]. When this card inflicts [u][b]Battle Damage[/b][/u] to your opponent's Life Points while you control another "Time-Scarred" monster[b][u]: Y[/u][/b]ou can add 1 "Future Gadget" Spell Card from your deck to your hand. You cannot activate [b][u]that[/u][/b] Spell Card this turn.

[b][i]Spell searcher for "Core", "Cannon" and "Armor" with the limitation that it cannot be used during that turn. Its a powerful design, but because your Spells are not "Quick-Play" or have a form of ability that enables them to be activated while face-down during your opponent's turn, its a great card. Combos well with Warrior's boost effect granted that you can summon Warrior that turn, and a great way to provide +s since it requires you to declare an Attack (which should be the most vulnerable part of the effect). [/i][/b]

[img]http://yugico.com/customcard/94307.jpg[/img]
[b]Lore:[/b]
You can banish 1 "Time-Scarred" monster in your Graveyard to Special Summon this card ([u][b]from your hand)[/b][/u]. Once per turn, you can discard 1 card; Special Summon 1 Level 4 or lower banished "Time-Scarred" monster to your side of the field, except for "Time-Scarred Valkyrie". When this card is banished: Special Summon 1 Level 4 or lower banished "Time-Scarred" monster to your side of the field in face-up Defense Position, except for "Time-Scarred Valkyrie".

[b][i]Basically Lumina for "Time-Scarred" monsters. It sets a target for itself already, and is a -1 Xyz/Synchro set up which is a great design to have. Makes plays with "Warrior", provides set up for "Engineer" with a potential +0 result, and makes Synchro Plays with "Gunner". I <3 the way it engines itself also when it's banished and not being able to target "Valkyrie" is a great way to balance potential loops. Also, being RotA searchable is a + for consistency.[/i][/b]

[img]http://yugico.com/customcard/94311.jpg[/img]
[b]Lore:[/b]
You can banish 1 "Time-Scarred" monster in your Graveyard to Special Summon this card [u][b](from your hand)[/b][/u]. When this card is banished: [u][b]Add[/b][/u] 1 Level 4 or lower "Time-Scarred" monster from your [u][b]Deck[/b][/u] to your hand, except "Time-Scarred Gunner". You can only activate this effect of "Time-Scarred Gunner" once per turn.

[b][i]E-Teleport <3s this card! It's structure is just amazing as it can fit perfectly in the Deck without much hindrance. A viable Foolish target, make Lightsworn/Time-Scarred hybrid decks potently consistent and overall a great card for the Archtype, especially given its effect, making itself an "on-paper" +0. Its also intelligent design because of its "once per turn" clause, saving the card from being broken in potential banish/return to Graveyard loops for "infinite" +s.[/i][/b]


[img]http://yugico.com/customcard/94309.jpg[/img]
[b]Lore:[/b]
[u][b]Cannot[/b][/u] be Normal Summoned or Set. [u][b]Must first be[/b][/u] Special Summoned by having 4 or more banished "Time-Scarred" monsters. When this card is Special Summoned[u][b]: R[/b][/u]eturn all of your banished "Time-Scarred" monsters to your Graveyard. When this card is banished[u][b]: Target[/b][/u] 1 "Time-Scarred" monster in your graveyard, except "Time-Scarred General"[u][b]; add that target[/b][/u] to your hand.

[b][i]Similar Summoning Conditions as that of "Judgment Dragon", very useful effect in retrieving used resources, and aids you in keeping plays if it is D-Prisoned, or used for the Summon of another "Time-Scarred" monster, or other. At 2500 it provides a nice beating ground, and is relatively awesome. Cleaver design keep you from spamming multiple copies of this card at one time (unless you have the best advantage and can banish another 4 "Time-Scarred" monster, which I can see being plausible in some plays) like JD. Great concept of a boss monster.[/i][/b]

[img]http://yugico.com/customcard/94412.jpg[/img]
[b]Lore:[/b]
[b][u](Synchro Materials Needed)[/u][/b]
When this card is Synchro Summoned[u][b]: Target [/b][/u]1 Spell or Trap Card your opponent controls; banish it. Once per turn, during either player's turn, when a Trap Card is activated: [u][b]You[/b][/u] can banish 1 "Time-Scarred" in your Graveyard; negate the activation, and if you do, destroy it.

[b][i]Afraid I'm gonna need that Synchro Material list before commenting on this card.[/i][/b]

[img]http://yugico.com/customcard/94315.jpg[/img]
[b]Lore:[/b]
[b][u](Synchro Materials Needed)[/u][/b]
This card gains 100 ATK for each banished "Time-Scarred" monster. When this card is targeted by a card effect or selected as an attack target[u][b]: You[/b][/u] can banish this card[u][b], then[/b][/u] during the End Phase[u][b];[/b][/u] Special Summon 1 Level 4 or lower banished "Time-Scarred" monster to your side of the field.

[b][i]Same as your other Synchro. Need those materials.[/i][/b]

[img]http://yugico.com/customcard/94398.jpg[/img]
[b]Lore:[/b]
[u][b]Activate only [/b][/u]while you control a face-up "Time-Scarred" monster. Banish 1 "Time-Scarred" monster on your side of the field and 1 card your opponent controls.

[i]Simple card, gives you plays and forms plays with your monsters. Can also benefit "D.D." teched monsters if you run them in this Deck.[/i]

[img]http://yugico.com/customcard/94418.jpg[/img]
[b]Lore:[/b]
Activate only while you control a face-up "Time-Scarred" monster. Destroy 1 Set Spell or Trap Card your opponent controls. During your Standby Phase, if this card is in your Graveyard: [u][b]You[/b][/u] can return 1 banished "Time-Scarred" monster to your [u][b]Deck[/b][/u]; add this card in the Graveyard to your hand.

[b][i]An archtype specific MST that is 1 Spell Speed slower, but reusable. Perhaps adding a "once per turn" clause would be best as to not clear all your opponent's Spell/Traps (there may be ways to do this with Lightsworns+Macro Cosmos/D. Fissure).[/i][/b]

[img]http://yugico.com/customcard/94414.jpg[/img]
[b]Lore:[/b]
[u][b]Equip only[/b][/u] to a "Time-Scarred" monster you control. Whenever a monster equipped with this card inflicts [u][b]Battle Damage[/b][/u] to your opponent[b][u]: T[/u][/b][u][b]arget[/b][/u] 1 card in your opponent's graveyard; banish it. During your Standby Phase, if this card is in your Graveyard: You can return 1 banished "Time-Scarred" monster to your deck; add this card to your hand.

[b][i]Grapha, a weapon has been designed for your own demise. This card can kill several Grave set ups. Dark Worlds will be afraid, Chaos Dragons will be afraid, and why wouldn't they be? Most Decks that depend on Grave set-up will completely be quaking in fear because of this (not alot, but enough). This archtype, however, is completely safe from this card and actually even would love it if this card could banish your own cards from your Grave as well. That might be a nice option since it just gives you more flexibility without breaking it. Not to mention it would also fuel its own "recycle" method which would be a nice +.[/i][/b]

[img]http://yugico.com/customcard/94420.jpg[/img]
[b]Lore:[/b]
Pay half your Life Points; Special Summon as many of your banished "Time-Scarred" monsters as possible. During the End Phase[u][b]: Shuffle[/b][/u] all "Time-Scarred" monsters Special Summoned by this effect [u][b]to your Deck[/b][/u].

[b][i]Okay...I may have some problems with this card. Mainly the reason that is is because its essentially RftDD while being archtype Specific and shuffles the monsters to your Deck. The shuffle part can easily be avoided if the monsters are just used as fodder for other plays, and usually it'll be OTK oriented. Your archtype was doing good, but they don't need this since it breaks the archtype. Maybe 1 or 2 monsters returned will be fine, but "as many as possible" is just too much.[/i][/b]

[img]http://yugico.com/customcard/94442.jpg[/img]
Lore: Pay 500 Life Points: send up to 2 "Time-Scarred" monsters from your Deck to the Graveyard.

[b][i]Sorry...but broken. 500 LP is not enough for a +1 card. This needs to be fixed, maybe by limiting it to 1 monster like foolish, and even then I still see it abusable since the archtype will have essentially 4 Foolish.[/i][/b]
[/spoiler]
[/quote]

I <3 the archtype concept and I <3 the way it works! Also! I fixed a few OCG errors in your cards.

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In the process of fixing OCG errors, and thanks for the input! Appreciate the fixes you mentioned, Kenji, very insightful. Also, I had purposely had the Spell cards' retrieval effect to activate during the Standby Phase, so as to not abuse them continually in the same turn.

Edits:

I changed "Future's Last Stand" so as to not be as ridiculous. I kept the original activation cost, because this card can lead into some big plays in this deck. Will most likely be adding a level 8 or 9 Synchro in the near future and a level 2 Tuner as well, in order to make this card more live. Depending on the feedback I receive on the Synchro Monster effects, I may add a clause to the card that negates the effects of the summoned Synchro Monster.

Added Synchro Materials for the "Time-Scarred" Synchro monsters, and changed 'Time-Scarred Elite's' effect a little.

"Future Gadget: Golem Armor" now has the ability to banish monsters from [i]either [/i]graveyard when the equipped monster inflicts battle damage. (Thank you to [b]Kenji Inuma [/b]for the idea.)

Changed 'Emergency Portal's' effect, though I think it's redundant with how the Time-Scarred monsters work, aside from providing a chump blocker on your opponent's turn. Will probably edit it again at a future time, but I just wanted more themed Trap support.

Edit to my edit: Changed Emergency Portal again to a design that I believe will work better with the theme.

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And perhaps the last card I will add to this archetype.

[img]http://yugico.com/customcard/94610.jpg[/img]
Lore: 1 "Time-Scarred" Tuner + 1 or more "Time-Scarred" Non-Tuner monsters
When this card destroys an opponent's monster by battle: Target 1 banished "Time-Scarred" monster; return it to the owner's Graveyard. When this card is removed from play; return all Spell and Trap Cards on the field to their owner's hands.

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