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Call of the Mystics [Preview]


TAGM3

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This is an archetype I'm making called the Mystics. I'd love some criticism, I'm quite a bit rusty! :P

[spoiler=Monsters]
[spoiler=Strikus, the Mystic Space Dragon]
[img]http://i.imgur.com/LBM25.jpg[/img]
Lore: When this card is Special Summoned it can attack 1 Spell or Trap card on your Opponents side of the Field. The Spell or Trap card this Monster destroys is equipped to this card. This Monster inherits the Effects of any Spell or Trap cards it destroys. Once per turn you can activate the card equipped. When no Spell or Trap cards are present on your side of the Field destroy this card.[/spoiler]

[spoiler='Mystic Retrieving Pigeon'][img]http://i.imgur.com/Apudj.jpg[/img] Lore: This card can only be used to Synchro Summon a monster with "Mystic" in its name. Once per turn you can search through your Graveyard for 1 Spell or Trap Card. Pick out this 1 card and put it in your hand, if the card picked was not used that turn banish it.[/spoiler]

[spoiler='Hawk-Eye, the Mystic Bird'][img]http://i.imgur.com/XeIOm.jpg[/img]

Lore: When this Monster deals Damage to any non-"Mystic" Monster it gains 300 ATK and 200 DEF Points. If 1 "Mystic Retrieving Pigeon" you control is sent to the Graveyard by battle, you can Discard 1 "Mystic" card from your hand to the Graveyard to Special Summon "Mystic Retrieving Pigeon" from the Graveyard. If you use "Mystic Retrieving Pigeon's" Effect while you control this card, you must send the card on top of your Deck to the Graveyard.[/spoiler]

[spoiler='Mystic Mouse Retrieving Squad'][img]http://i.imgur.com/9SYtN.jpg[/img]
Lore: When this card is Normal or Special Summoned you can pick one Trap Card in your Graveyard and add it to your hand. By paying an additional 500 Life Points, pick out a second Spell or Trap Card. [/spoiler]

[spoiler='The Mystic Gambler, Yin-Yang'][img]http://i.imgur.com/GTWfo.jpg[/img]
Lore: When this card is Normal or Special Summoned flip 4 coins, call it. For each coin flip you got right this card gains 600 ATK Points. Once per turn you can flip a coin, if it lands on heads destroy one Monster your Opponent controls. If tails, destroy one Monster you control.[/spoiler]

[spoiler='Mystic Soldier, Nami'][img]http://i.imgur.com/s5ZGE.jpg[/img] Lore: When your Opponent declares an attack on this monster you can discard 1 Spell or Trap card from your hand to negate the attack.[/spoiler]
[/spoiler]

[spoiler='Spells'][spoiler='Seal Spell - Mystic Lock'][img]http://i.imgur.com/dqBHf.jpg[/img]
Lore: When this card is Face-Up on your side of he Field your Opponent cannot activate any Spell cards whilst you cannot activate Trap cards. For each Monster you and your Opponent Summon discard the card on the top of your Decks. If this card is a Monster Summon it to the Field without discarding. Any Battle Damage you and your Opponent take is reduced to half.[/spoiler]

[spoiler='Stimulation Meds'][img]http://i.imgur.com/bTcUe.jpg[/img]
Lore: When a "Mystic" Monster you control is targeted for an attack, increase its ATK Points by 700 and its DEF Points by 600. If the attacking Monster is destroyed send the Monster that was targeted to the Graveyard, Battle Damage is applied normally.[/spoiler]

[spoiler='Gate of the Mystical Ones'][img]http://i.imgur.com/0oE8V.jpg[/img] Lore: Increase the ATK and DEF of all Monster cards with "Mystic" in their name by 500. Once per turn you can Banish 1 "Mystic" Monster to the Graveyard to send the top two cards on your Opponents Deck to his/her Graveyard. If one of those cards is a Spell card, add it to your Opponents hand.[/spoiler]
[/spoiler]

[spoiler='Traps']
[spoiler='Random Warp Backfire'][img]http://i.imgur.com/UQdKN.jpg[/img] Lore: Only activate during your Opponents Battle Phase. When your Opponent declares an attack on a "Mystic" Monster you control, the attack is negated and he/she has to discard 1 card from their hand or deal 700 Damage to his/her own Life Points.[/spoiler]

[spoiler='Mystic De-Tune'][img]http://i.imgur.com/SVJnX.jpg[/img] Lore: When your Opponent Synchro Summons a Synchro Monster you can negate it by discarding 1 "Mystic" Tuner monster. If you activate this cards Effect send 1 Synchro monster in your Extra Deck to the Graveyard.[/spoiler]

[spoiler=''][img]http://i.imgur.com/42mTV.jpg[/img] Lore: This card cannot be destroyed by the Effects of any Monsters, except any with "Mystic" in their name. Once per turn you may use one of the following effects:
•Tribute 1 Monster on your side of the Field to destroy 1 Monster your Opponent controls. •Discard 1 Spell or Trap card from your hand to the Graveyard to destroy one Spell or Trap card on your Opponents side of the Field. •Tribute 2 Monsters you control (1 with "Mystic" in it's name) to inflict 1000 damage into your Opponents Life Points.[/spoiler]

If there's anything wrong or errors with anything let me know! :)

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Strikus: Yes, the mystic space dragon has a s/t related effect lol!! But you can't "attack" a spell or trap card you can "destroy" it though. Now we get hazy after that. idk if I like the other part of this effect. I mean if you hit a solemn judgement then that means you have an everlasting solemn judgement monster which is quite overpowered there should be a once per turn clause worked in there somewhere.

Pigeon: Besides your wording being off you kinda made a quicker magician of faith and mask of darkness. One of those is banned and the other well is slow so doesn't matter. This however is faster than both and thus being over powered. Its very cute though.

Hawk: Is that a 5 star 1300 atk monster?...well other than it grabbing the broken pigeon I can't remotely find it useful.

Mouse: An 1800 magician of Faith...to overpowered but I love the CFV picture though.

Yin-Yang: Hmmm not unbalanced in anyway, I'm just not a big gambler lol.

Lock: Okay that needs to be re-worded. I got lost after the milling part. Any the lock on you really isn't a lock at all since Chalice/Lance/Shroud exist so you could very well run a deck with little traps.

Meds: Why not use Rush recklessly or lance, they essentially do the same thing with a lot less backlash.

Gate: O_O why would ever want to GIVE your opponent spell cards from deck? No to all of this...but YAY DUEL MASTERS pics ftw

Tank: It reads exactly as a monster effect but I guess its..fine MORE DUEL MASTERS pics yay

Backfire: No such thing as a quickplay trap. But the effect would only be useful in the show or something the burn is too insignificant for real life gameplay.

De-Tune: I like the concept just one thing. no such thing as a quickplay trap.

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