thekazu4u Posted August 18, 2012 Report Share Posted August 18, 2012 Behold the Raiza's minions! The Hand-Trap: [img]http://yugico.com/customcard/98425.jpg[/img] During either player's turn: You can discard this card to the Graveyard to target 1 card in either player's Graveyard; return that target to the Deck. The beatstick [img]http://yugico.com/customcard/93719.jpg[/img] When this card would destroy a monster by battle and send it to the Graveyard: Return that monster to the top of the Deck instead. The defender: [img]http://yugico.com/customcard/96250.jpg[/img] When this card is flipped face-up: Target 1 face-up monster on the field; return that target to the top of the Deck. The tuner: [img]http://yugico.com/customcard/94204.jpg[/img] You can Special Summon this card from your Graveyard during your opponent's End Phase by having your opponent select 1 other card in your Graveyard and returning it to the top of your Deck. Each player can only use the effect of "Glow-Up Gale" once per Duel. The Synchro: [img]http://yugico.com/customcard/96421.jpg[/img] 1 Tuner + 1 or more Non-Tuner Monsters When this card is Synchro Summoned: Shuffle both cards in either player's Graveyard into their owner's Decks. Once per turn, when this card attacks or is attacked: You can reveal 1 WIND monster in your hand and have this card gain ATK equal to that card's ATK. If this card is sent to the Graveyard: Return it to the Extra Deck. The Trap: [img]http://yugico.com/customcard/96344.jpg[/img] Target 2 cards on the field: Tribute 1 WIND monster; Return those targeted cards to the top of their owner's decks in any order. The Spell: [img]http://yugico.com/customcard/91289.jpg[/img] When a card(s) on the field is returned to the hand or Deck: Select 1 monster in that cards owners Graveyard and place it on top of his/her Deck. During either player's turn, you can return this card to the Deck; Declare the top card of your opponent's deck. If you call it right: Add 1 WIND monster from your Deck or Graveyard to your hand. All pretty simple, but all build the same decent WIND strategy that raiza started. Playable? Balanced? Interesting? Also, ideas for a WIND exceed... currently there is only Leviair, which should have been water and doesn't have anything to do with the WIND strategy... I guess diagusto emeral? Link to comment Share on other sites More sharing options...
Love of Ghibli Posted August 19, 2012 Report Share Posted August 19, 2012 Storm: talked about it already Gust Maiden: Upgraded Winged Sage Falcos I like it! Harpie's might actually get to be an all wind deck now Skylord Helina: Okay Harpies are officially an all wind deck now Gale: I was right more balanced as a bird Skyfire: What "both" cards is this thing referring to. No matter wouldn't use it anyway. The only way for it to be over what 2600 (Hunting Ground +Raiza) is if some other giant wind thing was used...meh Wind wave: Really? Alcadias Lord of LIGHT is being used in a wind card...I disapprove lol. As for the card effect Yay now you can still do Icarus attack without getting hit by Starlight Road. Siren Call: There should be a once per turn clause in that first effect. I like the wind set very great. I will say that [url="http://yugioh.wikia.com/wiki/Winged_Sage_Falcos"]Winged Sage Falcos [/url] was bouncing way before Raiza came on the scene lol Link to comment Share on other sites More sharing options...
thekazu4u Posted August 19, 2012 Author Report Share Posted August 19, 2012 Winged Sage Falcos never even got played TBH. I didn't know it existed till like 2 weeks ago. Both was supposed to be all, my bad. And it keeps the attack over many turns. If you have a raiza it could easily be at 4800 by turn 2. Not exactly getting why to put a once per turn on the Siren's Call. Its mandatory trigger, not ignition, you know. Link to comment Share on other sites More sharing options...
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