Agro Posted August 19, 2012 Report Share Posted August 19, 2012 [img]http://images2.wikia.nocookie.net/__cb20120511030357/yugioh/images/thumb/2/2c/NightBeam-GAOV-EN-UR-1E.png/300px-NightBeam-GAOV-EN-UR-1E.png[/img] Because defenses are annoying. Link to comment Share on other sites More sharing options...
Expelsword Posted August 19, 2012 Report Share Posted August 19, 2012 Should be called Mystical Diamond Typhoon. Link to comment Share on other sites More sharing options...
Agro Posted August 19, 2012 Author Report Share Posted August 19, 2012 [quote name='Expelsword - 黎明' timestamp='1345351347' post='6010557'] Should be called Mystical Diamond Typhoon. [/quote]What, was 'Mystical Space Bar Typhoon' taken? Link to comment Share on other sites More sharing options...
-Griffin Posted August 19, 2012 Report Share Posted August 19, 2012 Badly designed card. This makes Waboku/T-Roar less useful in the format, which encourages OTKs. At least MST had to be set previously to stop them before activation. There is very few occasions when this works in a positive way, game design wise. It is, however, useful, since it removes a large ability for your opponent to actually interact with you/play the game while you setup your combos. Yay for Solitare. Link to comment Share on other sites More sharing options...
Lunar Origins Posted August 19, 2012 Report Share Posted August 19, 2012 A wonderful card. Player-Player interaction isn't necessary if you want to [i]win.[/i] Link to comment Share on other sites More sharing options...
Expelsword Posted August 19, 2012 Report Share Posted August 19, 2012 You can't win if it's not a game.... Link to comment Share on other sites More sharing options...
Lunar Origins Posted August 19, 2012 Report Share Posted August 19, 2012 But Yu-Gi-Oh is a game. A game of Rock, Paper, Scissors. Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 19, 2012 Report Share Posted August 19, 2012 I throw dynamite night beam is a decent card, I personally don't like it because the 1 for 1 it gives can't be used to respond to continuous traps and spells and such to stop their plays, though it is excellent on stoping the chain to activation part of most backrows we see. Link to comment Share on other sites More sharing options...
MK-ultra Posted August 19, 2012 Report Share Posted August 19, 2012 its kinda funny how little play this sees in TCG but is so good in OCG because of hero alive ah well i guess its decent but im just not a fan Link to comment Share on other sites More sharing options...
Master of Sabers Posted August 19, 2012 Report Share Posted August 19, 2012 You have two sets, opponent plays Night Beam on set #1, you can chain set #2, then set #1, as set #1 cannot be chained directly to Night Beam's effect. This doesn't mean it can't be chained period. Link to comment Share on other sites More sharing options...
Northern Sage Posted August 19, 2012 Report Share Posted August 19, 2012 Should have kept it's original name for theme naming and crap. Unlike MST, this requires you to generally hit cards blindly. Your opponent can also chain other cards, like the aforementioned MST, with relative ease. On the plus side, it stops the opponent from reviving crap with Call and other effects that don't require you to have it face-up. Link to comment Share on other sites More sharing options...
Althemia Posted August 19, 2012 Report Share Posted August 19, 2012 [quote name='Wattcobra' timestamp='1345374325' post='6010720'] You have two sets, opponent plays Night Beam on set #1, you can chain set #2, then set #1, as set #1 cannot be chained directly to Night Beam's effect. This doesn't mean it can't be chained period. [/quote] This post pretty much sums up why I'm so on the fence with this card. Link to comment Share on other sites More sharing options...
Expelsword Posted August 19, 2012 Report Share Posted August 19, 2012 About 10% of people will realize the hole in the card, unless you give it away... Link to comment Share on other sites More sharing options...
Agro Posted August 19, 2012 Author Report Share Posted August 19, 2012 Even though there's a hole, there's only a couple of decks where that becomes problematic. The majority of the time, you're not hitting a chainable card, and if you are, they won't have another. If they do, they also probably just wasted a card or two they wanted to save. The only times you wouldn't want that happening would probably be against Dark Worlds since they're not giving something up, they're just drawing and plussing off it. Other than that, they're probably wasting Lances or Chalices or something else that they'd rather have saved for later. Link to comment Share on other sites More sharing options...
Wildflame Posted August 19, 2012 Report Share Posted August 19, 2012 Chain Burn laughs his ass off when he sees this card. Link to comment Share on other sites More sharing options...
Luis2 Posted August 19, 2012 Report Share Posted August 19, 2012 It has a cool picture. Link to comment Share on other sites More sharing options...
ranma1/2 Posted August 19, 2012 Report Share Posted August 19, 2012 Extermination is better because it banishes all the same copies of the Traps you might've gotten rid of. Extermination is worse because it doesn't negate your opponent from activating from response. Link to comment Share on other sites More sharing options...
Agro Posted August 24, 2012 Author Report Share Posted August 24, 2012 [quote name='Wildflame' timestamp='1345415368' post='6011012'] Chain Burn laughs his ass off when he sees this card. [/quote]But Countdown can get f*cked. Link to comment Share on other sites More sharing options...
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