TheKaitoKid Posted August 19, 2012 Report Share Posted August 19, 2012 [img]http://i804.photobucket.com/albums/yy330/Quilavas-Master/98820.jpg[/img] Lore: [color=#000000][font=Verdana, Geneva, sans-serif][size=3]Pay 1000 Life Points; draw 2 cards. Until the End Phase of the 2nd turn after this cards activation, you cannot activate another "Deal with the Witch of the Jack-O-Lantern" and the effects of all monsters you control and in your Graveyard are negated.[/size][/font][/color] [color=#000000][font=Verdana, Geneva, sans-serif][size=3]A nice little draw card that isn't too slow, has a cost, and prevents total abuse. The biggest issue I see here would be Exodia. Anyway to prevent that?[/size][/font][/color] Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 19, 2012 Report Share Posted August 19, 2012 What do you mean by the biggest issue would be Exodia? Idk if its just me...but wouldn't this slow Exodia down a bit? Link to comment Share on other sites More sharing options...
thekazu4u Posted August 19, 2012 Report Share Posted August 19, 2012 Uh... its a 2-for-1. The cost of 1000 Life Points is negligible. This card is terribly broken. About the only deck it wouldn't be used in is Dark World. Edit: oops. Didn't see it negated stuff on the field as well as in the Graveyard. hm. I still don't like it, though. All skill drain decks would use it at 3, except for maybe T.G. Drain. I just don't like the idea of free +1 spell cards. Its one thing if it costs an entire turn, like Card Car D. Its just problematic card design. I mean, look at all the FTK decks that would love this. This is a final countdown dream card. Exodia would have a field day. I just don't see the good this would do. But at least you tried to balance it, before I noticed that it negate stuff on the field as well I was like D: Link to comment Share on other sites More sharing options...
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