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YCM, I present to you the main monsters of my new set Dawn of the Brawl. They're Beast Brawlers. At their core, these monsters are simply beaters. However, they do it better than most other cards by eliminating the use of all cards and effects during the Battle Phase. They also generate advantage during the Main Phase 2, making them incredibly dynamic. So without further ado, here they are.

[img]http://i804.photobucket.com/albums/yy330/Quilavas-Master/823451.jpg[/img]
[b]Lore: [/b][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Cards and effects cannot be activated during the Battle Phase. During your Main Phase 1: You can Tribute this monster to target 1 "Beast Brawler" monster you control; increase the ATK of the target by 800 until the End Phase.[/size][/font][/color][/i]

[img]http://i804.photobucket.com/albums/yy330/Quilavas-Master/82347.jpg[/img]
[b]Lore: [/b][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Cards and effects cannot be activated during the Battle Phase. Once per turn, at the start of your Main Phase 2: Special Summon 1 "Beast Brawler" monster from your Deck for each monster destroyed by battle with this card this turn[b].[/b][/size][/font][/color][/i]

[img]http://i804.photobucket.com/albums/yy330/Quilavas-Master/82350.jpg[/img]
[b]Lore: [/b][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Cards and effects cannot be activated during the Battle Phase. If this monster is Special Summoned by the effect of a "Beast Brawler" card: Target 1 card on the field; destroy that target. Once per turn, at the start of either player's Main Phase 2, if this monster was destroyed by battle this turn: Special Summon 1 "Beast Brawler" monster from your Deck.[/size][/font][/color][/i]

[img]http://i804.photobucket.com/albums/yy330/Quilavas-Master/82353.jpg[/img]
[b]Lore: [/b][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Cards and effects cannot be activated during the Battle Phase. Once per turn, at the start of your Main Phase 2: Place 1 random card from your opponent's hand on top of their Deck for each monster destroyed by battle with this card this turn.[/size][/font][/color][/i]

[img]http://i804.photobucket.com/albums/yy330/Quilavas-Master/82360.jpg[/img]
[b]Lore: [/b][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Cards and effects cannot be activated during the Battle Phase. Once per turn, at the start of your Main Phase 2: Draw 1 card for each monster destroyed by battle with this card this turn.[/size][/font][/color][/i]

[img]http://i804.photobucket.com/albums/yy330/Quilavas-Master/82361.jpg[/img]
[b]Lore: [/b][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Cards and effects cannot be activated during the Battle Phase. This monster can attack all monsters your opponent controls once each.[/size][/font][/color][/i]

[img]http://i804.photobucket.com/albums/yy330/Quilavas-Master/82362-1.jpg[/img]
[b]Lore: [/b][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Cards and effects cannot be activated during the Battle Phase. Once per turn: You can target 1 "Beast Brawler" monster you control; that target gains 300 ATK & DEF until your opponent's next End Phase.[/size][/font][/color][/i]

[img]http://i804.photobucket.com/albums/yy330/Quilavas-Master/82365.jpg[/img]
[b]Lore: [/b][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]2 Level 4 Beast-Warrior Type monsters[/size][/font][/color][/i]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3][i]Cards and effects cannot be activated during the Battle Phase. Once per turn: You can detach 1 Xyz Material from this card; increase the attack of all Beast-Warrior-Type monsters you currently control by 300.[/i][/size][/font][/color]

[img]http://i804.photobucket.com/albums/yy330/Quilavas-Master/82366.jpg[/img]
[b]Lore:[/b][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]2 Level 4 Beast-Warrior Type monsters[/size][/font][/color][/i]
[i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Cards and effects cannot be activated during the Battle Phase. Once per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card to target 1 "Beast Brawler" monster you control; this turn, that target can attack twice per Battle Phase.[/size][/font][/color][/i]

[img]http://i804.photobucket.com/albums/yy330/Quilavas-Master/82367.jpg[/img]
[b]Lore: [/b][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Cards and effects cannot be activated during the Battle Phase. During your Main Phase, if this monster was destroyed by battle during the last Battle Phase: You can return 1 other "Beast Brawler" from your Graveyard to the bottom of your Deck; Special Summon this monster from your Graveyard.[/size][/font][/color][/i]

[img]http://i804.photobucket.com/albums/yy330/Quilavas-Master/823681.jpg[/img]
[b]Lore: [/b][i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Activate 1 of these effects:[/size][/font][/color][/i]
[i][color=#000000][font=Verdana, Geneva, sans-serif][size=3]● Add 1 "Beast Brawler" monster from your Deck to your hand. [/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]● Special Summon 1 "Beast Brawler" monster from your Deck. You must control no monsters and have no cards in your hand to activate and resolve this effect.[/size][/font][/color][/i]


[b]Weaknesses: [/b][list]
[*]None of these monsters have an original ATK exceeding 1800. This means they can be taken care of by common monsters in the meta game such as T-King or Sabersaurus.
[*]They're still susceptible to good old fashioned monster removal that doesn't take place during the Battle Phase.
[*]They lock down ALL cards and effects during the Battle Phase. This means if it comes down to it, they will simply get run over.'
[/list]
[b]Notes:[/b][list]
[*]They're all named after the weapons they use.
[*]All art is courtesy of Genzoman of Deviantart.
[*]They're all Horn targets.
[/list]
Any thoughts? I'm open to CC.

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I LOVE THEM!!! BEAT STICKS, BEAT STICKS, BEAT STICKS, BEAT STICKS!! Man this is the best beat sticking archetype I've seen on here in a while.


First I am not sure on the wording but no effects during the battle phase sounds like their own effects would get negated but idk I could be wrong.

Second I love the fact that they are somewhat slow, since they solely rely on killing things to be super useful its not likely that they will be able to maximize their own effects. because people don't swarm with creatures weak enough to be run over by these things.

On the plus side the deck doesn't seem like it would be hindered by a solidarity and Enraged Battle Ox which would be great for lulz.

Seeing that the tiger is limited (though you have a searching spell probably at 3) seems like it would be nice for the set.

In short I love them. good job.

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There's a lot of potential in this Deck. However, there are 2 cards that concern me a great deal.

1. The spell card. The second effect is very nearly pointless. You don't have to change it though, but the chances of it getting used are extremely slim and pretty much overruled by the first effect anyway when it can be used.

2. My biggest is the Werewolf. Its effect makes this Deck too much. Suddenly, monsters go from having at max 1800 ATK to 2100. And then 2400 when the second comes out. And then 2700. This would not be a problem if the didn't all have killer effects. So, I would either add a cost to that or I would change the effect to maybe 1 card gains 300 ATK and DEF until the End Phase.

Overall, I like this concept. A bunch of monsters that have great power but could potentially stab themselves in the hand with it.

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In regards to the Spell, the second effect is so that you can combo well with Sord. It nets you a free pop [that you would need if you were able to meet the conditions]. Outside of that, it's not just a boring searcher card. As for the Werewolf, I don't love it either. Maybe this is better?

[IMG]http://i804.photobucket.com/albums/yy330/Quilavas-Master/82362-1.jpg[/IMG]

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Sord feels broken. It can summon copies of itself to blow things up while being a beatstick, & it's totally generic.

Majik feels badly designed. I'm rarely a fan of hand disruption, but if you want it, shuffle/graveyard/bottom-of-deck is a better design choice than the top of the Deck. Top of the Deck leads to boring, stagnent draws for your opponent.

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