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And they say lightning doesn't strike twice...


FTW (For The Wynn)

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Alright, I'll be the first to admit it. These cards aren't truly meant for top tier metagame stuff. They're meant to give Thunder-Type decks (such as Watt and Batterymen) added oomph. Make them at least kind of dangerous. Batterymen aren't really all that worth playing, and Watts tend to focus on lockdowns more than aggro. Or, in this case, burn.

I had these two images floating around in my image folder, fitted them to size, and came up with the idea to add a burn dynamic to Thunder. Which is sort of a natural extension, if you think about it. However, they may be OP'd. Especially when combined. I'd like to think that them being OP'd would be balanced out by Thunder's natural lack of usual attack power, but hey, it has been awhile since I created cards. So, with that out of the way, here you go. I will post the effects if needed.

[img]http://i.imgur.com/KUzsp.jpg[/img]

[img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Personal%20Yu-Gi-Oh%20Cards/HeatLightning.png[/img]

*Note: I had to change the first card somewhat. My actual edited copy doesn't feel like uploading.

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Actually, I thought I had replaced the first card with an edited version. I thought the ability for a swarm of Thunder-Type monsters to attack directly was still just a little much. I just noticed that Photobucket won't allow me to load the updated version.

So, I will have to recreate this in our card maker...super. Brb, updated version.

EDIT: Update finished.

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The Thunder Family cards would love/tolerate the second one seeing as that is an easy 1500 points of damage for them each turn if used correctly. The first one is very playable in batteries seeing as you could allow BatterymanAAA to swing for 3k directly and still have the option to follow up with another 2600 attack

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[quote name='Beginning446' timestamp='1345878911' post='6012524']
The Thunder Family cards would love/tolerate the second one seeing as that is an easy 1500 points of damage for them each turn if used correctly. The first one is very playable in batteries seeing as you could allow BatterymanAAA to swing for 3k directly and still have the option to follow up with another 2600 attack
[/quote]

I doubt you'd think much of the first one atm for Batteries...but it could still work. It would still get a perhaps 3000 ATK direct attack.

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[quote name='Phantasy Dreamz' timestamp='1345879592' post='6012528']
Why would you want to hit a 3000 dmg with AAA with this card's effect when you can end the game with a 9000 dmg with Short Circuit?
[/quote]
Because I'm tired and forgot this.

But, if you don't happen to have Short Circuit handy atm, this still is strong enough.

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