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Continuation for Celtic/Axe Raider/Gearfried and Flame swordsman


Iriq

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[img]http://i.imgur.com/Zr2NJ.jpg[/img]
[spoiler=Effect]"Celtic Guardian" + "Zanki"
"Celtic Guardian" + "Zanki"
Must first be Fusion Summoned by banishing the appropriate Fusion Material monsters you control (You do not use "Polymerization"). At the end of the Damage Step, when this monster battles: Target 1 Spell or Trap card your opponent controls; destroy the target. Cards and their effects cannot be activated in response to this effect's activation.[/spoiler]


[img]http://i.imgur.com/oRUAJ.jpg[/img]



[img]http://i.imgur.com/wxsDD.jpg[/img]
[spoiler=Effect]Cannot be Normal Summoned or Set. Must first be Special Summoned by Tributing 1 face-up "Tiger Axe" you control, equipped with "Metalsilver Armor". Cards and effects cannot be activated in response to this card's Summon. If this card destroys a monster by battle: Destroy all monsters your opponent controls.[/spoiler]


[img]http://i.imgur.com/LxnNQ.jpg[/img]
[spoiler=Effect]"Masaki The Legendary Swordsman" + "Zanki"
Must first be Fusion Summoned by banishing the appropriate Fusion Material monsters you control (You do not use "Polymerization"). Cards and their effects cannot be activated in response to this card's Summon. This monster can declare an attack while in Defense Position. This Attack Position monster can attack directly.[/spoiler]

[img]http://i.imgur.com/pJoDB.jpg[/img]
[spoiler=Effect] Cannot be Normal Summoned or Set. Must first be Special Summoned by Tributing 1 face-up "Flame Swordsman" you control equipped with "Salamandra". Cards and their effects cannot be activated in response to this card's Summon. At the start of the Damage Step, when this monster battles a non-Warrior OR non-Pyro-Type Monster: Destroy that monster immediately. [/spoiler]




[img]http://img853.imageshack.us/img853/848/gearfried.jpg[/img]
[spoiler=Effect]2 Level 4 Warrior-Type Monsters
If this card is Xyz Summoned using "Axe Raider" as 1 of its Xyz Materials: This monster cannot be destroyed by battle. If this card is Xyz Summoned using "Gearfried The Iron Knight" as 1 of its Xyz Materials: This monster cannot be destroyed by card effects. Once per turn: You can detach 1 Xyz Material from this card to target up to 2 cards your opponent controls; destroy the target(s). "Kunai With Chain" must be equipped to the monster to activate an resolve this effect.[/spoiler]

[img]http://i.imgur.com/TdPjX.jpg[/img]
[spoiler=Effect]"Battle-Scarred Flame Swordsman" + "Royal Guardian"
Must first be Fusion Summoned by banishing the appropriate Fusion Material monsters you control (You do not use "Polymerization"). Cards and their effects cannot be activated in response to this card's Summon. Once per turn, if an Equip Card is equipped to this card, you can inflict 700 damage to your opponent's Life Points and increase the ATK of all Warrior and/or Fire-Type Monsters by 500 Points. This card cannot be destroyed by battle. [/spoiler]

[img]http://i.imgur.com/Tgmdj.jpg[/img]
[spoiler=Effect]Cannot be Normal Summoned or Set. Must first be Special Summoned by Tributing 1 face-up "Tiger Axe" you control, equipped with "Viscious Claw". Cards and effects cannot be activated in response to this card's Summon. If this card inflicts Battle Damage to your opponent, halve you and your opponent's Life Points.[/spoiler]



[img]http://i.imgur.com/q5NSq.jpg[/img]



Comments?Ideas? I may have also gotten the wording wrong for 1 or 2 cards.

Note: The Xyz card isnt showing up on preview for some reason; ill be trying to put it up later instead

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Okay first I'll post the OCG fix, then I'll comment.

[b]Trained Swordsman[/b]
[i]"Celtic Guardian" + "Zanki"
Must first be Fusion Summoned by banishing the appropriate Fusion Material monsters you control (You do not use "Polymerization"). At the end of the Damage Step, when this monster battles: Target 1 Spell or Trap card your opponent controls; destroy the target.Cards and their effects cannot be activated in response to this effect's activation.[/spoiler][/i]

I feel like this monster is underpowered. It's Level 6 and only has 1600 ATK/1450 DEF and a lackluster effect. You may want to bump it's ATK to maybe [2200-2400], especially since it requires that you control 2 Vanillas one of which requires a Tribute. Also this isn't playable in the TCG since Zanki hasn't been released here.

[b]Royal Guardian[/b]
[i]You can Tribute 1 face-up "Celtic Guardian" you control to Special Summon this card from your hand. Normal Warrior-Type monsters you control gain 1000 ATK and lose 1000 DEF.[/i]

There isn't much to say about this. It doesn't have any Summoning restrictions which means he's not a total dead-draw [though he is generally one]. It's a pretty cool tech in Vanilla Warrior Beat [if such a thing exists] but it probably wouldn't see play anywhere else.

[b]Plated Tiger Mercenary[/b]
[i]Cannot be Normal Summoned or Set. Must first be Special Summoned by Tributing 1 face-up "Tiger Axe" you control, equipped with "Metalsilver Armor". Cards and effects cannot be activated in response to this card's Summon. If this card destroys a monster by battle: Destroy all monsters your opponent controls.[/spoiler][/i]

It's a Semi-Nomi monster with underwhelming stats. Sure it can Raigeki your opponent's field when it destroys a monster but with such laughable stats (there are Level 4 monsters that can take it down) it's not likely to do much damage at all. Not a fan of this card.

[b]Legendary Shogun[/b]
[i]"Masaki The Legendary Swordsman" + "Zanki"
Must first be Fusion Summoned by banishing the appropriate Fusion Material monsters you control (You do not use "Polymerization"). Cards and their effects cannot be activated in response to this card's Summon. This monster can declare an attack while in Defense Position. This Attack Position monster can attack directly.[/i]

Eh, not sure how I feel about this. It's a 2600 ATK beater that can attack directly. Alternately it can act as a wall and still swing on weaker monsters. Not to mention its summon can't be responded to. The downside is, like Trained Swordsman, it requires that you control 2 vanillas, again one requires a tribute. Also, it's unplayable in the TCG due to Zanki not being released here. Don't like it.


[b]Battle Scarred Flame Swordsman[/b]
[i]Cannot be Normal Summoned or Set. Must first be Special Summoned by Tributing 1 face-up "Flame Swordsman" you control equipped with "Salamandra". Cards and their effects cannot be activated in response to this card's Summon. At the start of the Damage Step, when this monster battles a non-Warrior OR non-Pyro-Type Monster: Destroy that monster immediately.[/i]

A semi-nomi upgrade to Flame Swordsman? Eh. It requires that you get Flame Swordsman AND Salamandra as well as having this card in your hand. Not really worth running due to its MASSIVE dead-draw potential. Yeah, sure, he Catastors non-Warrior and non-Pyros but it's a little easy to play around. Not worth the trouble.

[b]Gearfried, the Axe Raider[/b]
[i]2 Level 4 Warrior-Type Monsters
If this card is Xyz Summoned using "Axe Raider" as 1 of its Xyz Materials: This monster cannot be destroyed by battle. If this card is Xyz Summoned using "Gearfried The Iron Knight" as 1 of its Xyz Materials: This monster cannot be destroyed by card effects. Once per turn: You can detach 1 Xyz Material from this card to target up to 2 cards your opponent controls; destroy the target(s). "Kunai With Chain" must be equipped to the monster to activate an resolve this effect.[/i]

This card is extremely specific! First off you need 2 warriors and the payout is a monster with 1900 ATK. It has no effect whatsoever if you don't have Kunai With Chain and didn't use Gearfried or Axe Raider as materials. You're better off going with Blade Armor Ninja or Heroic Challenger Excalibur. Terrible card.

[b]The Three Musketeers[/b]
[i]If you control a Level 5 or lower Normal Warrior-Type monster: Special Summon 2 Level 4 or lower Normal Warrior-Type monster from your Deck or Graveyard. Destroy them during the End Phase. This card's activation cannot be negated.[/i]


Hmm, this card has potential. It's like Rescue Rabbit for Warriors. Honestly it's fine being a regular Spell, it shouldn't be a Continuous Spell. Probably the best card in the set though you should probably add a clause like [i]Only 1 "The Three Musketeers" can only be activated per turn.[/i]


[b]Overall, the cards are too specific to be used anywhere. The Three Musketeers opens the door for a pretty cool deck-type and that deck-type is further supported by Royal Guardian. Everything else is negligible. [/b]

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[quote name='TheKaitoKid' timestamp='1345839290' post='6012144']
Okay first I'll post the OCG fix, then I'll comment.

[b]Trained Swordsman[/b]
[i]"Celtic Guardian" + "Zanki"
Must first be Fusion Summoned by banishing the appropriate Fusion Material monsters you control (You do not use "Polymerization"). At the end of the Damage Step, when this monster battles: Target 1 Spell or Trap card your opponent controls; destroy the target.Cards and their effects cannot be activated in response to this effect's activation.[/spoiler][/i]

I feel like this monster is underpowered. It's Level 6 and only has 1600 ATK/1450 DEF and a lackluster effect. You may want to bump it's ATK to maybe [2200-2400], especially since it requires that you control 2 Vanillas one of which requires a Tribute. Also this isn't playable in the TCG since Zanki hasn't been released here.

[b]Royal Guardian[/b]
[i]You can Tribute 1 face-up "Celtic Guardian" you control to Special Summon this card from your hand. Normal Warrior-Type monsters you control gain 1000 ATK and lose 1000 DEF.[/i]

There isn't much to say about this. It doesn't have any Summoning restrictions which means he's not a total dead-draw [though he is generally one]. It's a pretty cool tech in Vanilla Warrior Beat [if such a thing exists] but it probably wouldn't see play anywhere else.

[b]Plated Tiger Mercenary[/b]
[i]Cannot be Normal Summoned or Set. Must first be Special Summoned by Tributing 1 face-up "Tiger Axe" you control, equipped with "Metalsilver Armor". Cards and effects cannot be activated in response to this card's Summon. If this card destroys a monster by battle: Destroy all monsters your opponent controls.[/spoiler][/i]

It's a Semi-Nomi monster with underwhelming stats. Sure it can Raigeki your opponent's field when it destroys a monster but with such laughable stats (there are Level 4 monsters that can take it down) it's not likely to do much damage at all. Not a fan of this card.

[b]Legendary Shogun[/b]
[i]"Masaki The Legendary Swordsman" + "Zanki"
Must first be Fusion Summoned by banishing the appropriate Fusion Material monsters you control (You do not use "Polymerization"). Cards and their effects cannot be activated in response to this card's Summon. This monster can declare an attack while in Defense Position. This Attack Position monster can attack directly.[/i]

Eh, not sure how I feel about this. It's a 2600 ATK beater that can attack directly. Alternately it can act as a wall and still swing on weaker monsters. Not to mention its summon can't be responded to. The downside is, like Trained Swordsman, it requires that you control 2 vanillas, again one requires a tribute. Also, it's unplayable in the TCG due to Zanki not being released here. Don't like it.


[b]Battle Scarred Flame Swordsman[/b]
[i]Cannot be Normal Summoned or Set. Must first be Special Summoned by Tributing 1 face-up "Flame Swordsman" you control equipped with "Salamandra". Cards and their effects cannot be activated in response to this card's Summon. At the start of the Damage Step, when this monster battles a non-Warrior OR non-Pyro-Type Monster: Destroy that monster immediately.[/i]

A semi-nomi upgrade to Flame Swordsman? Eh. It requires that you get Flame Swordsman AND Salamandra as well as having this card in your hand. Not really worth running due to its MASSIVE dead-draw potential. Yeah, sure, he Catastors non-Warrior and non-Pyros but it's a little easy to play around. Not worth the trouble.

[b]Gearfried, the Axe Raider[/b]
[i]2 Level 4 Warrior-Type Monsters
If this card is Xyz Summoned using "Axe Raider" as 1 of its Xyz Materials: This monster cannot be destroyed by battle. If this card is Xyz Summoned using "Gearfried The Iron Knight" as 1 of its Xyz Materials: This monster cannot be destroyed by card effects. Once per turn: You can detach 1 Xyz Material from this card to target up to 2 cards your opponent controls; destroy the target(s). "Kunai With Chain" must be equipped to the monster to activate an resolve this effect.[/i]

This card is extremely specific! First off you need 2 warriors and the payout is a monster with 1900 ATK. It has no effect whatsoever if you don't have Kunai With Chain and didn't use Gearfried or Axe Raider as materials. You're better off going with Blade Armor Ninja or Heroic Challenger Excalibur. Terrible card.

[b]The Three Musketeers[/b]
[i]If you control a Level 5 or lower Normal Warrior-Type monster: Special Summon 2 Level 4 or lower Normal Warrior-Type monster from your Deck or Graveyard. Destroy them during the End Phase. This card's activation cannot be negated.[/i]


Hmm, this card has potential. It's like Rescue Rabbit for Warriors. Honestly it's fine being a regular Spell, it shouldn't be a Continuous Spell. Probably the best card in the set though you should probably add a clause like [i]Only 1 "The Three Musketeers" can only be activated per turn.[/i]


[b]Overall, the cards are too specific to be used anywhere. The Three Musketeers opens the door for a pretty cool deck-type and that deck-type is further supported by Royal Guardian. Everything else is negligible. [/b]
[/quote]


Wow, that was a very descriptive post, thx :)
Yea i had a feeling trained swordsman would be underpowered. Note: Thanks for the corrections as well. Also, what do you mean zanki hasnt been released yet?? It's an actual card, is it not? Im terribly confused by that statement lol.

Making 3 musketeers into a normal spell sounds better; ill do that soon.
As for the "dead draws" and "very specific" situations; 3 musketeers would help big time with getting out the cards needed for the fusions and semi-nomi. To note, there also current real cards that help bring out warrior types from the deck or grave to the hand or field. Of course, these cards wouldnt be randomly added to any Deck. It would have to follow a Normal Monster(Mainly Warriors) Theme Deck to make it work. Anyways thanks for the ideas and fixes :), ill get right on it

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