Iriq Posted August 24, 2012 Report Share Posted August 24, 2012 This set of cards is based of the "Skull Servant" and "Malice" Archtypes and has a "grave" theme to it; Enjoy [img]http://i.imgur.com/EDf0v.jpg[/img] [spoiler=Effect]During each turn's Standby Phase, the control of this card is switched to the owner's opponents side' of the field. Each time this effect is activated, the respective owner selects 1 Monster on their side of the field and gives control to their opponent. This card can only be used for a Synchro Summon if this card is in the Graveyard.[/spoiler] [img]http://i.imgur.com/FEeyg.jpg[/img] [spoiler=Effect]When this card is Summoned or flipped face-up, pay 2000 Life Points and select 1 Monster in your opponent's Graveyard; this card gains the effect of the selected Monster. You must control this face-up card to activate and resolve this effect.[/spoiler] [img]http://i.imgur.com/nzz0U.jpg[/img] [spoiler=Effect]Once per turn, you can select and activate one of the following effects: - Special Summon 1 "Grave Knights Token" to your side of the field. - Destroy all "Grave Knights" Monsters on your side to field and destroy the same amount of cards on your opponent's side of the field.[/spoiler] [img]http://i.imgur.com/9XBx4.jpg[/img] [img]http://i.imgur.com/CIIlg.jpg[/img] [img]http://i.imgur.com/sbVtV.jpg[/img] [spoiler=Effect]This card's name is also treated as "Grave" while on the Field or in the Graveyard. During your opponent's Standby Phase, send 1 card from the top of their Deck to the Graveyard for each "Malice" or "Grave" Monster(s) in your Graveyard. Once 10 cards have been sent to the Graveyard due to this effect; Destroy this card and Pay 2000 Life Points, Select one Spell or Trap Card in either player's Graveyard and add it to your Hand.[/spoiler] [img]http://i.imgur.com/9wmrY.jpg[/img] [spoiler=Effect]This card's name is also treated as "Grave" while on the Field or in the Graveyard. During your opponent's Standby Phase, send 1 card from the top of their Deck to the Graveyard for each "Malice" or "Grave" Monster(s) in your Graveyard. Once 10 cards have been sent to the Graveyard due to this effect, Destroy this card and Special Summon 1 Monster from your opponent's Hand.[/spoiler] [img]http://i.imgur.com/3asot.jpg[/img] [spoiler=Effect]This card's name is also treated as "Grave" while on the Field or in the Graveyard. During your opponent's Standby Phase, send 1 card from the top of their Deck to the Graveyard for each "Malice" or "Grave" Monster(s) in your Graveyard. Once 10 cards have been sent to the Graveyard due to this effect, Destroy this card and Special Summon 1 Monster from your opponent's Graveyard.[/spoiler] [img]http://i.imgur.com/2F3bH.jpg[/img] [img]http://i.imgur.com/f1anV.jpg[/img] [spoiler=Effect]1 "Grave" Tuner + 1 Non-Tuner Zombie-Type Monster This card's name is also treated as "Grave" while on the Field or in the Graveyard. Once per turn, you can select 1 Monster on your side of the Field and on your opponents. Pay 2000 Life Points, your selected Monster gains the ATK/DEF, Level and Effects of the selected opponent's Monster. This effect can only be used once per Duel.[/spoiler] [img]http://i.imgur.com/K6Vax.jpg[/img] [spoiler=Effect] 1 "Grave" Tuner + 1 Non-Tuner Zombie-Type Monster This card's name is also treated as "Grave" while on the Field or in the Graveyard. This card can attack upto the number of "Malice" or "Grave" Monsters in your Graveyard per turn.[/spoiler] [img]http://img20.imageshack.us/img20/3562/shadowreaper.jpg[/img] [img]http://img706.imageshack.us/img706/7812/lostsouls.jpg[/img] [spoiler=Effect]Any Number of "Grave" Monsters This card gains one of the following effects for the number of "Grave" Monsters used for this card's Fusion Summon. +2 Send the top 2 cards of your opponent's Deck to the Graveyard during each End Phase. +3 Select 1 Monster in your hand. This card gains the effect of that card. +4 Gain any Life Points you lost last turn and your opponent loses the same amount. +5 Double this card's ATK and DEF. This card cannot be destroyed by card effects.[/spoiler] [img]http://img221.imageshack.us/img221/1028/grimk.jpg[/img] [img]http://i.imgur.com/0XAMP.jpg[/img] [img]http://i.imgur.com/Jgrh4.jpg[/img] [img]http://i.imgur.com/kna4a.jpg[/img] [img]http://i.imgur.com/LWe9m.jpg[/img] [img]http://i.imgur.com/T9ul3.jpg[/img] [img]http://i.imgur.com/7L0iL.jpg[/img] [img]http://i.imgur.com/a05Mw.jpg[/img] "Pumpking" add-on to this set; Only because I didnt want to create a seperate topic for just 3 more cards(yet slightly related): [img]http://i.imgur.com/cbELu.jpg[/img] [spoiler=Effect]If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 400 points. As long as "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 400 points during each of your Standby Phases. Each time this card destroys a Monster by battle, Special Summon a Zombie-Type Monster from either players' Graveyard.[/spoiler] [img]http://i.imgur.com/x65T7.jpg[/img] [spoiler=Effect]If you control a "Pumpking" Monster, you can Special Summon this card from your Hand. Once per turn, during your Main Phase 1, Special Summon 1 "Pumpking Token" to your side of the field. Increase the attack of all Zombie-Type Monsters by 200 for each "Pumpking Token" on the field.[/spoiler] [img]http://i.imgur.com/hMC9v.jpg[/img] [spoiler=Effect]1 "Pumpking" Tuner + 1 Non-Tuner Zombie-Type Monster While this card remains face-up on the field, your Zombie-Type Monsters cannot be targeted for an attack. Increase the attack of all your other Zombie-Type Monsters by 500 during each Standby Phase. This effect continues until your 4th Standby Phase after this card's Summon.[/spoiler] Any comments or suggestions/fixes? Im pretty sure i made a few mistakes here and there. The wording might need some fixing Link to comment Share on other sites More sharing options...
Iriq Posted August 28, 2012 Author Report Share Posted August 28, 2012 Bump ^ Link to comment Share on other sites More sharing options...
Iriq Posted August 31, 2012 Author Report Share Posted August 31, 2012 bump Link to comment Share on other sites More sharing options...
Iriq Posted September 1, 2012 Author Report Share Posted September 1, 2012 No comments? Or fixes/suggestions? Link to comment Share on other sites More sharing options...
Iriq Posted September 6, 2012 Author Report Share Posted September 6, 2012 bump? Link to comment Share on other sites More sharing options...
BlueEyes White Dragon Posted September 7, 2012 Report Share Posted September 7, 2012 badump CRASH Link to comment Share on other sites More sharing options...
Iriq Posted September 8, 2012 Author Report Share Posted September 8, 2012 nump Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.