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An odd take on CB support


FTW (For The Wynn)

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Alright, so, from the get go, I will admit that I know next to nothing about the various Crystal Beast decks. And, even then, these aren't exactly the best of the best when it comes to support. Still, that said, I did them as just a spur of the moment interest. Some cannon fodder for CB decks basically. And a bit more ATK power than what they had to begin with.

[img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Personal%20Yu-Gi-Oh%20Cards/CrystalBinder.png[/img]

[img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Personal%20Yu-Gi-Oh%20Cards/CrystalMiner.png[/img]

[img]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Personal%20Yu-Gi-Oh%20Cards/CrystalGuardianArachnus.png[/img]

My big concern is actually with Miner's effect. However, it cannot add "Rare Value" back to the Deck, so there is that.

Hate/Rate/Appreciate/Etc.

UPDATED 8/27

[IMG]http://i1173.photobucket.com/albums/r598/AbsoluteGodSteel/Images/Personal%20Yu-Gi-Oh%20Cards/RainbowSpectraBarrier.png[/IMG]

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First two are very weak.

Last one is meh. IDK if CBs would want/have-space to fit in a trade-in engine, and the beater is nice, but does risk clogging.

Tbh, to be more competitive right now, they need some sort of card removal. Generic Xyzs don't have much removal, they don't fit many traps well. Generally they only have like... Dark Hole, Torrential. Not much single target.

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Binder - Interesting card concept...but not needed, or more like not really worth running in a CBeast Deck since their main focus is TO BE destroyed so you can get the Spell/Trap Zone benefits from their Support Cards, "while you build for an OTK".

Miner - Not really worth playing...its too slow of a Recycle engine to be of much use.

Guardian - Interesting card, but fragile. Crystal Beast monsters would need more aid than just "destruction" protection, but I like how this guy gives a decent 2700 ATK to prone off most monsters and hold itself in battle. Maybe a tech at 1, but again, even with it's decent stats, it's too fragile of a solid support card.

Barrier - Ancient City > Barrier. I like the fact that City protects itself, halves damage, gives me the option of negating up to Spell Speed 2 Spells/Traps, I like the additional Draw, and I <3 my Carbuncle + Pegasus SS combo. Both cards are slow, but City just ranks up more +s and has much more beneficial effects than Barrier that I can just see myself using it over it many times over. Barrier seems...interesting, but not worth playing again :/

If you wan't to make CBeasts good support, I'd suggest something that makes them a much faster Deck, giving them access to Spell/Trap Support for their CBeasts, Getting them to the Spell/Trap faster, and finding a way to incorporate field removal/1-4-1 effects against the opponent as well.

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