Iriq Posted August 28, 2012 Report Share Posted August 28, 2012 Now I understand, The chess archtype has been fantasized about a lot. It's also been attempted before; but imo, a few of those people didnt fully make their effects chess related. This set of cards is purely for fun; and not meant to compete with any previous chess archtype decks. Note: anyone can re-use my card effects or card designs if they wish to . [img]http://i.imgur.com/Pmc5e.jpg[/img] [img]http://i.imgur.com/fPeof.jpg[/img] [img]http://i.imgur.com/EGY7H.jpg[/img] [spoiler=Effect]This card must attack an opponent's Monster that is in an adjacent occupied Monster Card Zone. If your opponent controls no Monsters, and you declare an attack with this card, negate it. Then, send the top card of their opponent's Deck or their Extra Deck to the Graveyard. [/spoiler] [img]http://img826.imageshack.us/img826/7479/chesspieceknight.png[/img] [img]http://i.imgur.com/TeVoq.jpg[/img] [img]http://i.imgur.com/oqkaS.jpg[/img] [img]http://i.imgur.com/AWy3R.jpg[/img] [img]http://i.imgur.com/f8Gl3.jpg[/img] [img]http://i.imgur.com/RBbWf.jpg[/img] [img]http://i.imgur.com/onYtO.jpg[/img] [img]http://img843.imageshack.us/img843/81/chessboard.jpg[/img] any comments or fixes? Note: at first i made "those" 3 chess pieces lvl5 at first; im guessing they would be better suited as lvl 4 monsters instead? Link to comment Share on other sites More sharing options...
Akeno_Ederis_17 Posted August 28, 2012 Report Share Posted August 28, 2012 [i]yeah why does many card makers try to base an archetype from chess.[/i] [i][as far as I know, i was the first one in here (YCM) to make an archetype [b]related[/b] to chess, [b]related, [/b]for the fact that they're only related to chess and not based on chess, rather from an anime that i've watched][/i] Anyway, for your cards, i guess they're really related to the literal chess, and that makes them somewhat incompetent, as they're moves are really affected by the cards around them. Also, their additional effects does not really suit them or somehow, something was lacking on their effects, an example was the king piece, his role in the game was not displayed in the card, and the queen, of course i expect the queen to be an [i]invincible [/i] card because the literal queen piece was invincible and the most dependent piece in the game. The artworks, chess pieces should have some uniformity right? and i don't see it on your cards. Over all, i'd say, better luck next time PS. i like your spell and traps. Link to comment Share on other sites More sharing options...
magemeek22 Posted August 28, 2012 Report Share Posted August 28, 2012 Okay, cool concept, cool cards, cool effects. But now, getting deeper into things; I really do like the way you made EACH piece representative of its original aspects, what with the Knight not being able to attack monsters, the Bishop unable to attack directly, and the Rook's column-placement attack manuever. Some recommendations with these cards, though, is buffing the ATK of Knight (if it can't attack monsters, you may as well make its ATK 2000). Oh and Knight should be Level 4. In addition, I'd reccomend giving bishop higher stats too. You monsters have really cool Spell/Trap control, but since they lack in terms of battling other monsters, you should make them have strong ATKS to keep them on the field longer (nothing crazy, just strong). So work on the stats of the monsters. BTW, the spells are REALLY good, imo (Except 'mate). The promotion one is awesome, and in my opinion, fairly balanced since u cant summon anything else the same turn. Check is really cool, and so is stalemate. They're situational but have strong lockdown effects. However, I can't urge you enough to simply abandon the concept of "Mate" since it is, simply put, TOO SITUATIONAL. Under very limited circumstances can u use this card, and not to mention, it is impossible given the fact that none of your monsters can pull off a 3000 damage ATK. So either add a 0 ATK monster, or get rid of the card (my recommendation). Oh, and the field spell, AWESOME. However, there should be a once per turn clause with the attack-and-destroy portion, since it seems overpowered (although I see what you're trying to do: overcome the "negate attack" effects of your monsters by simply destroying the opponent's monster right when the attack is declared). You could also change it to "1000 ATK or less" instead of making it once-per-turn, since that'll suit your playstyle. And finally, one last thing. Queen and King are both beatsticks, but lack good effects (Queen especially). Beatsticks are so easily destroyed nowadays, it seems odd to make a deck based around 2 big ones. Maybe add some effect, or make some synchro monsters/fusion monsters. You could be creative and come up with a lot more. But in the end, good job, just needs more expansion and fixing!Okay, cool concept, cool cards, cool effects. But now, getting deeper into things; I really do like the way you made EACH piece representative of its original aspects, what with the Knight not being able to attack monsters, the Bishop unable to attack directly, and the Rook's column-placement attack manuever. Some recommendations with these cards, though, is buffing the ATK of Knight (if it can't attack monsters, you may as well make its ATK 2000). Oh and Knight should be Level 4. In addition, I'd reccomend giving bishop higher stats too. You monsters have really cool Spell/Trap control, but since they lack in terms of battling other monsters, you should make them have strong ATKS to keep them on the field longer (nothing crazy, just strong). So work on the stats of the monsters. BTW, the spells are REALLY good, imo (Except 'mate). The promotion one is awesome, and in my opinion, fairly balanced since u cant summon anything else the same turn. Check is really cool, and so is stalemate. They're situational but have strong lockdown effects. However, I can't urge you enough to simply abandon the concept of "Mate" since it is, simply put, TOO SITUATIONAL. Under very limited circumstances can u use this card, and not to mention, it is impossible given the fact that none of your monsters can pull off a 3000 damage ATK. So either add a 0 ATK monster, or get rid of the card (my recommendation). Oh, and the field spell, AWESOME. However, there should be a once per turn clause with the attack-and-destroy portion, since it seems overpowered (although I see what you're trying to do: overcome the "negate attack" effects of your monsters by simply destroying the opponent's monster right when the attack is declared). You could also change it to "1000 ATK or less" instead of making it once-per-turn, since that'll suit your playstyle. And finally, one last thing. Queen and King are both beatsticks, but lack good effects (Queen especially). Beatsticks are so easily destroyed nowadays, it seems odd to make a deck based around 2 big ones. Maybe add some effect, or make some synchro monsters/fusion monsters. You could be creative and come up with a lot more. But in the end, good job, just needs more expansion and fixing!Okay, cool concept, cool cards, cool effects. But now, getting deeper into things; I really do like the way you made EACH piece representative of its original aspects, what with the Knight not being able to attack monsters, the Bishop unable to attack directly, and the Rook's column-placement attack manuever. Some recommendations with these cards, though, is buffing the ATK of Knight (if it can't attack monsters, you may as well make its ATK 2000). Oh and Knight should be Level 4. In addition, I'd reccomend giving bishop higher stats too. You monsters have really cool Spell/Trap control, but since they lack in terms of battling other monsters, you should make them have strong ATKS to keep them on the field longer (nothing crazy, just strong). So work on the stats of the monsters. BTW, the spells are REALLY good, imo (Except 'mate). The promotion one is awesome, and in my opinion, fairly balanced since u cant summon anything else the same turn. Check is really cool, and so is stalemate. They're situational but have strong lockdown effects. However, I can't urge you enough to simply abandon the concept of "Mate" since it is, simply put, TOO SITUATIONAL. Under very limited circumstances can u use this card, and not to mention, it is impossible given the fact that none of your monsters can pull off a 3000 damage ATK. So either add a 0 ATK monster, or get rid of the card (my recommendation). Oh, and the field spell, AWESOME. However, there should be a once per turn clause with the attack-and-destroy portion, since it seems overpowered (although I see what you're trying to do: overcome the "negate attack" effects of your monsters by simply destroying the opponent's monster right when the attack is declared). You could also change it to "1000 ATK or less" instead of making it once-per-turn, since that'll suit your playstyle. And finally, one last thing. Queen and King are both beatsticks, but lack good effects (Queen especially). Beatsticks are so easily destroyed nowadays, it seems odd to make a deck based around 2 big ones. Maybe add some effect, or make some synchro monsters/fusion monsters. You could be creative and come up with a lot more. But in the end, good job, just needs more expansion and fixing!Okay, cool concept, cool cards, cool effects. But now, getting deeper into things; I really do like the way you made EACH piece representative of its original aspects, what with the Knight not being able to attack monsters, the Bishop unable to attack directly, and the Rook's column-placement attack manuever. Some recommendations with these cards, though, is buffing the ATK of Knight (if it can't attack monsters, you may as well make its ATK 2000). Oh and Knight should be Level 4. In addition, I'd reccomend giving bishop higher stats too. You monsters have really cool Spell/Trap control, but since they lack in terms of battling other monsters, you should make them have strong ATKS to keep them on the field longer (nothing crazy, just strong). So work on the stats of the monsters. BTW, the spells are REALLY good, imo (Except 'mate). The promotion one is awesome, and in my opinion, fairly balanced since u cant summon anything else the same turn. Check is really cool, and so is stalemate. They're situational but have strong lockdown effects. However, I can't urge you enough to simply abandon the concept of "Mate" since it is, simply put, TOO SITUATIONAL. Under very limited circumstances can u use this card, and not to mention, it is impossible given the fact that none of your monsters can pull off a 3000 damage ATK. So either add a 0 ATK monster, or get rid of the card (my recommendation). Oh, and the field spell, AWESOME. However, there should be a once per turn clause with the attack-and-destroy portion, since it seems overpowered (although I see what you're trying to do: overcome the "negate attack" effects of your monsters by simply destroying the opponent's monster right when the attack is declared). You could also change it to "1000 ATK or less" instead of making it once-per-turn, since that'll suit your playstyle. And finally, one last thing. Queen and King are both beatsticks, but lack good effects (Queen especially). Beatsticks are so easily destroyed nowadays, it seems odd to make a deck based around 2 big ones. Maybe add some effect, or make some synchro monsters/fusion monsters. You could be creative and come up with a lot more. But in the end, good job, just needs more expansion and fixing! Link to comment Share on other sites More sharing options...
Akeno_Ederis_17 Posted August 28, 2012 Report Share Posted August 28, 2012 [quote name='magemeek22' timestamp='1346120635' post='6014271'] Oh and Knight should be Level 4. [/quote] I Object! XD I think Knight should have more stars than bishop and rook, because a knight is equal to 5 pawns while bishops and rooks are only worth 3 pawns. (that's what i know) So i don't think you should decrease it's level ^^ Link to comment Share on other sites More sharing options...
magemeek22 Posted August 28, 2012 Report Share Posted August 28, 2012 Well thats ok - but if its gonna stay level 5, then they both need more attack (im saying anywhere from 2200-2400 ish) Link to comment Share on other sites More sharing options...
Iriq Posted August 28, 2012 Author Report Share Posted August 28, 2012 Wow, ok thanks for the feedback guys; I'll be fixing them soon Link to comment Share on other sites More sharing options...
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