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Sphericals, probably the most broken archtype ever


PokemonandRoblox

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I recently made this archtype and I'm loving it. I want these to be better so please put CONSTRUCTIVE criticism when commenting. Thank you.

[spoiler=The Main Monsters. Lierd and Giedess]
Spherical Lierd (Lie-ird)
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/SphericalLierd-1.jpg[/img]
Lore:
This card cannot be Normal Summoned or Set.You can banish 1 "Spherical" monster in your Graveyard to add this card to your hand. When you have 3 or more "Spherical" monsters on your field, banish up to 5 "Spherical" monsters to Special Summon this card. This card gains ATK by the combined level of the banished monsters x500. When this card is destroyed, you can Special Summon as many banished "Spherical" monsters as you can to your field in Defence Position.

Spherical Giedess (Guide-ess)
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/SphericalGiedess.jpg[/img]
Lore:
This card cannot be Normal Summoned or Set.You can banish 1 "Spherical" monster in your Graveyard to add this card to your hand. When you have 3 or more "Spherical" monsters on your field, banish up to 5 "Spherical" monsters to Special Summon this card. This card gains DEF by the combined level of the banished monsters x1000. Once per turn, you can banish 1 "Spherical" monster (apart from this card) to destroy 1 card on the field, the controller of that card loses 500 Life Points. When this card is destroyed, you can Special Summon as many banished "Spherical" monsters as you can to your field in Defence Position.
[/spoiler]

[spoiler=The Spherical Pawns]
Spherical Dierk (Die-ark)
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/SphericalDierk.jpg[/img]

Spherical Lieght (Light)
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/SphericalLieght.jpg[/img]

Spherical Piero (Pyro)
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/SphericalPiero.jpg[/img]

Spherical Skie (Sky)
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/SphericalSkie.jpg[/img]

Spherical Wieter (Why-tir)
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/SphericalWieter.jpg[/img]
[/spoiler]

[spoiler=The XYZ. Spherical Warrior:]
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/SphericalWarrior.jpg[/img]
Lore:
3 Level 1 "Spherical" monsters
This card cannot be destroy by battle. Once per turn, you can detach 1 Xyz material to Special Summon 1 "Spherical" monster from your hand or banished pile. That card gains 1000 ATK and DEF. When this card has no Xyz materials, it is added to the Extra Deck.
[/spoiler]

[spoiler=Support][spoiler=Spells]
Spherical Guidance
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/SphericalGuidance-1.jpg[/img]
Lore:
Pay 1500 Life Points. Special Summon as many banished "Spherical" monsters as possible. The summoned monsters gain ATK equal to the number of "Spherical" monsters summoned by this cards effect x500. The monsters cannot be used for a Tribute Summon or Set.

Spherical World
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/SphericalWorld.jpg[/img]
Lore:
"Spherical" monsters gain 1000 ATK and DEF. When you summon a "Spherical" monster, you can banish 1 card to draw 1 card. When a "Spherical" monster is banished, you can add that card to your hand. When a "Spherical" monster is destroyed by battle, destroy the attacking monster.

Gathering Power
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/GatheringPower.jpg[/img]
Lore:
Banish all monsters on your field (except the equipped monster) to have the equipped card ATK equal to the number of monsters banished x500. Once per turn, you can have the equipped card lose 500 ATK to Special Summon 1 banished "Spherical" monster.

Spiritual Gathering
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/SpiritualGathering.jpg[/img]
Lore:
When this card is activated, Special Summon as many Level 1 monsters from your hand as possible. Those cards gain 1000 ATK and DEF and cannot be destroyed by battle. Once per turn, you can select 1 Level 1 monster, that monster can attack directly this turn. When a Level 1 monster on your field is destroyed (excluding Tokens) destroy this card and any other Level 1 monsters on your field.
[/spoiler]

[spoiler=Traps]
Spherical Judgement
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/SphericalJudgement-1.jpg[/img]
Lore:
This card can only be activate when "Spherical Lierd" or "Spherical Giedess" is on your field. Destroy all cards on the field, except "Spherical World", "Spherical Lierd" and "Spherical Giedess", and both players lose Life Points equal to the number of cards destroyed x500. During the End Phase, Special Summon 1 banished "Spherical" monster.

Beautiful Destruction
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/BeautifulDestruction.jpg[/img]
Lore:
This card can only be activated when you have 5 "Spherical" monsters on your field. Banish all cards on the field, then both players pick up 5 cards and Special Summon as many Level 4 or lower monsters in Defence Position, any "Spherical" monsters summoned by this effect gain 1000 ATK and DEF Points.

Crashing
[img]http://i1100.photobucket.com/albums/g413/Ethan_Ward/Crashing.jpg[/img]
Lore:
When this card is activated, destroy all monsters on the field, the both players Special Summon as many banished monsters as possible. Those cards are destroyed 2 turns after this cards activation.
[/spoiler][/spoiler]

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Reviews ::
- Lierd ; Personally love the effect, and I don't have any concerns on this one

- Giedess ; At first, I thought that it was the same effect as Lierd, but then I saw this:
Once per turn, you can banish 1 "Spherical" monster (apart from this card) to destroy 1 card on the field, the controller of that card loses 500 Life Points.
... I have some concerns on this part of the effect. Doesn't it seem that just destroying a Lv1 card, aside from Lierd, so you can destroy one card? But, if you think about, you can destroy your cards, but what is the point in that? Really, I think that you should add something slightly more negative than just a few Lv1 cards. Of course that is just my opinion...

As for the rest, none of those really concern me, overall pretty good archetype.[b] 8/10.[/b]

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Okay, saw this deck, and its pretty cool. Actually, I don't really think its OP. In fact, I'm deliberating how underpowered it actually is.

Why do I say this? Well, your main monsters are powerful and allow for you to banish spheres, which is good since the effects that you get from banishing spheres (esp. with giedess) can make your deck more offensive. The field spell makes your cards EXTREMELY annoying and difficult to destroy (since battle is going to hurt the opponent), providing your deck with a false sense of "OP" and such. BUT the weaknesses that lie within are quite obvious - lack of summoning power. It hurts to say, but there is almost no way to get those main monsters out on to the field. Yes, you can use the field spell to banish a ton of spheres, and then use "Spherical Guidance" to get them back, but the speed thereof is lacking. So work on adding summoning power and making the deck get monsters out quicker. I like how your cards work together well with the concept of banishing, returning from banished, and summon effects. Its cool, and it can work, just needs to be fixed so its more viable in competitive play :)

But overall, I do like what you're trying to do, very unique and equally good. Just work on adding summoning power and maybe Level 1 XYZ monsters, it can really help. And I LOVE the artwork you're using. Its perfect, and makes your cards look nice and professional. I give you huge props on that. Once again, if you can somehow support the deck more to make it get powerful monsters faster, you'd be set. Still, good job :) And don't be afraid to give my most recent post a look; I'd appreciate it, since no one else is... Overall: 7/10

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[sub]Spherical Lierd (Lie-ird)

Lore:
This card cannot be Normal Summoned or Set.You can banish 1 "Spherical" monster in your Graveyard to add this card to your hand. When you have 3 or more "Spherical" monsters on your field, banish up to 5 "Spherical" monsters to Special Summon this card. This card gains ATK by the combined level of the banished monsters x1000. When this card is destroyed, you can Special Summon as many banished "Spherical" monsters as you can to your field in Defence Position.[/sub]
[b]OP'ED[/b] (STARS)+(STARS)+(STARS)+ETC=??000 etc

[sub]Spherical Giedess (Guide-ess)
Lore:
This card cannot be Normal Summoned or Set.You can banish 1 "Spherical" monster in your Graveyard to add this card to your hand. When you have 3 or more "Spherical" monsters on your field, banish up to 5 "Spherical" monsters to Special Summon this card. This card gains DEF by the combined level of the banished monsters x1000. Once per turn, you can banish 1 "Spherical" monster (apart from this card) to destroy 1 card on the field, the controller of that card loses 500 Life Points. When this card is destroyed, you can Special Summon as many banished "Spherical" monsters as you can to your field in Defence Position.

[s]Spherical Dierk (Die-ark)

Spherical Lieght (Light)

Spherical Piero (Pyro)

Spherical Skie (Sky)

Spherical Wieter (Why-tir)[/s]

Spherical Guidance
Lore:
Special Summon as many banished "Spherical" monsters as possible. The summoned monsters gain ATK equal to the number of "Spherical" monsters summoned by this cards effect x500. The monsters cannot be used for a Tribute Summon or Set.[/sub]
[b]OTK! No cost?[/b]

[sub]Spherical World
Lore:
"Spherical" monsters gain 1000 ATK and DEF. When you summon a "Spherical" monster, you can banish 1 card to draw 1 card. When a "Spherical" monster is banished, you can add that card to your hand. When a "Spherical" monster is destroyed by battle, destroy the attacking monster.[/sub]


[sub]Spherical Judgement
Lore:
This card can only be activate when "Spherical Lierd" or "Spherical Giedess" is on your field. Destroy all cards on the field, except "Spherical World", and both players lose Life Points equal to the number of cards destroyed x500.[/sub]
[b]This makes it hard for the cards [/b]"Spherical Lierd" or "Spherical Giedess" [b]to be on the field, stop those two makes this card dead, prohibition kills this card highly. [/b]

[b]SUMMARY:[/b]
[i][b]This deck runs on hoping that you can stop all traps. That's all i see for now[/b][/i].

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@Magemeek I see what you mean about the lack of summoning power. The only way I have tested them out to swarm the field is with Ultimate Offering and Spherical Guidance. Apart from that, this deck has a terrible swarming ability (which was what I was hoping for). I will add an XYZ which will possibly be like "Spherical Creietor" or something along the lines, to help with the swarming power and banishing. I though this archtype was OPed, because I was testing them out and cards like Dimensional Fissure and Ultimate Offering done really well with this deck and I managed to swarm the field easily, but because of the lack of support, this deck is to underpowered. Also thank you for some positive feedback as well.

@.Mikel I know what you mean with Lierd's summoning abilty, but that was what I was hoping for. I may tone it down with a few other cards.
"Spherical Guidance" is good in a sense because it is needed to swarm the field, also the Normal "Sphericals" have no power what so ever unless this card (Or "Spherical World") is used. I will probably have a hindering effect (e.g. pay XXXX Life Points or banish your hand).
"Spherical Judgement" will change. The card is just terrible. I will make possibly make it so there is a cost and "Spherical Lierd" and "Spherical Giedess" are not destroyed by the effect.

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Sorry for the double post.

Added the following:

Spherical Warrior (XYZ Monster)
Beautiful Destruction (Trap)
Crashing (Trap)
Gathering Power (Equip Spell)
Spiritual Gathering (Continuous Spell)

Revised the following:

Spherical Lierd (Effect Monster)
Spherical Guidance (Quick-Play Spell)
Spherical Judgement (Trap)

I also give permission to anyone wanting to print off these cards, DO NOT claim these cards as your own.

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