DARKPLANT RISING Posted August 29, 2012 Report Share Posted August 29, 2012 [img]http://i.imgur.com/Ut0Ts.jpg[/img] Cannot be Summoned. During either player's turn, when there are at least 3 Field Spells in your Graveyard: overlay as many Field Spells as you wish from your and/or your opponent's hand and Graveyard in your Field Spell Zone, and place this card on top of them (you cannot activate the effects of Field Spells overlaid below this card). During each of your Standby Phases, declare a number from 1 to 12 and treat 1 Field Spell below this card as a Monster Card without any Attribute, Type, ATK or DEF, and place it in your Monster Card Zone (this is not treated as a Special Summon). The Level of the Field Spell treated as a Monster Card by this effect becomes the declared number, and it cannot attack or be targetted for an attack. Once per turn, you can place a Field Spell in your hand below this card. If this card would be destroyed: You must send 1 Field Spell below this card to its original owner's Graveyard instead. If your opponent would activate a Field Spell: You must negate its activation, and place it under this card. When this card is destroyed, destroy all cards on the field. Random thought. I pictured it storing all these parallel worlds in the random glittery lights over the tree (overlay-to-get-this-out eff), and then turning them into new branches (growing a monster out of the world). The new-Field-eff is supposed to represent creating a new life. The neg-opp's-Field eff was meant to represent how it's immortal and sucks in anything. The final Eraser effect is because...well, if the world is destroyed, its inhabitants would die out, right? Maybe I've forgotten something fatal. Please tell me~ Link to comment Share on other sites More sharing options...
Love of Ghibli Posted August 29, 2012 Report Share Posted August 29, 2012 How can you overlay from your opponents hand? Wouldn't this imply that their hand has to be revealed in order for you to take field spells from it? That aside I don't understand what deck needs it. I mean I assume its for Geartown builds with Necrovalley or something but I don't see them needing to constantly to make xyz. Also since the card is still a monster what happens when someone (which I would think is most likely the person using the Geartown deck with this in it) uses skill drain. Does it just float in the Field card zone forever or what? Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted August 29, 2012 Author Report Share Posted August 29, 2012 It's not treated as a monster, so Skill Drain doesn't work with it. Sorry, that's a mistake on my part. Need to edit. It's for decks like [url=http://forum.yugiohcardmaker.net/topic/271015-darkplants-epic-field-spell-deck-of-pure-awesomeness-that-has-amazing-synergy-between-everything/]this[/url]. Or, you could build a whole deck around just it. Maybe Earthbound Immortals, since this is pretty much immortal, and if this dies, so does everything (which makes the EI's negative effect nonexistent). They could also use Meklord Fortress and Wisel/Granel for backup and more Field Spells. Stuff like that. Yeah. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted August 29, 2012 Report Share Posted August 29, 2012 Oh well if that's the case it looks like it would be hilarious with Galaxy Queen's light (that's all I would use it for lol). free level 9's and 10's who would pass that up lol Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.